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Event is a card type. Every event has a fate cost (fate).[1]

Some of the events which appear in the conflict deck have influence (Influence) marks. Since Rokugan at War events can either be conflict or Dynasty cards.

Cards[ | ]

Clan Name Traits fate Influence Text Box
scorpion A Fate Worse Than Death 4 3 Action: During a conflict, choose a participating character – bow that character, move it home, dishonor it, and remove 1 fate from it. Until the end of the phase, treat its printed text box as if it were blank (except for Traits).
crane A Game of Letters 0 2 Action: During a Political conflict, choose a participating character and a status token on a character controlled by a different player –
dot if you chose an honored status token, honor the chosen character.
dot if you chose a dishonored status token, dishonor the chosen character.
lion A Legion of One 0 2 Action: During a military conflict, choose a character that is participating on your side alone – until the end of the conflict, that character gets +3military. You may remove 1 fate from that character to resolve this ability twice.
neutral A Perfect Cut 0 Action: During a military conflict, choose a participating Bushi character – that character gets +2 military until the end of the conflict. If it wins the conflict, honor it.
neutral A Season of War 1 Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.)
Action: Discard each card in each province, refilling each province faceup. End the dynasty phase. Then there is an additional dynasty phase, during which players do not collect fate.
lion A War on Two Fronts 2 2 Limited.
Reaction: After you declare a military conflict, if you are more honorable than your opponent, choose an eligible province not currently being attacked – reveal it, if able. The conflict is also at that province.
neutral Accursed Summoning Mahō. Spell. Earth. 1 This card's fate cost can only be paid for with fate on character you control.
Action: During a conflict, lose X honor. Choose a non-unique shadowlands character you own from outside the game with printed cost X – put that character into play in the conflict. When it would leave play, remove it from the game instead
crane Admit Defeat 1 2 Action: Choose a character that is defending alone – bow that character.
phoenix Against the Waves Spell. Water. 1 1 Action: Choose a Shugenja character you control – bow or ready that character.
lion All Out Assault Tactic. 1 2 Reaction: After the conflict phase begins – each time a player has the opportunity to declare an attack this phase, they must attack with as many of their character as are able.
phoenix All and Nothing Spell. Void. 0 2 Interrupt: When you would resolve the void ring effect, choose another ring – resolve that ring's effect instead. Draw 1 card.
scorpion Ambush 3 1 Action: During a conflict, choose up to 2 scorpion characters with total printed cost 6 or lower from your hand and/or provinces – put those characters into play as participating characters.
phoenix Appeal to Sympathy 2 2 Support. (Another player may help pay this card's fate cost.)
Interrupt: When the effects of an event would initiate – cancel those effects and put that event on top of its owner's conflict deck.
neutral Assassination 0 Action: During a conflict, lose 3 honor. Choose a character with printed cost 2 or lower – discard that character. (Max 1 per round.)
crab At Any Cost Philosophy. 0 4 Limited.
Action: Lose 3 honor. Choose a character – place 2 fate on that character.
shadowlands At His Command 4 This event's effects cannot be canceled.
Action: Select one – either place 1 fate on each character you control, or put your warlord into play in the conflict with 3 fate on it.
scorpion Backhanded Compliment 1 1 Keeper role only.
Action: Choose a player – that player draws 1 card and loses 1 honor.
neutral Banzai! 0 Action: During a conflict, choose a participating character – that character gets +2military until the end of the conflict. You may lose 1 honor to resolve this ability twice. (Max 1 per conflict.)
crab Battle Meditation 0 1 Reaction: After you break a province during a conflict, if you control a participating Berserker character – draw 3 cards. (Max 1 per conflict.)
lion Battlefield Orders Tactic. 1 1 If you have at least 5 more honor than an opponent, reduce the cost to play this card by 1.
Action: During a military conflict, choose an action ability on a participating character – that character's controller resolves that ability.
phoenix Benten's Touch Spell. Air. 0 1 Action: During a conflict, bow a (friendly) phoenix Shugenja character. Choose a participating character you control – honor that character.
dragon Betrayal of Truth Heresy. 2 2 Reaction: During a conflict – bow each participating honored or dishonored character.
scorpion Betrayed Vision Spell. Air. 2 2 Play only if you control a Shugenja character.
Support.
Action: During a conflict, choose a participating character an opponent controls and a different non-unique character – the participating character becomes a copy of the non-unique character until the end of the conflict.
scorpion Blackmail 3 3 Play only if you are less honorable than your opponent.
Action: During a conflict, choose a character controlled by your opponent with printed cost 2 or lower – take control of that character until the end of the conflict.
shadowlands Blasphemous Act 5 This event's effects cannot be canceled.
Action: Bow each tainted character you do not control and ready each tainted character you control. Each tainted character you control does not bow as a result of this conflict's resolution.
unicorn Bonds of Blood (card) Mahō. Spell. Water. 1 3 This card’s fate cost can only be paid for with fate on characters you control.
Action: During a conflict, dishonor a (friendly) participating character. Choose a character – move both the dishonored character and the chosen character home.
neutral Breach of Etiquette 0 Action: During a Political conflict – until the end of the conflict, each time a player triggers an ability on a non-Courtier character, he or she loses 1 honor. (Max 1 per conflict.)
unicorn Breakthrough 0 1 Reaction: After the resolution of your first conflict this phase as the attacking player, if that conflict broke a province – immediately declare your second conflict for this phase.
scorpion By Any Means Tactic. 0 2 Action: During a conflict, if your honor bid is higher than your opponent's, choose a participating Bushi character you control and a participating character your opponent controls – until the end of the conflict, set your character's base military skill to the current military skill of your opponent's character.
lion Called to War 0 3 Action: Choose a Bushi character. Each opponent may give you 1 honor and choose a Bushi character – place 1 fate on each chosen character.
scorpion Calling in Favors 1 2 Action: Dishonor a (friendly) character. Choose an opponent's attachment – take control of that attachment and attach it to that character, if able. Otherwise, discard the attachment.
phoenix Calling the Storm Spell. Water. 0 3 Action: Discard your hand – until the end of the phase, you may look at and play the top card of your conflict deck as if it were in your hand.
crane Captivating Story 0 1 Water role only.
Action: During a conflict, choose a character that is participating alone on your side – that character gets +1Political until the end of the conflict for each faceup province you control. You may remove 1 fate from that character. If you do, honor it.
unicorn Captive Audience 0 3 Action: During a Political conflict, lose 1 honor – change the conflict type to military.
unicorn Cavalry Reserves 3 2 Action: During a military conflict, choose up to 6 printed cost worth of Cavalry characters in your dynasty discard pile – put those characters into play in the conflict.
crab Ceaseless Duty 1 3 Action: When a character with printed cost equal to or lower than the number of unbroken provinces you control would leave play – it remains in play instead.
neutral Censure Imperial. 0 Play only if you have the Imperial Favor.
Interrupt: When the effects of an event would initiate – cancel those effects.
dragon Centered Breath Kihō. Air. 0 1 Action: During a conflict, choose a participating Monk character – You may trigger each ability printed on that character an additional time this round (or specified period). If you have played another Kihō in this conflict, take another action after this one.
unicorn Challenge on the Fields 0 2 Action: During a conflict, initiate a military duel – resolve the duel, giving each dueling character +1military for each other participating character controlled by the same player until the end of the duel. Move the duel's loser home.
neutral Charge! 1 Action: During a military conflict, choose a character in one of your provinces – put that character into play in the conflict.
unicorn Chasing the Sun 1 1 Seeker role only.
Action: During a conflict in which you are the attacking player – move the contested ring to another eligible province and reveal it, if able. That province is now the attacked province.
crane Civil Discourse 1 1 Earth role only.
During a conflict, initiate a Political duel against a character your opponent controls of his or her choice – resolve the duel. Until the end of the conflict, the duel's loser gains: "Increase the cost to play each card in your hand by 1."
phoenix Clarity of Purpose Spell. Water. 1 3 Action: During a conflict, choose a character you control – until the end of that conflict, opponents' card effects cannot bow that character d it does not bow as a result of conflict resolution during Political conflicts.
phoenix Cleanse the Empire 3 3 After you win a conflict as the attacking player – remove 1 fate from each character your opponent controls. Then, choose a character with no fate on it controlled by that opponent and bow it.
phoenix Cloak of Night Spell. Air. 1 2 Play only if you control a Shugenja character.
Action: During a conflict, choose a participating character – until the end of the conflict, that character gets +3 glory and cannot be chosen as the target of opponent's card abilities.
unicorn Command By Name Spell. Water. Meishōdō. 1 3 Water role only.
Action: During a conflict, lose 1 honor and discard a card from your hand – set the attacked province's base strength to 0 until the end of the conflict.
lion Command Respect 0 2 Action: During a conflict, if you have fewer cards in your hand than your opponent – as an additional cost for your opponent to play an event during this conflict, that opponent must give you 1 honor. (Max 1 per conflict.)
crab Common Cause 0 2 Action: Sacrifice a (friendly) character and choose another character – ready the chosen character. If that character is controlled by another player, honor it.
scorpion Compelling Testimony 1 3 Support. (Another player may help pay this card's fate cost.)
Action: During a Political conflict, choose a participating character – that character gets -4Political until the end of the conflict.
shadowlands Consumed By Evil 0 1 Action: Choose a tainted character you do not control. That character's controller selects one – either they sacrifice that character, or you put your warlord into play in the conflict with 1 fate on it.
phoenix Consumed by Five Fires Spell. Fire. 5 2 Seeker role only.
Action: If you control a Shugenja character – remove up to 5 fate from among characters an opponent controls.
neutral Contingency Plan 0 Reaction: After honor dials are revealed – increase or decrease the value of your bid by 1 (to a minimum of 0).
neutral Court Games 0 Action: During a Political conflict, select one – choose and honor a participating character you control, or your opponent chooses and dishonors a participating character he or she controls. (Max 1 per conflict.)
crane Courteous Scheming 2 3 Action: During a Political conflict, initiate a Political duel against a character your opponent controls of his or her choice – resolve the duel. The controller of the duel's winner may declare an additional Political conflict this phase. (Max 1 per round.)
scorpion Criminal Contacts 1 1 Play only if your honor bid is higher than an opponent's.
Action: Choose a character. Each opponent may give you 1 honor to choose a character – discard 1 fate from each chosen characters.
crane Crippling Taxes 0 Keeper role only.
Action: Choose a province – discard each card in that province.
crane Cultured Façade 1 2 Action: During a conflict – until the end of the conflict, each participating character cannot be chosen as a target of an event played by a player whose honor bid is higher than that of the character’s controller.
crane Curry Favor 0 1 Reaction: After a character you control bows as a result of conflict resolution from a second conflict you declared this round – ready that character.
phoenix Dance of Chikushō-dō Spell. Air. 2 2 Support. (Another player may help pay this card's fate cost.)
Action: Choose any number of non-shadowlands players – each of those players fills each of their unbroken non-stronghold provinces with 2 facedown dynasty cards. (Max 1 per round.)
shadowlands Dark Bargain 2 Action: For each ready participating character an opponent controls, that character's controller selects one – they must either bow that character or lose 1 honor. Then, taint each ready participating character each opponent controls.
unicorn Dark Resurrection Mahō. Spell. Earth. 3 1 Earth role only.
This card's fate cost can only be paid for with fate on characters you control.
Action: During a military conflict, choose up to 3 characters, each with printed cost 3 or lower, in your dynasty discard pile – put those characters into play in the conflict dishonored.
crab Darkness Rising Mahō. Spell. Water. 2 2 Water role only.
This card's fate cost can only be paid for with fate on characters you control.
Action: During a conflict, dishonor a (friendly) participating character – bow each participating character with lower military skill than that of the dishonored character.
shadowlands Death After Life 2 Action: Choose a character in your dynasty discard pile with the highest printed cost among characters in your dynasty discard pile - put that character into play in the conflict, tainted.
scorpion Deceptive Offer 0 2 Action: During a conflict, choose a participating character you control. Your opponent selects one – that character gets +2military and +2Political until the end of the conflict, or your opponent gives you 1 honor.
dragon Deduction 1 3 Action: During a Political conflict, return a ring from your claimed ring pool to the unclaimed ring pool. Choose a participating character with printed cost 3 or lower – bow that character.
neutral Defend Your Honor 0 Keeper role only.
Interrupt: When the effects of an opponent's event would initiate during a conflict, initiate a military duel against a character your opponent controls of his or her choice – resolve the duel. If your character is the duel's winner, cancel those effects.
neutral Defiance 0 Action: During a conflict, if you have fewer cards in hand than your opponent, choose a character – until the end of the conflict, that character gets +Xmilitary and +XPolitical, where X is you opponent's honor bid.
crab Desolation Spell. Earth. 2 2 Action: Lose 2 honor. Choose an opponent – until the end of the phase, treat each of that opponent's provinces as if its printed text box were blank (except for Traits), including provinces that are revealed later this phase.
shadowlands Despair 1 Increase the cost of each event an opponent plays in this conflict by 1.
While playing challenge mode, this card gains: "Interrupt: When the effects of an event would initiate – cancel those effects."
shadowlands Direct Assault Tactic. 3 Action: Put your warlord into play in the conflict. You may move up to 2 fate from your fate pool to it.
lion Directing the Battle Tactic. 3 1 Support.
Action: During a conflict, choose a character. That character's controller selects one –
* move that character home.
* that character gets +3military until the end of the conflict.
* that character can't be bowed by opponents' card effects during this conflict.
scorpion Discourage Pursuit 0 1 Earth role only.
Action: Dishonor a (friendly) Shinobi character. Choose a participating character – until the end of the conflict, that character gets -4military.
crane Disdainful Remark 1 1 Keeper role only.
Action: During a conflict, if you control a participating Courtier character – until the end of the conflict, the attacked province gets +X strength. X is equal to the number of cards in your opponent's hand.
crane Disparaging Challenge 1 2 Action: During a conflict, initiate a Political duel against a character your opponent controls in their home area – resolve the duel. Move the duel’s loser to the conflict, if able. Otherwise, move it home.
unicorn Dispatch 1 1 Limited. (No more than one limited card can be played by each player each round.)
Action: Move a unicorn character you control into a conflict or home from a conflict.
phoenix Display of Power Spell. Fire. 2 3 Reaction: After you lose an unopposed conflict – cancel the ring effect of that conflict. Then, you resolve that ring effect as if you had won the conflict as the attacking player. Claim that ring.
unicorn Diversionary Maneuver Tactic. 2 2 Action: During a military conflict in which you are the attacking player, choose an eligible province not currently being attacked – bow and move home each participating character. Move the conflict to the chosen province and reveal it, if able. Move any number of ready characters you control to the conflict, then your opponent does so as well.
lion Divine Ancestry 1 2 Earth role only.
Reaction: After a phase begins – you cannot lose honor this phase.
shadowlands Drawn to Blood 1 Action: If the attacked province is tainted, resolve the contested ring's effect. Otherwise, taint each attacked province.
crane Duel to the Death 1 3 Action: During a conflict, initiate a military duel – your opponent may dishonor his or her character to refuse the duel. Otherwise, resolve the duel. Discard the duel's loser.
scorpion Duty Philosophy. 0 Limit 1 per deck.
Interrupt: When the effect of a card ability, ring effect, or framework step would cause you to lose your last honor – cancel that effect, then gain 1 honor.
shadowlands Duty's Cost 1 This event's effects cannot be canceled.
Action: Each opponent must select one – either taint each of your unbroken provinces or reveal your hand and discard each card with printed cost 0 from it.
phoenix Earth Becomes Sky Spell. Earth. 1 1 Earth role only.
Reaction: After a character an opponent controls is readied – bow that character.
crane Elegance and Grace 2 3 Action: Choose up two honored characters with total printed gold cost 6 or less – ready each of those characters.
phoenix Elemental Inversion Spell. Void. 0 1 Action: During a conflict, choose a ring – move all fate from the chosen ring to the contested ring and switch them. (The chosen ring is now contested.)
lion Embrace Death Philosophy. 1 4 Reaction: After a Bushi character you control loses a conflict as the attacker, sacrifice it. Choose a character controlled by your opponent – if that character has no fate on it, discard it. Otherwise, remove 1 fate from it.
neutral Enlightenment Kihō. 5 Action: Resolve the effect of each ring in your claimed ring pool as if you were the attacking player. Then, if all five rings are in your claimed ring pool, you win the game.
phoenix Ethereal Alignment Spell. Void. 5 4 Interrupt: When the conflict phase ends, choose a broken province that shares an element with a ring in your claimed ring pool – restore that province. Remove this card from the game.
lion Even the Odds Tactic. 0 2 Action: During a conflict, if you control fewer participating characters than your opponent, choose a character you control – move that character to the conflict. If that character is a Commander, honor it.
shadowlands Evil Portents 0 Action: Until the end of the conflict, each participating tainted shadowlands characters gets +2military and +2Political and each participating tainted non-shadowlands characters gets -2military and -2Political.
crane Exemplary Etiquette 1 1 Action: During a conflict – abilities on characters cannot be triggered this conflict.
shadowlands Exploit Weakness 0 Action: Choose a participating non-shadowlands character with printed cost 2 or lower – if that character is tainted, gain control of it and it gains a shadowlands clan symbol. Otherwise, bow and dishonor it.
neutral Exposed Secrets 0 Action: During a Political conflict, choose a participating character with Political skill equal to or lower than its controller's honor bid – bow that character.
crab Fair Accord 0 2 Action: During the dynasty phase, discard the Imperial Favor – gain 2 fate.
neutral Fallen in Battle 1 Reaction: After you win a military conflict by 5 or more skill, choose a participating character – discard that character. (Max 1 per conflict.)
scorpion False Loyalties 1 3 Reaction: After an opponent wins a conflict, if he or she is more honorable than you, choose a participating character that opponent controls and a character in that opponent's home – switch those character's locations.
crane Favorable Alliance X 2 Support
Action: Set aside cards from the top of up to two conflict decks, yours and that of the player who supports you, until X cards are set aside. Those cards are faceup and out of play. Both you and the player who supports you may play those cards as if they were in their hand.
lion Feeding An Army 0 2 Air role only.
Reaction: After the conflict phase begins, break a faceup (friendly) province – place 1 fate on each character you control with printed cost 3 or lower.
crane Festival for the Fortunes Festival. 3 1 Action: Honor each character.
neutral Fiery Vengeance 1 Reaction: After a province you control is broken, choose a character – ready and honor that character.
crab Fight On 1 2 Water role only.
Action: While you are the defending player, choose a bowed character you control – ready that character and move it to the conflict.
scorpion Final Whisper Poison. Shadowlands. 0 2 Air role only.
Reaction: After an opponent's character receives a status token, that opponent chooses another character they control – the chosen character receives the same status token as well.
unicorn Flank the Enemy Tactic. 1 3 Action: During a conflict in which you control more participating characters than your opponent, your opponent chooses a participating character they control – bow that character.
lion For Greater Glory 1 3 Reaction: After you break a province during a military conflict – place 1 fate on each participating Bushi character you control. (Max 1 per conflict.)
neutral For Shame! 0 Action: During a conflict, if you control a participating Courtier character, choose a participating character controlled by your opponent. Your opponent must select one – dishonor the chosen character or bow it.
lion Forebearer's Echoes Spell. Air. 2 1 Air role only.
Action: During a military conflict, choose a character in your dynasty discard pile – put that character into play in the conflict. If that character is still in play at the end of the conflict, put it on the bottom of your dynasty deck.
scorpion Forged Edict 0 2 Interrupt: When the effects of an event would initiate, dishonor a (friendly) Courtier character – cancel those effects.
scorpion Forgery 1 3 Interrupt: When the effects of an event would initiate, if you are less honorable than the player initiating those effects – cancel those effects.
scorpion From the Shadows 0 1 Play only if you are less honorable than an opponent.
Action: During a conflict – put a Shinobi character into play from your hand or provinces in the conflict. That character enters play dishonored.
crab Fruitful Respite 0 3 Reaction: After an opponent passes on declaring a conflict, if he or she controls 1 or more ready characters – gain 2 fate.
crab Fulfill Your Duty 2 3 Action: During a conflict, sacrifice a (friendly) character – the attacked province gets +X strength until the end of the conflict, where X is the sacrificed character’s [Military] skill (including modifiers).
crab Fury of the Damned 2 1 Fire role only.
Action: During a conflict, choose any number of participating Bushi characters you control – double the base military skill of each of those characters until the end of the conflict. At the end of the conflict, sacrifice each of those characters.
unicorn Gaijin Customs 1 1 Action: If you control a unicorn card, choose a non-unicorn character – ready the chosen character.
crane Game of Sadane 1 2 Action: During a conflict, choose a participating character you control and a participating character your opponent controls – your character challenges the opponent's character to a Political duel. Honor the duel's winner and dishonor the duel's loser.
phoenix Gift of Amaterasu Spell. Fire. 1 3 Reaction: After you win a conflict by 5 or more skill, chose a character you control – honor that character.
crab Give No Ground Philosophy. 0 1 Action: During a military conflict, choose a defending character you control – until the end of the conflict, that character gets +2military and cannot have its skills reduced. (This includes by attachments, lasting effects, and status tokens.)
lion Glorious Victory 3 3 Reaction: After you break a province during a military conflict – honor each character you control.
neutral Good Omen 0 Play only if your honor bid is lower than an opponent's.
Action: Choose a character with printed cost 3 or higher – place 1 fate on that character.
crane Gossip 0 3 Limited. (No more than one limited card can be played by each player each round.)
Action: Name a card. Until the end of the phase, each opponent cannot play cards from his or her hand with that name.
crab Guardians of Rokugan 0 2 Rection: After you win a conflict as the defending player – search the top X cards of your dynasty deck for a character with printed cost X or lower and put it into play, where X is the amount of skill by which you won.
lion Hand to Hand 0 1 Action: During a military conflict, choose an attachment on a participating character – discard the attachment. If you do, your opponent may resolve this ability.
phoenix Harmonize 1 1 Keeper role only.
Action: During a conflict in which you are the defending player, choose a defending character and an attacking character with equal or lower printed cost – move each chosen character home.
phoenix Heresy! 0 2 Void role only.
Action: During a conflict, initiate a Political duel between a character your opponent controls of your choice and a character you control of your opponent's choice – resolve the duel. Remove 1 fate from the duel’s loser.
neutral Hige's Sermon Heresy. 0 Limited. (No more than one limited card can be played by each player each round.)
Action: During the draw phase, each player in turn order chooses a different character they do not control – bow each of those characters.
dragon High Kick Technique. 1 2 Action: During a military conflict, bow a (friendly) participating Monk character. Choose a participating character controlled by your opponent – bow that character. It cannot trigger abilities during this conflict.
crane Highlight the Flaws 1 2 Fire role only.
Interrupt: When the effects of a province's triggered ability would initiate – cancel those effects.
lion Honor in Battle 0 2 Action: If you have claimed a military ring, choose a character – honor that character.
dragon Hurricane Punch Kihō. Air. 0 1 Action: During a conflict, choose a participating Monk character – that character gets +2military until the end of the conflict. Draw 1 card.
unicorn I Am Ready 0 1 Action: Remove 1 fate from a (friendly) unicorn character – ready that character.
scorpion I Can Swim Philosophy. 2 1 Action: During a conflict, if the bid on your honor dial is higher than an opponent's, choose a participating dishonored character controlled by that opponent – discard that character.
scorpion Imbued With Shadows Spell. Air. Shadow. 0 3 Action: Lose X honor. Choose X characters – discard a status token from each of those characters.
dragon Impossible Kōan 3 3 Support. (Another player may help pay this card's fate cost.)
Action: During a conflict – set each character's base military and base Political skills to 1 until the end of the conflict.
crab In Defense of Rokugan 1 2 Action: During a conflict, sacrifice a (friendly) defending character and choose an attacking character – set the attacking character's military skill to 0 until the end of the conflict.
dragon In Search of Self 1 2 Action: During a conflict, choose an attacking character with printed cost X or lower, where X is equal to the number of facedown provinces you control – bow that character.
dragon In Search of Self (PaP) 1 2 Skirmish format only.
Action: During a conflict, choose an attacking character with printed cost X or lower, where X is equal to the number of facedown provinces you control – bow that character.
lion In Service to My Lord Tactic. 0 2 This card can be played from your discard pile.
Action: Bow a (friendly) non-unique character and choose a unique character – ready the chosen character. Put this card on the bottom of its owner's conflict deck.
shadowlands In Service to Shadow 1 Action: Bow a participating non-unique (friendly) shadowlands character – put your warlord into play in the conflict. Then, move all fate and attachments from the bowed character to your warlord.
dragon Indomitable Will 1 2 Reaction: After you win a conflict in which you control only a single participating character – that character does not bow as a result of the conflict's resolution.
crane Insult to Injury 0 1 Reaction: After a Duelist character you control wins a duel – dishonor the losing character.
phoenix Invoke the Divine 3 2 Action: Play up to 3 Spell cards with printed total cost 5 or less from your hand without paying their costs (This includes costs other than fate costs.)
dragon Iron Foundations Stance Kihō. Earth. 0 1 Action: During a conflict, choose a participating Monk character you control – until the end of the conflict, that character cannot be bowed or moved home by opponents’ card effects. If you have played another Kihō in this conflict, draw 1 card.
crane Issue a Challenge 0 2 Reaction: After a Bushi character you control attacks alone – your opponent cannot declare more than 1 character as a defender in this conflict.
crab Jade Strike Jade. Spell. Earth. 1 3 Play only if you control a Shugenja character.
Action: During a conflict, choose a participating character with 1 or more status tokens on it – set its base military and Political skills to 0 until the end of the conflict. If that character is tainted, also remove 1 fate from it.
unicorn Join the Fray 2 1 Support.
Action: During a military conflict, choose a Cavalry character in your provinces and a player – put that character into play in the conflict on that player's side. (You still control the character, but its skill contributes towards that player's side in the conflict.)
crane Kakita's Final Stance Technique. 1 2 Action: During a military conflict, choose a participating character – until the end of the conflict, that character cannot be bowed by opponent's card effects. If it is involved in a duel during this conflict, it does not bow as a result of this conflict's resolution.
dragon Karmic Balance Philosophy. 2 4 Play only if your honor bid is equal to an opponent's.
Action: Each player shuffles his or her hand and conflict discard pile into his or her conflict deck and draws 4 cards. Remove this card from the game.
phoenix Karmic Twist Spell. Void. 1 3 Action: Choose a non-unique character with 1 or more fate on it – move each fate from that character to a non-unique character with no fate on it controlled by the same player.
dragon Ki Alignment Kihō. Void. 0 1 Reaction: After you declare a Monk character as an attacker or defender – search the top 8 cards of your conflict deck for up to 2 Kihō cards with different names, reveal them, and add them to your hand. Shuffle.
scorpion Kirei-ko 1 3 Reaction: After a character your opponents control triggers an ability – bow that character.
unicorn Know the Terrain 1 3 Interrupt: When an attack is declared against a non-stronghold facedown province you control, before revealing that province – switch it with another facedown non-stronghold province you control.
phoenix Know the World Spell. Void. 1 3 Action: Switch a ring in your claimed ring pool with an unclaimed ring and gain all fate on that ring. (Retain the ring's conflict type.)
unicorn Leniency 0 1 Air role only.
Interrupt: When you would resolve a ring effect, choose a character with printed cost 2 or lower in your provinces – instead of resolving the ring effect, put that character into play.
dragon Let Go 0 2 Action: Choose an attachment – discard it.
crab Levy 0 3 Action: Choose an opponent, that player must select one – give you 1 fate or 1 honor.
lion Logistics Tactic. 0 1 Action: Choose a card in or attached to a province – move that card to another unbroken non-stronghold province controlled by the same player. If there is a Battlefield in play, draw 1 card.
neutral Lurking Affliction 0 Action: During a conflict, choose a participating character – taint it.
phoenix Magistrate's Intervention 1 3 Play only if you control a Courtier or Magistrate character.
Action: Choose an attacking character – dishonor that character. Then, if that character’s controller has declared two or more conflicts against you this phase, dishonor it again.
dragon Magnificent Triumph 0 2 Action: During a conflict, chose a character that had won a duel during this conflict – until the end of the conflict, that character gets +2military, +2 Political, and cannot be chosen as the target of opponent's events.
neutral Make Your Case 0 Seeker role only.
Action: During a conflict, initiate a Political duel against a character your opponent controls of their choice– resolve the duel. Place 1 fate on the duel’s winner.
scorpion Make an Opening 0 1 Action: During a conflict in which you control a participating character, choose a participating character controlled by your opponent – that character gets -Xmilitary and -XPolitical until the end of the conflict, where X is the difference between the bid on your honor dial and that of your opponent.
dragon Mantra of Air Kihō. Air. 0 2 Reaction: After an opponent declares an air conflict, choose a Monk character or a character with a Monk attachment – honor that character and draw 1 card.
dragon Mantra of Earth Kihō. Earth. 0 2 Reaction: After an opponent declares a earth conflict, choose a Monk character or a character with a Monk attachment – until the end of the conflict, opponents’ card abilities cannot choose that character as a target. Draw 1 card.
dragon Mantra of Fire Kihō. Fire. 0 2 Reaction: After an opponent declares a fire conflict, choose a Monk character or a character with a Monk attachment – place 1 fate on that character and draw 1 card.
dragon Mantra of Void Kihō. Void. 0 2 Reaction: After an opponent declares a void conflict, choose a Monk character or a character with a Monk attachment – until the end of the conflict, reduce the cost to play attachments on that character by 1. Draw 1 card.
dragon Mantra of Water Kihō. Water. 0 2 Reaction: After your opponent declares a water conflict, choose a Monk character or a character with a Monk attachment – ready that character and draw 1 card.
crane Masashigi's Sacrifice 2 1 Support. (Another player may help pay this card's fate cost.)
Action: During a conflict, sacrifice a (friendly) character with 1 or more status tokens on it – each defending character does not bow as a result of this conflict's resolution.
scorpion Maze of Illusion Spell. Air. 1 2 Action: During a conflict, choose a participating character controlled by an opponent – secretly select a number on your honor dial. Then, the chosen character’s controller guesses whether this number is even or odd. Reveal your dial (cannot be modified). If they are wrong, bow and dishonor that character.
dragon Mirumoto's Fury 1 2 Action: During a conflict, choose an attacking character with glory X or lower – bow that character. X is equal to the number of unrevealed provinces you control.
scorpion Misinformation 1 2 Action: During a conflict, if your honor bid is at least 2 higher than your opponent's – each participating character your opponent controls gets -1military and -1Political until the end of the conflict.
scorpion Miyako's Undertaking 2 1 Play only if you have 6 or fewer honor.
Action: During a conflict, choose a non-unique character in your opponent's dynasty discard pile and a participating character you control – until the end of the conflict, your character becomes a copy of the character in your opponent's discard pile.
crane Moment of Perfect Beauty Philosophy. 0 Action: During a conflict, if you control more honored participating characters than your opponent – after your opponent's next action opportunity, resolve the conflict as if both players passed consecutively.
neutral Mono no Aware 3 Action: Remove 1 fate from each character. Draw 1 card. (Max 1 per round).
dragon Mountaintop Vigil 1 1 Void role only.
Action: During a conflict – cancel all ring effects until the end of the conflict.
dragon Mushin no Shin 0 3 Interrupt: When the effects of a triggered ability would initiate, if that triggered ability chooses a character you control with 2 or more attachments as a target – cancel those effects.
lion My Ancestor's Strength Spell. Water. 1 2 Action: During a conflict, choose a participating Shugenja character you control and a character in your dynasty discard pile – until the end of the conflict, set the participating character's base military and Political skill equal to the printed military and Political skill of the other character.
unicorn Never Yield Philosophy. 0 4 Reaction: After you declare an attack – until the end of the conflict, each character you control cannot be bowed or moved home by opponents’ card effects.
crane Noble Sacrifice 1 2 Action: Sacrifice a (friendly) honored character. Choose a dishonored character – discard that character.
neutral Offer Testimony 0 Action: During a Political conflict, you and your opponent each chooses a ready participating character he or she controls – each of those players simultaneously reveals a card from his or her hand. Each player who reveals the lowest cost card bows his or her chosen character.
phoenix Oracle of Stone Spell. Earth. 0 2 Action: Each player draws two cards. Then, each player discards 2 cards from his or her hand.
crab Our Foe Does Not Wait 0 1 Earth role only.
Reaction: After you pass on declaring a conflict, choose an unbroken non-stronghold province you control – search the top 8 cards of your dynasty deck for a card and put it into that province faceup. Shuffle. (Max 1 per conflict opportunity.)
unicorn Outflank Tactic. 0 2 Reaction: After an opponent's province is revealed during a conflict, choose a non-unique character – that character cannot be declared as a defender in this conflict. (Max 1 per conflict.)
neutral Outwit 1 Action: During a conflict, choose an opponent’s character with lower Political skill than a participating Courtier character you control – move the chosen character home.
neutral Overhear 1 Action: During a Political conflict – your opponent reveals a random card from his or her hand and puts it on top of his or her conflict deck. If you control a participating Courtier character, you may give your opponent 1 honor to resolve this ability twice.
unicorn Overrun 0 2 Limited.
Reaction: After you break a province, choose a province controlled by the same opponent – place a dishonored status token on that province and reveal it, if able. While a province has a dishonored status token, treat its printed text box as if it were blank (except for Traits).
scorpion Paralyzing Delicacy 0 2 Action: During a conflict, choose a participating character – that character gets -1 military until the end of the conflict for each facedown card in its controller's provinces.
neutral Peasant's Advice 1 Action: During the conflict phase, dishonor a (friendly) character and choose a province – look at that province if it is facedown. You may shuffle a faceup card in that province into its owner's dynasty deck.
lion Peerless Discipline 1 2 Action: Until the end of the phase, each character you control gets +1military and gains the Bushi trait.
neutral Perfect Land Ethos Philosophy. 2 Action: Discard each status token.
neutral Policy Debate 0 Action: During a conflict, choose a participating character you control and a participating character your opponent controls – your character challenges the opponent's character to a Political duel. The controller of the losing character reveals his or her hand. That player's opponent chooses and discards 1 card from it.
shadowlands Power of Jigoku 0 Action: Choose a participating ready shadowlands character – until the end of the conflict, that character gets +5military and cannot be bowed or moved home by opponents' card effects.
neutral Prayers to Ebisu 3 Action: Each player with 19 or more honor loses 4 honor. Each player with 6 or fewer honor gains 4 honor. Draw 1 card.
crane Preeminent Decree 0 2 Action: During a conflict, choose a participating Courtier character you control – for this conflict, each other participating character gets -XPolitical, where X is the chosen Courtier's glory.
lion Prepare for War 1 2 Action: Choose a character you control – you may discard any number of attachments and/or status tokens from it. Then, if that character is a Commander, honor it.
unicorn Press of Battle 0 2 Water role only.
Action: During a military conflict, if you control more participating characters than your opponent, choose a non-unique participating character – bow that character.
neutral Privileged Position 2 2 Reaction: After honor dials are revealed during an honor bid – each opponent who bid higher than you cannot declare more than one conflict against you this round.
lion Prove Your Skill Tactic. 0 1 Play only if you are more honorable than an opponent.
Action: Choose a status token on a character – discard it.
phoenix Purity of Spirit 0 1 Action: During a conflict, choose a participating Bushi character – honor that character. At the end of the conflict, discard any status tokens on it.
crab Raise the Alarm 0 2 Action: During a military conflict in which you are the defending player – turn a dynasty card in the attacked province faceup. Then, if that card is a character, put it into play as a defender.
phoenix Ramparts of Stone Spell. Earth. 2 3 Limited. (No more than one limited card can be played by each player each round.)
Action: During a conflict, the attacking player must select one – either bow each participating character they control, or discard 3 cards from their hand.
crane Raze to the Ground 0 1 Earth role only.
Reaction: After you win a military conflict against a non-stronghold province, dishonor a participating (friendly) character and break a faceup (friendly) province – break the attacked province.
lion Ready for Battle 0 1 Reaction: After an opponent's card effect or a ring effect bows a character you control – ready that character.
crab Rebuild 0 2 Action: Shuffle a card in one of your unbroken provinces back into your dynasty deck. Choose a holding in your dynasty discard pile – put that holding into play in that province.
lion Reconnaissance Tactic. 1 2 Reaction: After the conflict phase begins, choose 3 provinces – look at each of those provinces (if it is facedown). If you have at least 5 more honor than an opponent, you may also discard any number of cards from those provinces.
lion Regal Bearing 1 3 Action: During a Political conflict in which you control a participating Courtier character – set the bid on your honor dial to 1. Then, draw cards equal to the difference between your honor bid and that of your opponent. (Max 1 per conflict.)
crane Resourcefulness Tactic. 0 2 Action: Dishonor a (friendly) character. Choose a character – honor it.
neutral Retreat 1 Action: During a military conflict, choose a participating character you control – move that character home.
crab Return From Shadows 0 3 Reaction: After you win a conflict unopposed, choose a province the defending player controls – put a dishonored status token on it and reveal it, if able. While a province has a dishonored status token, treat its printed text box as if it were blank (except for Traits). (Max 1 per conflict.)
crane Return the Offense 1 1 Action: During a conflict, initiate a Political duel between two characters controlled by different players, even if you do not control either of them – resolve the duel. Until the end of the conflict, the duel's winner does not bow as the result of conflict resolution and the duel's loser cannot be readied by card effects.
unicorn Ride On Tactic. 0 1 Action: During a conflict, choose a Cavalry character you control. Select one – either move that character to the conflict or move it home.
unicorn Ride Them Down 1 3 Action: During a conflict, discard the Imperial Favor – set the base strength of the attacked province to 1 until the end of the conflict.
lion Right Hand of the Emperor 3 If you are more honorable than an opponent, you can play this card from your discard pile.
Action: Choose up to 6 printed cost worth of Bushi characters you control – ready each of those characters. Put this card on the bottom of its owner's conflict deck.
dragon Rising Stars Kata Technique. 0 2 Action: During a conflict, choose a participating unique character – that character gets +3military until the end of the conflict (+5military instead if that character has won a duel this conflict). (Max 1 per conflict.)
crab Root Out Heresy 1 3 Action: During a Political conflict – discard a random card from your opponent's hand. Until the end of the conflict, reduce the strength of the attacked province by X, where X is the cost discarded card.
neutral Rout 1 Action: During a conflict, choose an opponent’s character with lower military skill than a participating Bushi character you control – move the chosen character home.
neutral Sabotage 0 Earth role only.
Action: During a military conflict, choose a card in an opponent's province – discard that card.
phoenix Sanguine Mastery Mahō. Spell. Fire. 1 2 Fire role only.
This card’s fate cost can only be paid for with fate on characters you control.
Action: Dishonor a (friendly) character. Choose up to X attachments, where X is the dishonored character’s glory – discard each of those attachments.
unicorn Scouted Terrain 4 2 Void role only.
Action: Choose an opponent. If that opponent controls at least 4 faceup provinces – you may attack that player's stronghold this phase.
neutral Seize the Day 1 Reduce the cost to play this card by 1 if you have 2 or more opponents.
Reaction: After the conflict phase begins – you become the first player.
scorpion Seize the Mind Mahō. Spell. Air. 3 2 This card’s fate cost can only be paid for with fate on characters you control.
Action: During a conflict, choose a non-unique character – take control of that character until the end of the conflict. You lose honor equal to the amount of fate on that character.
phoenix Severed From the Stream Spell. Void. 1 1 Action: Perform a glory count. The player who loses the glory count returns all rings in his or her claimed ring pool to the unclaimed ring pool.
scorpion Shadow Step Spell. Shadow. 1 1 Void role only.
Action: Choose a non-Mythic character you control – remove it from the game, then put it into play. If that character does not have the Shadow trait, it enters play dishonored.
shadowlands Shameful Affliction 0 Action: Choose a participating non-shadowlands character – dishonor that character. You may spend 1 fate to resolve this ability twice.
dragon Shoshi ni Kie Heresy. 0 2 Water role only.
Action: Reveal a (friendly) facedown province. Choose an ordinary character – ready that character.
crab Siege Warfare Tactic. 0 2 Action: During a conflict in which you are attacking, if you control a holding – until the end of the conflict, the attacked province gets -2 strength (to a minimum of 0).
scorpion Smoke and Mirrors Technique. 1 2 Action: During a conflict, choose any number of attacking Shinobi characters you control – move each chosen character home.
crab Smuggling Deal 0 3 Action: Give an opponent 1 honor and choose an ability on a character you control – you may trigger that ability an additional time this round (or specified period).
scorpion Soshi's Memory 0 1 Action: Choose a player – that player searches the top X cards of their deck for a card and adds it to their hand, where X is the number of Shugenja characters you control. Shuffle.
crane Soul Beyond Reproach 1 2 Air role only.
Action: Choose a character you control – honor that character. Then, honor it again.
unicorn Speak to the Heart 0 1 Action: During a conflict, choose a unicorn character – that character gets +1Political until the end of the conflict for each faceup non-stronghold province your opponent controls. (Max 1 per conflict.)
unicorn Speak to the Heart (PaP) 0 1 Skirmish format only.
Action: During a conflict, choose a unicorn character – that character gets +1Political until the end of the conflict for each faceup non-stronghold province your opponent controls. (Max 1 per conflict.)
crab Specialized Defenses 0 1 Earth role only.
Action: During a conflict, if the attacked province has an element that matches the contested ring or a ring in your claimed ring pool – double that province's strength until the end of the conflict.
neutral Spies at Court 0 Reaction: After you win a Political conflict, dishonor a (friendly) participating character – discard 2 cards at random from your opponent's hand. (Max 1 per conflict.)
unicorn Spoils of War 0 2 Reaction: After you win a military conflict as the attacker – draw 3 cards. Then, choose and discard 1 card from your hand. (Max 1 per conflict.)
crab Spreading the Darkness Mahō. Spell. Earth. 0 2 Action: Lose 2 honor. Choose a participating character you control – until the end of the conflict, that character gets +4military and cannot be targeted by opponents' card abilities.
lion Stand Your Ground 0 2 Interrupt: When an honored character you control would leave play – instead discard that character's status token.
neutral Stay Your Hand 0 Interrupt: When a duel that targets a character you control would resolve – cancel the duel.
scorpion Stoke Insurrection 4 3 Reduce the cost to play this card by 2 if your opponent has 4 or more facedown cards in their provinces.
Action: During a conflict, reveal each facedown card in your opponent’s provinces. Then, choose up to 2 characters in their provinces – put those characters into play in the conflict under your control.
scorpion Stolen Secrets 1 3 Action: During a Political conflict, remove 1 fate from a (friendly) participating character – search the top 4 cards of your opponent's conflict deck for a card, remove it from the gane facedown, and put the other cards back on top in any order. While removed from the game, you may play that card as if it were in your hand.
crane Storied Defeat 0 2 Action: During a conflict, choose a character that has lost a duel during this conflict – bow that character. You may spend 1 fate to dishonor that character.
lion Strength in Numbers 1 2 Action: While you are the attacking player, choose a defending character with glory X or lower – move that character home. X is equal to the number of attacking characters.
phoenix Study the Natural World 2 2 Action: During a conflict in which you control an attacking Scholar character – the contested ring gains each of the attacked province's elements until the end of the conflict. If you win the conflict, you may resolve each of the contested ring's effects.
phoenix Subdue the Spirits 2 2 Action: During a conflict, if you are more honorable than your opponent – until the end of the conflict, each participating character you control adds its glory to each of its skills. (This applies in addition to any modifiers to the skills of those characters due to being honored or dishonored.)
scorpion Subterfuge 0 1 Interrupt: When an opponent would draw 1 or more cards outside the draw phase, if you are less honorable than that opponent – discard up to 3 of those cards instead.
scorpion Suffer the Consequences 2 2 Earth role only.
Action: During the conflict phase, sacrifice a bowed (friendly) Bushi, Courtier, or Shugenja character – you may declare an additional Political conflict this phase. (Max 1 per phase.)
crane Superior Authority 3 2 Action: During a conflict – characters without fate do not count their skill toward the resolution of this conflict.
phoenix Supernatural Storm Spell. Water. 0 1 Action: Choose a participating character – that character gets +Xmilitary and +XPolitical until the end of the conflict. X is equal to the number of Shugenja characters you control.
dragon Swell of Seafoam Kihō. Water. 1 2 Support. (Another player may help pay this card's fate cost.)
Action: During a conflict, choose a participating Monk character – that character does not bow as the result of this conflict's resolution. If you have played another Kihō in this conflict, also honor that character.
phoenix Taryū-Jiai 0 1 Action: During a conflict, choose a Shugenja character you control and a Shugenja character controlled by an opponent – your character challenges your opponent's character to a glory duel. The winner of the duel's controller resolves a ring effect of his or her choice as if he or she was the attacking player.
lion Test of Courage 1 1 Action: During a conflict, if your honor bid is lower than your opponent's, choose a lion character you control – move that character to the conflict. Then, honor it.
crane Test of Skill 1 2 Seeker role only.
Action: Name a card type. Reveal the top 3 cards of your conflict deck (top 4 cards instead if you control a Duelist character) – add up to 2 revealed cards of that type to your hand and discard the rest.
crab The Crashing Wave 2 3 Support.
Reaction: After an attack is declared against a province but before the province is revealed, choose an eligible province you control – move the conflict to the chosen province and reveal it, if able. You are now the defending player if you were not already.
lion The Fires of Justice 2 2 Void role only.
Reaction: After you win a conflict, your opponent chooses a participating character he or she controls. Select one – remove all fate from that character, or move any amount of fate from your opponent's fate pool onto that character.
shadowlands The First War 0 This event's effects cannot be canceled.
Action: Resolve the conflict as if both teams had passed consecutively.
crab The Mountain Does Not Fall Technique. 1 3 Action: Choose a character – until the end of the phase, that character does not bow as a result of conflict resolution while defending. (Max 1 per round.)
phoenix The Path of Man Kihō. Philosophy. 0 4 Reaction: After you win a conflict by 5 or more skill – gain 2 fate.
crane The Perfect Gift 0 1 Action: Reveal the top 4 cards of each player's conflict deck. Choose 1 revealed card owned by each player and add it to its owner's hand. Shuffle.
phoenix The Receding Tie Spell. Water. 0 1 Water role only.
Action: Choose a non-Mythic character you own – put that character into a non-stronghold province you control. (It is now out of play.)
crane The Spear Rushes Forth Philosophy. 1 4 Action: During a military conflict, discard an honored status token from a participating (friendly) character and choose a participating character your opponent controls – bow that character.
crab The Strength of the Mountain Philosophy. 3 4 Action: During a conflict – until the end of the conflict, each defending character cannot be bowed or moved home by opponents' card effects and does not bow as the result of conflict resolution.
shadowlands The Wall is Breached 3 This event's effects cannot be canceled.
Action: If you are attacking and count more current military skill in the conflict than your opponent – break each attacked non-stronghold province.
crane The Wealth of the Crane 5 3 Reduce the cost to play this card by 1 for each faceup province you control.
Action: Look at the top 10 cards of your dynasty deck. Put 1 of those cards into each of your non-stronghold provinces faceup. Shuffle. (Max 1 per phase.)
unicorn The Western Wind 0 3 Action: Choose a non-stronghold province you control – search the top 8 cards of your dynasty deck for X characters and put them into the chosen province, where X is the number of faceup non-stronghold provinces an opponent controls. Shuffle.
neutral Those Who Serve Philosophy. 1 Limited. (No more than one limited card can be played by each player each round.)
Action: During the dynasty phase – reduce the cost to play each character you play this phase by 1 (to a minimum of 1).
neutral Tides of War 1 3 Reaction: After the conflict phase begins – set each non-stronghold province's base strength to 0 until the end of the phase, including provinces that are revealed this phase.
lion Time for War 0 1 Seeker role only.
Reaction: After you lose a Political conflict, choose a Bushi character you control – put a Weapon attachment with printed cost 3 or lower into play from your hand or conflict discard pile, attached to that character.
neutral Trading on the Sand Road Gaijin. 0 Interrupt: When the draw phase would begin – skip the draw phase. Each player removes the top 4 cards of his or her conflict deck from the game. Until the end of the round, either player may play the removed cards as if they were in his or her hand.
dragon Tranquility 0 2 Action: During a conflict – until the end of the conflict, characters in your opponent's home cannot trigger abilities.
phoenix Trick of the Light Spell. Air. 0 2 Action: During a conflict, choose a participating character – until the end of the conflict, treat the characters as if its printed text box were blanks (except for Traits).
crane Try Again Tomorrow 0 2 Action: During a conflict in which you control a participating honored Courtier character, choose an attacking character – move that character home.
lion Ujiaki's Offer Tactic. 1 3 Action: During a conflict, choose a participating character with printed cost equal to or lower than that of another participating character you control – place 1 fate on the chosen character. If you do, bow it, move it home, and dishonor it.
unicorn Ujik Tactics Gaijin. Tactic. 0 2 Action: During a conflict – each non-unique character you control gets +1military until the end of the conflict.
shadowlands Uncontained 0 Action: Choose a character you control in your home – move it to the conflict. If it is bowed, you may spend 1 fate to ready it.
lion Under Siege 1 2 Fire role only.
Reaction: After a conflict is declared – the defending player sets their hand aside, facedown and out of play. If they do, they draw 5 cards. At the end of the conflict, that player discards their hand and adds the set-aside cards to their hands. (Max 1 per conflict.)
unicorn Unfulfilled Duty 2 2 Earth role only.
Action: Choose any number of characters with no fate that have a total printed cost of 6 or lower – ready each of those characters.
unicorn Unleash the Djinn Spell. Fire. Meishōdō. 0 3 Fire role only.
Action: During a conflict, lose 3 honor – set the military and Political skill of each participating character to 3 until the end of the conflict.
scorpion Unmask 1 2 Void role only.
Action: During a conflict, if the bid on your honor dial is higher than your opponent's, choose a participating character – discard that character's status token and set its skills to their printed values until the end of the conflict. Its controller gains 2 honor.
dragon Unquestioned Heritage 0 2 Action: If you have claimed the air ring, choose an attachment on a character you control – move that attachment to another character.
scorpion Unspoken Etiquette 2 1 Action: During a Political conflict – dishonor each participating non-Courtier character.
neutral Unveiled Corruption 2 Action: Taint a (friendly) unbroken province – each opponent discards cards from their hand, until they have an equal or fewer number of cards in their hand as you.
shadowlands Violence and Evil 2 Action: If the current conflict is Political, switch the conflict type. Otherwise, choose up to 2 non-shadowlands attachments on participating characters and discard them.
crane Voice of Honor 0 2 Interrupt: When the effects of an event would initiate, if you control more honored characters than an opponent – cancel those effects.
dragon Void Fist Kihō. Void. 0 2 Action: During a conflict, if you have played at least 2 other cards this conflict, choose a participating character with equal or lower military skill than a participating Monk character you control – move the chosen character home and bow it.
neutral Walking the Way Spell. Air. 1 If you control a Shugenja character, reduce the cost to play this card by 1.
Action: Look at the top 3 cards of your dynasty deck. Discard a card in a province you control, and put one of the looked at cards into that province faceup. Shuffle.
neutral Waning Hostilities 1 Reaction: After the conflict phase begins – each player has only one opportunity to declare a conflict this phase.
neutral Warm Welcome 1 Play only if your honor bid is lower than an opponent's.
Action: Choose a card in your conflict discard pile – play that card as if it were in your hand. If that card is an event, put it on the bottom of your conflict deck.
unicorn Warriors of the Wind 2 3 Action: During a conflict – move each participating Cavalry character you control home. Then, choose any number of Cavalry characters you control and move them to the conflict.
neutral Way of the Chrysanthemum Imperial. Philosophy. 2 Reaction: After 1 or more honor is given to you from an honor bid – gain that much honor. (Max 1 per round.)
crab Way of the Crab Philosophy. 1 Action: Sacrifice a (friendly) crab character. Choose an opponent – that player must sacrifice a character. (Max 1 per round.)
crane Way of the Crane Philosophy. 0 Action: Choose a crane character you control – honor that character.
lion Way of the Lion Philosophy. 0 Action: During a conflict, choose a lion character – double that character's base military skill until the end of the conflict.
unicorn Way of the Open Hand Philosophy. 0 4 Action: During a conflict against a non-stronghold province, choose a participating character you do not control – move that character home and put 1 fate on it.
phoenix Way of the Phoenix Philosophy. 0 Action: Choose a ring and an opponent – that player cannot declare conflicts of that ring's element this phase. (Max 1 per phase.)
scorpion Way of the Scorpion Philosophy. 0 Action: During a conflict, choose a participating non-scorpion character – dishonor that character.
shadowlands Way of the Shadowlands Philosophy. 0 Action: Choose a participating character – taint that character. If it is not a shadowlands character, you may spend 1 fate to bow it.
unicorn Way of the Unicorn Philosophy. 0 Interrupt: When you would pass the first player token – keep it instead.
neutral Way of the Warrior 0 Action: During a conflict, choose a participating Bushi character – until the end of the conflict, opponents' card effects cannot bow, move or dishonor that character. If it is bowed, ready it.
phoenix Whispers of Power Mahō. Spell. Air. 1 2 This card’s fate cost can only be paid for with fate on characters you control.
Action: During a conflict, lose 1 honor. Choose a character – until the end of the conflict, that character gets +3 Political for each character with no fate your opponent controls.
phoenix Wholeness of the World Spell. Earth. 0 1 Interrupt: When a ring in your claimed ring pool would be returned to the unclaimed ring pool – it remains claimed instead. (Max 1 per round.)
dragon Wildfire Kick Kihō. Fire. 1 2 Action: During a conflict in which you have played 3 or more cards, choose a participating Monk character you control – each participating character your opponent controls with military skill equal to or lower than the chosen character gets –2military and –2Political until the end of the conflict.
phoenix Winds of Change Spell. Air. 0 1 Air role only.
Action: Return the air ring from a claimed ring pool to the unclaimed ring pool.
crab Withstand the Darkness 0 1 Reaction: After an opponent plays an event that chooses a crab character you control as a target – place 1 fate on that character (Max 1 per phase.)
dragon Written in the Stars Omen. 1 2 Action: Select one – place 1 fate on each unclaimed ring with no fate or remove 1 fate from each unclaimed ring.

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