A Crimson Offering

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A Crimson Offering
L5c38 box.png
Story hline.png
Product Code L5C38
Release Date 2021-01-22 [1]
Previous Honor in Flames
Next The Temptation of the Scorpion
Cycle Temptations Cycle

A Crimson Offering is the third Dynasty Pack of the Temptations Cycle.

The cover art of this set by Pavel Kolomeyets is from the card Bonds of Blood.

Cards[edit | edit source]

ID Name Clan Deck Type Traits Text Box
66 Bonds of Blood (card) unicorn Conflict Event Mahō. Spell. Water. This card’s fate cost can only be paid for with fate on characters you control.
Action: During a conflict, dishonor a (friendly) participating character. Choose a character – move both the dishonored character and the chosen character home.
48 Damned Hida crab Dynasty Character Bushi. Berserker. Shadowlands. Dire – This character gets +3military. (This character is dire when it has no fate on it.)
52 Forward Garrison lion Dynasty Holding Castle. While there is a Battlefield in play, fate cannot be removed from characters you control by opponents’ card or ring effects.
54 Yogo Paramour scorpion Dynasty Character Shugenja. Air. Dire – This character gains: “Action: Bow this character. Choose another character – dishonor that character.”. (This character is dire when it has no fate on it.)
50 Togashi Kazue (ACO) Unique dragon Dynasty Character Monk. Tattooed. Each character you control gains: “Dire – You may trigger each of this character's triggered abilities an additional time each round (or specified period).”
57 Resourceful Mahō-Tsukai neutral Dynasty Character Shugenja. Shadowlands. No attachments except Shadowlands or Spell.
While this character is dishonored, reduce the cost to play each Mahō card you play by 1 (to a minimum of 0).
51 Lion's Pride Paragon lion Dynasty Character Bushi. Dire – This character does not bow as a result of conflict resolution. (This character is dire when it has no fate on it.)
53 Kaito Mai Unique phoenix Dynasty Character Monk. Dire – This character gets +3 glory.
Reaction: After 1 or more fate is removed from this character outside the fate phase, choose another character – remove 1 fate from that character.
56 Iuchi Shahai (ACO) Unique unicorn Dynasty Character Shugenja. Water. While you are the first player, this character gains covert.
Reaction: After you play a Meishōdō or Mahō card, lose 1 honor – place 1 fate on this character.
49 Desperate Negotiator crane Dynasty Character Courtier. Dire – This character gets +2military and +2Political. (This character is dire when it has no fate on it.)
58 Tetsubō of Blood crab Conflict Attachment Mahō. Spell. Earth. Weapon. This card’s fate cost can only be paid for with fate on characters you control.
Limited. Restricted.
Attached character cannot be honored.
59 Disparaging Challenge crane Conflict Event Action: During a conflict, initiate a Political duel against a character your opponent controls in their home area – resolve the duel. Move the duel’s loser to the conflict, if able. Otherwise, move it home.
62 In Harmony phoenix Conflict Attachment Condition. Play only if you have at least 1 ring in your claimed ring pool.
Ancestral.
Fate on attached character cannot be removed by card or ring effects.
65 Command the Tributary unicorn Conflict Attachment Spell. Water. Meishōdō. Attached character gains: “Action: Choose another character – move 1 fate from this character to the chosen character.”
45 The Eternal Watch crab Province Action: During a conflict at this province, choose an attacking character. Your opponent selects one – either bow that character or they give you 1 honor.
46 Seeking Enlightenment dragon Province Reaction: After this province is revealed – your opponent loses X fate, where X is the number of attacking characters.
47 By Onnotangu's Light neutral Province City. During conflicts at this province, each character in play is considered to have no fate on it, and fate tokens cannot be moved or removed from those characters.
64 Seize the Mind scorpion Conflict Event Mahō. Spell. Air. This card’s fate cost can only be paid for with fate on characters you control.
Action: During a conflict, choose a non-unique character – take control of that character until the end of the conflict. You lose honor equal to the amount of fate on that character.
63 Sanguine Mastery phoenix Conflict Event Mahō. Spell. Fire. Fire role only.
This card’s fate cost can only be paid for with fate on characters you control.
Action: Dishonor a (friendly) character. Choose up to X attachments, where X is the dishonored character’s glory – discard each of those attachments.
60 Ki Alignment dragon Conflict Event Kihō. Void. Reaction: After you declare a Monk character as an attacker or defender – search the top 8 cards of your conflict deck for up to 2 Kihō cards with different names, reveal them, and add them to your hand. Shuffle.
61 Feeding An Army lion Conflict Event Air role only.
Reaction: After the conflict phase begins, break a faceup (friendly) province – place 1 fate on each character you control with printed cost 3 or lower.
55 Shadowed Village neutral Dynasty Holding Village. Reaction: After 1 or more fate is removed from a character you control outside the fate phase – draw 1 card (draw 2 cards instead if that character is dishonored)

References[edit | edit source]