|A Champion's Foresight|
|Release Date||2019-10-25 |
|Previous||The Children of Heaven|
|Next||The Emperor's Legion|
|103||Withstand the Darkness||Conflict||Event||—||Reaction: After an opponent plays an event that chooses a character you control as a target – place 1 fate on that character (Max 1 per phase.)|
|97||Quarrelsome Youth||Dynasty||Character||Bushi.||Reaction: After this character loses a conflict as an attacker, if you have fewer cards in your hand than your opponent – your opponent discards 1 random card from his or her hand.|
|109||Current of the Beryt||Conflict||Attachment||Spell. Water. Meishōdō.||Attach to a Shugenja character.|
Action: During a conflict – take two actions.
|107||Erudite Prestige||Conflict||Attachment||Condition.||Attach to a Courtier character.|
Reaction: After you play a card during a conflict – attached character gets +1 until the end of the conflict. (Unlimited.)
|106||Fan of Command||Conflict||Attachment||Item.||Action: During a conflict in which attached character is participating, choose a participating Bushi character – ready that character.|
|104||Shukujo||Conflict||Attachment||Weapon.||Attach to a unique character you control. Ancestral. Restricted.|
If attached character has the Champion trait, it gains "Action: during a conflict in which this character is participating – switch the conflict type."
|102||Keeper of Secret Names||Dynasty||Character||Shugenja. Water.||Action: During a conflict, choose an unbroken province – resolve that province's action ability as if the conflict were at that province.|
|100||Palace Guard||Dynasty||Character||Bushi. Imperial.||This character cannot be declared as an attacker against a less honorable player than you.|
During a conflict in which this character is participating, it gains +2 for each other participating dishonored character and +2 for each other participating honored character.
|98||Unified Company||Dynasty||Character||Bushi. Army.||No attachments except Weapon.|
Reaction: After this character wins a conflict, if you have fewer cards in you hand than your opponent – put a non-unique Bushi character with printed cost 2 or less into play from your dynasty discard pile.
|95||Daidoji Kageyu||Dynasty||Character||Courtier. Shinobi.||Disguised Courtier.|
Action: During a conflict in which this character is participating – draw 1 card for each card you opponent has played in this conflict.
|93||Strategic Weakpoint||Dynasty||Holding||Trap.||Interrupt: When this holding's province is broken, your opponent chooses an attacking character – discard that character.|
|94||Court Musician||Dynasty||Character||Courtier.||Action: During a conflict in which this character is participating – during each player's next action opportunity in this conflict, decrease the cost to play cards by 1.|
|90||Henshin Mysteries||—||Province||—||Interrupt: During a conflict at this province, if a player would claim the contest ring – return it to the unclaimed ring pool instead.|
|91||Smuggler's Cove||—||Province||—||Seeker role only.|
During a conflict at this province, choose a character you control and select one – either move that character to the conflict or move it home.
|96||Army of the Rising Wave||Dynasty||Character||Bushi. Army.||No attachment except Weapon.|
Reaction: After this character enters play – place 1 fate on each unclaimed ring.
|108||By Any Means||Conflict||Event||Tactic.||Action: During a conflict, if your honor bid is higher than your opponent's, choose a participating Bushi character you control and a participating character your opponent controls – until the end of the conflict, set your character's base skill to the current skill of your opponent's character.|
|105||Deduction||Conflict||Event||—||Action: During a conflict, return a ring from your claimed ring pool to the unclaimed ring pool. Choose a participating character with printed cost 3 or lower – bow that character.|
|92||Frontline Engineer||Dynasty||Character||Bushi. Engineer.||This character gets +1 glory for each holding in play.|
Action: During a conflict in which this character is defending – search the top 5 cards of your dynasty deck for a holding and put it into play in the attacked province, discarding each other card in that province. Shuffle.
|110||Outflank||Conflict||Event||Tactic.||Reaction: After an opponent's province is revealed during a conflict, choose a non-unique character – that character cannot be declared as a defender in this conflict. (Max 1 per conflict.)|
|89||Shiro Kitsuki||—||Stronghold||Castle.||Reaction: After a conflict is declared, name a card – after each time your opponent plays that card during this conflict, choose an unclaimed ring and claim it as a ring, gaining all fate from it. (Unlimited.)|
|101||Petal Village Estate||Dynasty||Holding||Imperial.||Each Imperial character you control gets +1 and +1.|