Clan War

Clan War is the second Premium Expansion and contains a total of 234 new cards. Clan War introduces two ways to bring multiplayer to Legend of the Five Rings: The Card Game. The covert art is made by Mauro Dal Bo.

The Enlightenment format sees three or more players racing to claim all five elemental rings, while Team Conquest allows four players to join up into two teams to break each others’ strongholds. When the clans clash in open war, none can be victorious alone!

The Enemy of my Enemy
With multiple opponents, Clan War encourages dealmaking and negotiation like never before. In fact, strategic alliances will be key to winning the game, and in Rokugan, you can always be sure there are consequences for dishonorable behavior. A treaty pad included in Clan War allows you to formalize these alliances.

When you make a treaty, players fill out the top form of the treaty pad to confirm what is being promised by each player, how long the treaty will last, and the value of the treaty. Each of these fields must be agreed upon by both players. The value essentially determines how much honor a player will lose should the terms of the treaty be broken. This incentivizes players to uphold their treaties, unless the perfect opportunity comes along.

The Clan War expansion introduces a new card type: treaty cards. These cards bring a more dynamic and unpredictable game experience to the use of treaties in Enlightenment games, and are completely optional. When using treaty cards, you simply select a random card when forming a treaty and place the honor value on it. When a treaty is broken, the player who broke the treaty reveals the card and resolves its text.

Cards
set: Clan War