|Coils of Power|
|Release Date||2021-06-04 |
|Previous||The Temptation of the Scorpion|
|Next||Peace at Any Cost|
|104||Ancestral Sight||Conflict||Attachment||Spell. Water.||Attach to a Shugenja character.|
Attached character gains: "Action: Put a character in your discard pile on the bottom of your dynasty deck. Choose a copy of that character in play – move 1 fate from your fate pool to that character."
|105||Battlefield Orders||Conflict||Event||Tactic.||If you have at least 5 more honor than an opponent, reduce the cost to play this card by 1.|
Action: During a conflict, choose an action ability on a participating character – that character's controller resolves that ability.
|88||Offerings to the Kami||—||Province||Shrine.||Reaction: After this province is revealed, choose a ring in the unclaimed ring pool – resolve that ring's effects and claim it as a ring, gaining all fate on it.|
|89||Deserted Shrine||—||Province||Shrine.||Reaction: After this province is revealed, choose a deck – discard the top 10 cards of that deck.|
|87||Castle of the Forgotten||—||Stronghold||Castle.||Reaction: After you break a province, bow this stronghold – each conflict declared this round is instead of its normal type.|
Reaction: After you break a province, choose a province controlled by the same opponent – place a dishonored status token on that province and reveal it, if able. While a province has a dishonored status token, treat its printed text box as if it were blank (except for Traits).
|107||Final Whisper||Conflict||Event||Poison. Shadowlands.||Air role only.|
Reaction: After an opponent's character receives a status token, that opponent chooses another character they control – the chosen character receives the same status token as well.
|97||Display of Loyalty||Dynasty||Event||—||Action: Choose a character with the most fate on it among characters in play – dishonor that character.|
|106||Calling the Storm||Conflict||Event||Spell. Water.||Action: Discard your hand – until the end of the phase, you may look at and play the top card of your conflict deck as if it were in your hand.|
|103||Betrayal of Truth||Conflict||Event||Heresy.||Reaction: During a conflict – bow each participating honored or dishonored character.|
|100||Battle Meditation||Conflict||Event||—||Reaction: After you break a province during a conflict, if you control a participating Berserker character – draw 3 cards. (Max 1 per conflict.)|
|91||Asahina Peacekeeper||Dynasty||Character||Shugenja. Air.||Seeker role only.|
As an additional cost for a player to declare a character as an attacker during a conflict, that player must discard 1 card from their hand.
|101||Tsangusuri Ward||Conflict||Attachment||Item. Spell. Air.||Play only on a character you control, and only if your control a Shugenja character.|
Opponents cannot play attachments on attached character.
|102||Phoenix Tattoo||Conflict||Attachment||Tattoo.||Fire role only.|
Attach to a character you control. Attached character gains the Tattooed trait.
While attached character is participating in a conflict, each other participating character gains pride.
|90||Repentant Legion||Dynasty||Character||Bushi. Army. Berserker.||No attachments except Weapon.|
Reaction: After you break a province during a conflict in which this character is participating – fill each of your non-stronghold provinces with 1 facedown dynasty card.
|96||Shosuro Deceiver||Dynasty||Character||Courtier. Shinobi.||While this character is participating in a conflict it gains each triggered ability on each other participating dishonored character.|
|98||Open Field Skirmisher||Dynasty||Character||Bushi.||Action: During a conflict in which this character is attacking, remove 1 fate from this character – the attacked province gets -3 strength until the end of the conflict.|
|93||Militant Faithful||Dynasty||Character||Peasant. Heretic. Army.||No attachments except Heresy or Weapon.|
This character does not bow as the result of conflict resolution during conflicts in which an opponent controls a participating honored or dishonored character.
|95||Kami of Ancient Wisdom||Dynasty||Character||Spirit.||No attachments except Spell or Spirit.|
Reaction: After 1 or more fate is removed from a character outside the fate phase, choose a character and select one – either place 1 fate on the chosen character or remove 1 fate from it.
|99||Higashi Kaze Company||Dynasty||Character||Bushi. Army. Cavalry.||No attachments except Weapon.|
Reaction: After this character wins a conflict, choose another participating character with no fate on it – that character does not bow as the result of this conflict's resolution.
|94||Conduit of Heroes||Dynasty||Character||Shugenja. Water.||Action: During a conflict, bow this character unless you have at least 5 more honor than an opponent. Choose another character – until the end of the conflict, that character gets +3 , +1 and +1 glory.|
|92||Fū Sui Temple||Dynasty||Holding||Temple.||During conflicts, each participating character gains pride.|