A Champion's Foresight | |
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Product Code | L5C23 |
Release Date | 2019-10-25 [1] |
Previous | The Children of Heaven |
Next | The Emperor's Legion |
Cycle | Inheritance Cycle |
A Champion's Foresight is the fifth Dynasty Pack of the Inheritance Cycle. [2]
The cover art of this set by Nele Diel is from the card Shiro Kitsuki.
Cards[ | ]
ID | Name | Clan | Deck | Type | Traits | Text Box |
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103 | Withstand the Darkness | Conflict | Event | — | Reaction: After an opponent plays an event that chooses a character you control as a target – place 1 fate on that character (Max 1 per phase.) | |
93 | Strategic Weakpoint | Dynasty | Holding | Trap. | Interrupt: When this holding's province is broken, your opponent chooses an attacking character – discard that character. | |
89 | Shiro Kitsuki | — | Stronghold | Castle. | Reaction: After a conflict is declared, name a card – after each time your opponent plays that card during this conflict, choose an unclaimed ring and claim it as a ring, gaining all fate from it. (Unlimited.) | |
110 | Outflank | Conflict | Event | Tactic. | Reaction: After an opponent's province is revealed during a conflict, choose a non-unique character – that character cannot be declared as a defender in this conflict. (Max 1 per conflict.) | |
92 | Frontline Engineer | Dynasty | Character | Bushi. Engineer. | This character gets +1 glory for each holding in play. Action: During a conflict in which this character is defending – search the top 5 cards of your dynasty deck for a holding and put it into play in the attacked province, discarding each other card in that province. Shuffle. | |
105 | Deduction | Conflict | Event | — | Action: During a conflict, return a ring from your claimed ring pool to the unclaimed ring pool. Choose a participating character with printed cost 3 or lower – bow that character. | |
108 | By Any Means | Conflict | Event | Tactic. | Action: During a conflict, if your honor bid is higher than your opponent's, choose a participating Bushi character you control and a participating character your opponent controls – until the end of the conflict, set your character's base skill to the current skill of your opponent's character. | |
96 | Army of the Rising Wave | Dynasty | Character | Bushi. Army. | No attachment except Weapon. Reaction: After this character enters play – place 1 fate on each unclaimed ring. | |
91 | Smuggler's Cove | — | Province | — | Seeker role only. During a conflict at this province, choose a character you control and select one – either move that character to the conflict or move it home. | |
90 | Henshin Mysteries | — | Province | — | Interrupt: During a conflict at this province, if a player would claim the contest ring – return it to the unclaimed ring pool instead. | |
94 | Court Musician | Dynasty | Character | Courtier. | Action: During a conflict in which this character is participating – during each player's next action opportunity in this conflict, decrease the cost to play cards by 1. | |
95 | Daidoji Kageyu | Dynasty | Character | Courtier. Shinobi. | Disguised Courtier. Action: During a conflict in which this character is participating – draw 1 card for each card you opponent has played in this conflict. | |
97 | Quarrelsome Youth | Dynasty | Character | Bushi. | Reaction: After this character loses a conflict as an attacker, if you have fewer cards in your hand than your opponent – your opponent discards 1 random card from his or her hand. | |
98 | Unified Company | Dynasty | Character | Bushi. Army. | No attachments except Weapon. Reaction: After this character wins a conflict, if you have fewer cards in you hand than your opponent – put a non-unique Bushi character with printed cost 2 or less into play from your dynasty discard pile. | |
99 | Asako Takahiro | Dynasty | Character | Courtier. | Pride. During a conflict in which this character is participating, it gains +2 for each other participating dishonored character and +2 for each other participating honored character. | |
100 | Palace Guard | Dynasty | Character | Bushi. Imperial. | This character cannot be declared as an attacker against a less honorable player than you. | |
102 | Keeper of Secret Names | Dynasty | Character | Shugenja. Water. | Action: During a conflict, choose an unbroken province – resolve that province's action ability as if the conflict were at that province. | |
104 | Shukujo | Conflict | Attachment | Weapon. | Attach to a unique character you control. Ancestral. Restricted. If attached character has the Champion trait, it gains "Action: during a conflict in which this character is participating – switch the conflict type." | |
106 | Fan of Command | Conflict | Attachment | Item. | Action: During a conflict in which attached character is participating, choose a participating Bushi character – ready that character. | |
107 | Erudite Prestige | Conflict | Attachment | Condition. | Attach to a Courtier character. Reaction: After you play a card during a conflict – attached character gets +1 until the end of the conflict. (Unlimited.) | |
109 | Current of the Beryt | Conflict | Attachment | Spell. Water. Meishōdō. | Attach to a Shugenja character. Action: During a conflict – take two actions. | |
101 | Petal Village Estate | Dynasty | Holding | Imperial. | Each Imperial character you control gets +1 and +1. |
References[ | ]
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