watch 01:25
Jurassic World: Dominion Dominates Fandom Wikis - The Loop
Do you like this video?
Play Sound
Event is a card type. Every event has a fate cost ().[1]
Some of the events which appear in the conflict deck have influence () marks. Since Rokugan at War events can either be conflict or Dynasty cards.
Cards[]
Clan | Name | Traits | ![]() |
![]() |
Text Box |
---|---|---|---|---|---|
![]() |
A Fate Worse Than Death | — | 4 | 3 | Action: During a conflict, choose a participating character – bow that character, move it home, dishonor it, and remove 1 fate from it. Until the end of the phase, treat its printed text box as if it were blank (except for Traits). |
![]() |
Raze to the Ground | — | 0 | 1 | Earth role only. Reaction: After you win a ![]() |
![]() |
Retreat | — | 1 | — | Action: During a ![]() |
![]() |
Resourcefulness | Tactic. | 0 | 2 | Action: Dishonor a (friendly) character. Choose a character – honor it. |
![]() |
Regal Bearing | — | 1 | 3 | Action: During a ![]() |
![]() |
Reconnaissance | Tactic. | 1 | 2 | Reaction: After the conflict phase begins, choose 3 provinces – look at each of those provinces (if it is facedown). If you have at least 5 more honor than an opponent, you may also discard any number of cards from those provinces. |
![]() |
Rebuild | — | 0 | 2 | Action: Shuffle a card in one of your unbroken provinces back into your dynasty deck. Choose a holding in your dynasty discard pile – put that holding into play in that province. |
![]() |
Ready for Battle | — | 0 | 1 | Reaction: After an opponent's card effect or a ring effect bows a character you control – ready that character. |
![]() |
Ramparts of Stone | Spell. Earth. | 2 | 3 | Limited. (No more than one limited card can be played by each player each round.) Action: During a conflict, the attacking player must select one – either bow each participating character they control, or discard 3 cards from their hand. |
![]() |
Return the Offense | — | 1 | 1 | Action: During a conflict, initiate a ![]() |
![]() |
Raise the Alarm | — | 0 | 2 | Action: During a ![]() |
![]() |
Purity of Spirit | — | 0 | 1 | Action: During a conflict, choose a participating Bushi character – honor that character. At the end of the conflict, discard any status tokens on it. |
![]() |
Prove Your Skill | Tactic. | 0 | 1 | Play only if you are more honorable than an opponent. Action: Choose a status token on a character – discard it. |
![]() |
Privileged Position | — | 2 | 2 | Reaction: After honor dials are revealed during an honor bid – each opponent who bid higher than you cannot declare more than one conflict against you this round. |
![]() |
Press of Battle | — | 0 | 2 | Water role only. Action: During a ![]() |
![]() |
Prepare for War | — | 1 | 2 | Action: Choose a character you control – you may discard any number of attachments and/or status tokens from it. Then, if that character is a Commander, honor it. |
![]() |
Return From Shadows | — | 0 | 3 | Reaction: After you win a conflict unopposed, choose a province the defending player controls – put a dishonored status token on it and reveal it, if able. While a province has a dishonored status token, treat its printed text box as if it were blank (except for Traits). (Max 1 per conflict.) |
![]() |
Ride On | Tactic. | 0 | 1 | Action: During a conflict, choose a Cavalry character you control. Select one – either move that character to the conflict or move it home. |
![]() |
Prayers to Ebisu | — | 3 | — | Action: Each player with 19 or more honor loses 4 honor. Each player with 6 or fewer honor gains 4 honor. Draw 1 card. |
![]() |
Seize the Mind | Mahō. Spell. Air. | 3 | 2 | This card’s fate cost can only be paid for with fate on characters you control. Action: During a conflict, choose a non-unique character – take control of that character until the end of the conflict. You lose honor equal to the amount of fate on that character. |
![]() |
Smoke and Mirrors | Technique. | 1 | 2 | Action: During a conflict, choose any number of attacking Shinobi characters you control – move each chosen character home. |
![]() |
Siege Warfare | Tactic. | 0 | 2 | Action: During a conflict in which you are attacking, if you control a holding – until the end of the conflict, the attacked province gets -2 strength (to a minimum of 0). |
![]() |
Shoshi ni Kie | Heresy. | 0 | 2 | Water role only. Action: Reveal a (friendly) facedown province. Choose an ordinary character – ready that character. |
![]() |
Shameful Affliction | — | 0 | — | Action: Choose a participating non-![]() |
![]() |
Shadow Step | Spell. Shadow. | 1 | 1 | Void role only. Action: Choose a non-Mythic character you control – remove it from the game, then put it into play. If that character does not have the Shadow trait, it enters play dishonored. |
![]() |
Severed From the Stream | Spell. Void. | 1 | 1 | Action: Perform a glory count. The player who loses the glory count returns all rings in his or her claimed ring pool to the unclaimed ring pool. |
![]() |
Seize the Day | — | 1 | — | Reduce the cost to play this card by 1 if you have 2 or more opponents. Reaction: After the conflict phase begins – you become the first player. |
![]() |
Ride Them Down | — | 1 | 3 | Action: During a conflict, discard the Imperial Favor – set the base strength of the attacked province to 1 until the end of the conflict. |
![]() |
Scouted Terrain | — | 4 | 2 | Void role only. Action: Choose an opponent. If that opponent controls at least 4 faceup provinces – you may attack that player's stronghold this phase. |
![]() |
Sanguine Mastery | Mahō. Spell. Fire. | 1 | 2 | Fire role only. This card’s fate cost can only be paid for with fate on characters you control. Action: Dishonor a (friendly) character. Choose up to X attachments, where X is the dishonored character’s glory – discard each of those attachments. |
![]() |
Sabotage | — | 0 | — | Earth role only. Action: During a ![]() |
![]() |
Rout | — | 1 | — | Action: During a conflict, choose an opponent’s character with lower ![]() |
![]() |
Root Out Heresy | — | 1 | 3 | Action: During a ![]() |
![]() |
Rising Stars Kata | Technique. | 0 | 2 | Action: During a conflict, choose a participating unique character – that character gets +3![]() ![]() |
![]() |
Right Hand of the Emperor | — | 3 | — | If you are more honorable than an opponent, you can play this card from your discard pile. Action: Choose up to 6 printed cost worth of Bushi characters you control – ready each of those characters. Put this card on the bottom of its owner's conflict deck. |
![]() |
Preeminent Decree | — | 0 | 2 | Action: During a conflict, choose a participating Courtier character you control – for this conflict, each other participating character gets -X![]() |
![]() |
Power of Jigoku | — | 0 | — | Action: Choose a participating ready ![]() ![]() |
![]() |
Soshi's Memory | — | 0 | 1 | Action: Choose a player – that player searches the top X cards of their deck for a card and adds it to their hand, where X is the number of Shugenja characters you control. Shuffle. |
![]() |
Mantra of Fire | Kihō. Fire. | 0 | 2 | Reaction: After an opponent declares a ![]() |
![]() |
Misinformation | — | 1 | 2 | Action: During a conflict, if your honor bid is at least 2 higher than your opponent's – each participating character your opponent controls gets -1![]() ![]() |
![]() |
Mirumoto's Fury | — | 1 | 2 | Action: During a conflict, choose an attacking character with glory X or lower – bow that character. X is equal to the number of unrevealed provinces you control. |
![]() |
Maze of Illusion | Spell. Air. | 1 | 2 | Action: During a conflict, choose a participating character controlled by an opponent – secretly select a number on your honor dial. Then, the chosen character’s controller guesses whether this number is even or odd. Reveal your dial (cannot be modified). If they are wrong, bow and dishonor that character. |
![]() |
Masashigi's Sacrifice | — | 2 | 1 | Support. (Another player may help pay this card's fate cost.) Action: During a conflict, sacrifice a (friendly) character with 1 or more status tokens on it – each defending character does not bow as a result of this conflict's resolution. |
![]() |
Mantra of Water | Kihō. Water. | 0 | 2 | Reaction: After your opponent declares a ![]() |
![]() |
Mantra of Void | Kihō. Void. | 0 | 2 | Reaction: After an opponent declares a ![]() |
![]() |
Mantra of Earth | Kihō. Earth. | 0 | 2 | Reaction: After an opponent declares a ![]() |
![]() |
Moment of Perfect Beauty | Philosophy. | 0 | — | Action: During a conflict, if you control more honored participating characters than your opponent – after your opponent's next action opportunity, resolve the conflict as if both players passed consecutively. |
![]() |
Mantra of Air | Kihō. Air. | 0 | 2 | Reaction: After an opponent declares an ![]() |
![]() |
Make an Opening | — | 0 | 1 | Action: During a conflict in which you control a participating character, choose a participating character controlled by your opponent – that character gets -X![]() ![]() |
![]() |
Make Your Case | — | 0 | — | Seeker role only. Action: During a conflict, initiate a ![]() |
![]() |
Magnificent Triumph | — | 0 | 2 | Action: During a conflict, chose a character that had won a duel during this conflict – until the end of the conflict, that character gets +2![]() ![]() |
![]() |
Lurking Affliction | — | 0 | — | Action: During a conflict, choose a participating character – taint it. |
![]() |
Logistics | Tactic. | 0 | 1 | Action: Choose a card in or attached to a province – move that card to another unbroken non-stronghold province controlled by the same player. If there is a Battlefield in play, draw 1 card. |
![]() |
Levy | — | 0 | 3 | Action: Choose an opponent, that player must select one – give you 1 fate or 1 honor. |
![]() |
Miyako's Undertaking | — | 2 | 1 | Play only if you have 6 or fewer honor. Action: During a conflict, choose a non-unique character in your opponent's dynasty discard pile and a participating character you control – until the end of the conflict, your character becomes a copy of the character in your opponent's discard pile. |
![]() |
Mono no Aware | — | 3 | — | Action: Remove 1 fate from each character. Draw 1 card. (Max 1 per round). |
![]() |
Policy Debate | — | 0 | — | Action: During a conflict, choose a participating character you control and a participating character your opponent controls – your character challenges the opponent's character to a ![]() |
![]() |
Outwit | — | 1 | — | Action: During a conflict, choose an opponent’s character with lower ![]() |
![]() |
Perfect Land Ethos | Philosophy. | 2 | — | Action: Discard each status token. |
![]() |
Peerless Discipline | — | 1 | 2 | Action: Until the end of the phase, each character you control gets +1![]() |
![]() |
Peasant's Advice | — | 1 | — | Action: During the conflict phase, dishonor a (friendly) character and choose a province – look at that province if it is facedown. You may shuffle a faceup card in that province into its owner's dynasty deck. |
![]() |
Paralyzing Delicacy | — | 0 | 2 | Action: During a conflict, choose a participating character – that character gets -1 ![]() |
![]() |
Overrun | — | 0 | 2 | Limited. Reaction: After you break a province, choose a province controlled by the same opponent – place a dishonored status token on that province and reveal it, if able. While a province has a dishonored status token, treat its printed text box as if it were blank (except for Traits). |
![]() |
Overhear | — | 1 | — | Action: During a ![]() |
![]() |
Outflank | Tactic. | 0 | 2 | Reaction: After an opponent's province is revealed during a conflict, choose a non-unique character – that character cannot be declared as a defender in this conflict. (Max 1 per conflict.) |
![]() |
Mountaintop Vigil | — | 1 | 1 | Void role only. Action: During a conflict – cancel all ring effects until the end of the conflict. |
![]() |
Our Foe Does Not Wait | — | 0 | 1 | Earth role only. Reaction: After you pass on declaring a conflict, choose an unbroken non-stronghold province you control – search the top 8 cards of your dynasty deck for a card and put it into that province faceup. Shuffle. (Max 1 per conflict opportunity.) |
![]() |
Oracle of Stone | Spell. Earth. | 0 | 2 | Action: Each player draws two cards. Then, each player discards 2 cards from his or her hand. |
![]() |
Offer Testimony | — | 0 | — | Action: During a ![]() |
![]() |
Noble Sacrifice | — | 1 | 2 | Action: Sacrifice a (friendly) honored character. Choose a dishonored character – discard that character. |
![]() |
Never Yield | Philosophy. | 0 | 4 | Reaction: After you declare an attack – until the end of the conflict, each character you control cannot be bowed or moved home by opponents’ card effects. |
![]() |
My Ancestor's Strength | Spell. Water. | 1 | 2 | Action: During a conflict, choose a participating Shugenja character you control and a character in your dynasty discard pile – until the end of the conflict, set the participating character's base ![]() ![]() ![]() ![]() |
![]() |
Mushin no Shin | — | 0 | 3 | Interrupt: When the effects of a triggered ability would initiate, if that triggered ability chooses a character you control with 2 or more attachments as a target – cancel those effects. |
![]() |
Smuggling Deal | — | 0 | 3 | Action: Give an opponent 1 honor and choose an ability on a character you control – you may trigger that ability an additional time this round (or specified period). |
![]() |
Soul Beyond Reproach | — | 1 | 2 | Air role only. Action: Choose a character you control – honor that character. Then, honor it again. |
![]() |
Leniency | — | 0 | 1 | Air role only. Interrupt: When you would resolve a ring effect, choose a character with printed cost 2 or lower in your provinces – instead of resolving the ring effect, put that character into play. |
![]() |
Unmask | — | 1 | 2 | Void role only. Action: During a conflict, if the bid on your honor dial is higher than your opponent's, choose a participating character – discard that character's status token and set its skills to their printed values until the end of the conflict. Its controller gains 2 honor. |
![]() |
Void Fist | Kihō. Void. | 0 | 2 | Action: During a conflict, if you have played at least 2 other cards this conflict, choose a participating character with equal or lower ![]() |
![]() |
Voice of Honor | — | 0 | 2 | Interrupt: When the effects of an event would initiate, if you control more honored characters than an opponent – cancel those effects. |
![]() |
Violence and Evil | — | 2 | — | Action: If the current conflict is ![]() ![]() |
![]() |
Unveiled Corruption | — | 2 | — | Action: Taint a (friendly) unbroken province – each opponent discards cards from their hand, until they have an equal or fewer number of cards in their hand as you. |
![]() |
Unspoken Etiquette | — | 2 | 1 | Action: During a ![]() |
![]() |
Unquestioned Heritage | — | 0 | 2 | Action: If you have claimed the ![]() |
![]() |
Unleash the Djinn | Spell. Fire. Meishōdō. | 0 | 3 | Fire role only. Action: During a conflict, lose 3 honor – set the ![]() ![]() |
![]() |
Waning Hostilities | — | 1 | — | Reaction: After the conflict phase begins – each player has only one opportunity to declare a conflict this phase. |
![]() |
Unfulfilled Duty | — | 2 | 2 | Earth role only. Action: Choose any number of characters with no fate that have a total printed cost of 6 or lower – ready each of those characters. |
![]() |
Under Siege | — | 1 | 2 | Fire role only. Reaction: After a conflict is declared – the defending player sets their hand aside, facedown and out of play. If they do, they draw 5 cards. At the end of the conflict, that player discards their hand and adds the set-aside cards to their hands. (Max 1 per conflict.) |
![]() |
Uncontained | — | 0 | — | Action: Choose a character you control in your home – move it to the conflict. If it is bowed, you may spend 1 fate to ready it. |
![]() |
Ujik Tactics | Gaijin. Tactic. | 0 | 2 | Action: During a conflict – each non-unique character you control gets +1![]() |
![]() |
Ujiaki's Offer | Tactic. | 1 | 3 | Action: During a conflict, choose a participating character with printed cost equal to or lower than that of another participating character you control – place 1 fate on the chosen character. If you do, bow it, move it home, and dishonor it. |
![]() |
Try Again Tomorrow | — | 0 | 2 | Action: During a conflict in which you control a participating honored Courtier character, choose an attacking character – move that character home. |
![]() |
Trick of the Light | Spell. Air. | 0 | 2 | Action: During a conflict, choose a participating character – until the end of the conflict, treat the characters as if its printed text box were blanks (except for Traits). |
![]() |
Walking the Way | Spell. Air. | 1 | — | If you control a Shugenja character, reduce the cost to play this card by 1. Action: Look at the top 3 cards of your dynasty deck. Discard a card in a province you control, and put one of the looked at cards into that province faceup. Shuffle. |
![]() |
Warm Welcome | — | 1 | — | Play only if your honor bid is lower than an opponent's. Action: Choose a card in your conflict discard pile – play that card as if it were in your hand. If that card is an event, put it on the bottom of your conflict deck. |
![]() |
Trading on the Sand Road | Gaijin. | 0 | — | Interrupt: When the draw phase would begin – skip the draw phase. Each player removes the top 4 cards of his or her conflict deck from the game. Until the end of the round, either player may play the removed cards as if they were in his or her hand. |
![]() |
Way of the Unicorn | Philosophy. | 0 | — | Interrupt: When you would pass the first player token – keep it instead. |
![]() |
Withstand the Darkness | — | 0 | 1 | Reaction: After an opponent plays an event that chooses a ![]() |
![]() |
Winds of Change | Spell. Air. | 0 | 1 | Air role only. Action: Return the ![]() |
![]() |
Wildfire Kick | Kihō. Fire. | 1 | 2 | Action: During a conflict in which you have played 3 or more cards, choose a participating Monk character you control – each participating character your opponent controls with ![]() ![]() ![]() |
![]() |
Wholeness of the World | Spell. Earth. | 0 | 1 | Interrupt: When a ring in your claimed ring pool would be returned to the unclaimed ring pool – it remains claimed instead. (Max 1 per round.) |
![]() |
Whispers of Power | Mahō. Spell. Air. | 1 | 2 | This card’s fate cost can only be paid for with fate on characters you control. Action: During a conflict, lose 1 honor. Choose a character – until the end of the conflict, that character gets +3 ![]() |
![]() |
Way of the Warrior | — | 0 | — | Action: During a conflict, choose a participating Bushi character – until the end of the conflict, opponents' card effects cannot bow, move or dishonor that character. If it is bowed, ready it. |
![]() |
Way of the Shadowlands | Philosophy. | 0 | — | Action: Choose a participating character – taint that character. If it is not a ![]() |
![]() |
Warriors of the Wind | — | 2 | 3 | Action: During a conflict – move each participating Cavalry character you control home. Then, choose any number of Cavalry characters you control and move them to the conflict. |
![]() |
Way of the Scorpion | Philosophy. | 0 | — | Action: During a conflict, choose a participating non-![]() |
![]() |
Way of the Phoenix | Philosophy. | 0 | — | Action: Choose a ring and an opponent – that player cannot declare conflicts of that ring's element this phase. (Max 1 per phase.) |
![]() |
Way of the Open Hand | Philosophy. | 0 | 4 | Action: During a conflict against a non-stronghold province, choose a participating character you do not control – move that character home and put 1 fate on it. |
![]() |
Way of the Lion | Philosophy. | 0 | — | Action: During a conflict, choose a ![]() ![]() |
![]() |
Way of the Crane | Philosophy. | 0 | — | Action: Choose a ![]() |
![]() |
Way of the Crab | Philosophy. | 1 | — | Action: Sacrifice a (friendly) ![]() |
![]() |
Way of the Chrysanthemum | Imperial. Philosophy. | 2 | — | Reaction: After 1 or more honor is given to you from an honor bid – gain that much honor. (Max 1 per round.) |
![]() |
Tranquility | — | 0 | 2 | Action: During a conflict – until the end of the conflict, characters in your opponent's home cannot trigger abilities. |
![]() |
Time for War | — | 0 | 1 | Seeker role only. Reaction: After you lose a ![]() |
![]() |
Speak to the Heart | — | 0 | 1 | Action: During a conflict, choose a ![]() ![]() |
![]() |
Stolen Secrets | — | 1 | 3 | Action: During a ![]() |
![]() |
Suffer the Consequences | — | 2 | 2 | Earth role only. Action: During the conflict phase, sacrifice a bowed (friendly) Bushi, Courtier, or Shugenja character – you may declare an additional ![]() |
![]() |
Subterfuge | — | 0 | 1 | Interrupt: When an opponent would draw 1 or more cards outside the draw phase, if you are less honorable than that opponent – discard up to 3 of those cards instead. |
![]() |
Subdue the Spirits | — | 2 | 2 | Action: During a conflict, if you are more honorable than your opponent – until the end of the conflict, each participating character you control adds its glory to each of its skills. (This applies in addition to any modifiers to the skills of those characters due to being honored or dishonored.) |
![]() |
Study the Natural World | — | 2 | 2 | Action: During a conflict in which you control an attacking Scholar character – the contested ring gains each of the attacked province's elements until the end of the conflict. If you win the conflict, you may resolve each of the contested ring's effects. |
![]() |
Strength in Numbers | — | 1 | 2 | Action: While you are the attacking player, choose a defending character with glory X or lower – move that character home. X is equal to the number of attacking characters. |
![]() |
Storied Defeat | — | 0 | 2 | Action: During a conflict, choose a character that has lost a duel during this conflict – bow that character. You may spend 1 fate to dishonor that character. |
![]() |
Stoke Insurrection | — | 4 | 3 | Reduce the cost to play this card by 2 if your opponent has 4 or more facedown cards in their provinces. Action: During a conflict, reveal each facedown card in your opponent’s provinces. Then, choose up to 2 characters in their provinces – put those characters into play in the conflict under your control. |
![]() |
Supernatural Storm | Spell. Water. | 0 | 1 | Action: Choose a participating character – that character gets +X![]() ![]() |
![]() |
Stay Your Hand | — | 0 | — | Interrupt: When a duel that targets a character you control would resolve – cancel the duel. |
![]() |
Stand Your Ground | — | 0 | 2 | Interrupt: When an honored character you control would leave play – instead discard that character's status token. |
![]() |
Spreading the Darkness | Mahō. Spell. Earth. | 0 | 2 | Action: Lose 2 honor. Choose a participating character you control – until the end of the conflict, that character gets +4![]() |
![]() |
Spoils of War | — | 0 | 2 | Reaction: After you win a ![]() |
![]() |
Spies at Court | — | 0 | — | Reaction: After you win a ![]() |
![]() |
Specialized Defenses | — | 0 | 1 | Earth role only. Action: During a conflict, if the attacked province has an element that matches the contested ring or a ring in your claimed ring pool – double that province's strength until the end of the conflict. |
![]() |
Speak to the Heart (PaP) | — | 0 | 1 | Skirmish format only. Action: During a conflict, choose a ![]() ![]() |
![]() |
Superior Authority | — | 3 | 2 | Action: During a conflict – characters without fate do not count their skill toward the resolution of this conflict. |
![]() |
Swell of Seafoam | Kihō. Water. | 1 | 2 | Support. (Another player may help pay this card's fate cost.) Action: During a conflict, choose a participating Monk character – that character does not bow as the result of this conflict's resolution. If you have played another Kihō in this conflict, also honor that character. |
![]() |
Tides of War | — | 1 | 3 | Reaction: After the conflict phase begins – set each non-stronghold province's base strength to 0 until the end of the phase, including provinces that are revealed this phase. |
![]() |
The Receding Tie | Spell. Water. | 0 | 1 | Water role only. Action: Choose a non-Mythic character you own – put that character into a non-stronghold province you control. (It is now out of play.) |
![]() |
Those Who Serve | Philosophy. | 1 | — | Limited. (No more than one limited card can be played by each player each round.) Action: During the dynasty phase – reduce the cost to play each character you play this phase by 1 (to a minimum of 1). |
![]() |
The Western Wind | — | 0 | 3 | Action: Choose a non-stronghold province you control – search the top 8 cards of your dynasty deck for X characters and put them into the chosen province, where X is the number of faceup non-stronghold provinces an opponent controls. Shuffle. |
![]() |
The Wealth of the Crane | — | 5 | 3 | Reduce the cost to play this card by 1 for each faceup province you control. Action: Look at the top 10 cards of your dynasty deck. Put 1 of those cards into each of your non-stronghold provinces faceup. Shuffle. (Max 1 per phase.) |
![]() |
The Wall is Breached | — | 3 | — | This event's effects cannot be canceled. Action: If you are attacking and count more current ![]() |
![]() |
The Strength of the Mountain | Philosophy. | 3 | 4 | Action: During a conflict – until the end of the conflict, each defending character cannot be bowed or moved home by opponents' card effects and does not bow as the result of conflict resolution. |
![]() |
The Spear Rushes Forth | Philosophy. | 1 | 4 | Action: During a ![]() |
![]() |
The Perfect Gift | — | 0 | 1 | Action: Reveal the top 4 cards of each player's conflict deck. Choose 1 revealed card owned by each player and add it to its owner's hand. Shuffle. |
![]() |
Taryū-Jiai | — | 0 | 1 | Action: During a conflict, choose a Shugenja character you control and a Shugenja character controlled by an opponent – your character challenges your opponent's character to a glory duel. The winner of the duel's controller resolves a ring effect of his or her choice as if he or she was the attacking player. |
![]() |
The Path of Man | Kihō. Philosophy. | 0 | 4 | Reaction: After you win a conflict by 5 or more skill – gain 2 fate. |
![]() |
The Mountain Does Not Fall | Technique. | 1 | 3 | Action: Choose a character – until the end of the phase, that character does not bow as a result of conflict resolution while defending. (Max 1 per round.) |
![]() |
The First War | — | 0 | — | This event's effects cannot be canceled. Action: Resolve the conflict as if both teams had passed consecutively. |
![]() |
The Fires of Justice | — | 2 | 2 | Void role only. Reaction: After you win a conflict, your opponent chooses a participating character he or she controls. Select one – remove all fate from that character, or move any amount of fate from your opponent's fate pool onto that character. |
![]() |
The Crashing Wave | — | 2 | 3 | Support. Reaction: After an attack is declared against a province but before the province is revealed, choose an eligible province you control – move the conflict to the chosen province and reveal it, if able. You are now the defending player if you were not already. |
![]() |
Test of Skill | — | 1 | 2 | Seeker role only. Action: Name a card type. Reveal the top 3 cards of your conflict deck (top 4 cards instead if you control a Duelist character) – add up to 2 revealed cards of that type to your hand and discard the rest. |
![]() |
Test of Courage | — | 1 | 1 | Action: During a conflict, if your honor bid is lower than your opponent's, choose a ![]() |
![]() |
Let Go | — | 0 | 2 | Action: Choose an attachment – discard it. |
![]() |
Know the World | Spell. Void. | 1 | 3 | Action: Switch a ring in your claimed ring pool with an unclaimed ring and gain all fate on that ring. (Retain the ring's conflict type.) |
![]() |
A Game of Letters | — | 0 | 2 | Action: During a ![]() ![]() ![]() |
![]() |
Common Cause | — | 0 | 2 | Action: Sacrifice a (friendly) character and choose another character – ready the chosen character. If that character is controlled by another player, honor it. |
![]() |
Courteous Scheming | — | 2 | 3 | Action: During a ![]() ![]() ![]() |
![]() |
Court Games | — | 0 | — | Action: During a ![]() |
![]() |
Contingency Plan | — | 0 | — | Reaction: After honor dials are revealed – increase or decrease the value of your bid by 1 (to a minimum of 0). |
![]() |
Consumed by Five Fires | Spell. Fire. | 5 | 2 | Seeker role only. Action: If you control a Shugenja character – remove up to 5 fate from among characters an opponent controls. |
![]() |
Consumed By Evil | — | 0 | 1 | Action: Choose a tainted character you do not control. That character's controller selects one – either they sacrifice that character, or you put your warlord into play in the conflict with 1 fate on it. |
![]() |
Compelling Testimony | — | 1 | 3 | Support. (Another player may help pay this card's fate cost.) Action: During a ![]() ![]() |
![]() |
Command Respect | — | 0 | 2 | Action: During a conflict, if you have fewer cards in your hand than your opponent – as an additional cost for your opponent to play an event during this conflict, that opponent must give you 1 honor. (Max 1 per conflict.) |
![]() |
Crippling Taxes | — | 0 | — | Keeper role only. Action: Choose a province – discard each card in that province. |
![]() |
Command By Name | Spell. Water. Meishōdō. | 1 | 3 | Water role only. Action: During a conflict, lose 1 honor and discard a card from your hand – set the attacked province's base strength to 0 until the end of the conflict. |
![]() |
Cloak of Night | Spell. Air. | 1 | 2 | Play only if you control a Shugenja character. Action: During a conflict, choose a participating character – until the end of the conflict, that character gets +3 glory and cannot be chosen as the target of opponent's card abilities. |
![]() |
Cleanse the Empire | — | 3 | 3 | After you win a conflict as the attacking player – remove 1 fate from each character your opponent controls. Then, choose a character with no fate on it controlled by that opponent and bow it. |
![]() |
Clarity of Purpose | Spell. Water. | 1 | 3 | Action: During a conflict, choose a character you control – until the end of that conflict, opponents' card effects cannot bow that character d it does not bow as a result of conflict resolution during ![]() |
![]() |
Civil Discourse | — | 1 | 1 | Earth role only. During a conflict, initiate a ![]() |
![]() |
Chasing the Sun | — | 1 | 1 | Seeker role only. Action: During a conflict in which you are the attacking player – move the contested ring to another eligible province and reveal it, if able. That province is now the attacked province. |
![]() |
Criminal Contacts | — | 1 | 1 | Play only if your honor bid is higher than an opponent's. Action: Choose a character. Each opponent may give you 1 honor to choose a character – discard 1 fate from each chosen characters. |
![]() |
Cultured Façade | — | 1 | 2 | Action: During a conflict – until the end of the conflict, each participating character cannot be chosen as a target of an event played by a player whose honor bid is higher than that of the character’s controller. |
![]() |
Challenge on the Fields | — | 0 | 2 | Action: During a conflict, initiate a ![]() ![]() |
![]() |
Defiance | — | 0 | — | Action: During a conflict, if you have fewer cards in hand than your opponent, choose a character – until the end of the conflict, that character gets +X![]() ![]() |
![]() |
Disdainful Remark | — | 1 | 1 | Keeper role only. Action: During a conflict, if you control a participating Courtier character – until the end of the conflict, the attacked province gets +X strength. X is equal to the number of cards in your opponent's hand. |
![]() |
Discourage Pursuit | — | 0 | 1 | Earth role only. Action: Dishonor a (friendly) Shinobi character. Choose a participating character – until the end of the conflict, that character gets -4 ![]() |
![]() |
Directing the Battle | Tactic. | 3 | 1 | Support. Action: During a conflict, choose a character. That character's controller selects one – * move that character home. * that character gets +3 ![]() * that character can't be bowed by opponents' card effects during this conflict. |
![]() |
Direct Assault | Tactic. | 3 | — | Action: Put your warlord into play in the conflict. You may move up to 2 fate from your fate pool to it. |
![]() |
Despair | — | 1 | — | Increase the cost of each event an opponent plays in this conflict by 1. While playing challenge mode, this card gains: "Interrupt: When the effects of an event would initiate – cancel those effects." |
![]() |
Desolation | Spell. Earth. | 2 | 2 | Action: Lose 2 honor. Choose an opponent – until the end of the phase, treat each of that opponent's provinces as if its printed text box were blank (except for Traits), including provinces that are revealed later this phase. |
![]() |
Defend Your Honor | — | 0 | — | Keeper role only. Interrupt: When the effects of an opponent's event would initiate during a conflict, initiate a ![]() |
![]() |
Curry Favor | — | 0 | 1 | Reaction: After a character you control bows as a result of conflict resolution from a second conflict you declared this round – ready that character. |
![]() |
Deduction | — | 1 | 3 | Action: During a ![]() |
![]() |
Deceptive Offer | — | 0 | 2 | Action: During a conflict, choose a participating character you control. Your opponent selects one – that character gets +2![]() ![]() |
![]() |
Death After Life | — | 2 | — | Action: Choose a character in your dynasty discard pile with the highest printed cost among characters in your dynasty discard pile - put that character into play in the conflict, tainted. |
![]() |
Darkness Rising | Mahō. Spell. Water. | 2 | 2 | Water role only. This card's fate cost can only be paid for with fate on characters you control. Action: During a conflict, dishonor a (friendly) participating character – bow each participating character with lower ![]() |
![]() |
Dark Resurrection | Mahō. Spell. Earth. | 3 | 1 | Earth role only. This card's fate cost can only be paid for with fate on characters you control. Action: During a ![]() |
![]() |
Dark Bargain | — | 2 | — | Action: For each ready participating character an opponent controls, that character's controller selects one – they must either bow that character or lose 1 honor. Then, taint each ready participating character each opponent controls. |
![]() |
Dance of Chikushō-dō | Spell. Air. | 2 | 2 | Support. (Another player may help pay this card's fate cost.) Action: Choose any number of non- ![]() |
![]() |
Charge! | — | 1 | — | Action: During a ![]() |
![]() |
Centered Breath | Kihō. Air. | 0 | 1 | Action: During a conflict, choose a participating Monk character – You may trigger each ability printed on that character an additional time this round (or specified period). If you have played another Kihō in this conflict, take another action after this one. |
![]() |
Dispatch | — | 1 | 1 | Limited. (No more than one limited card can be played by each player each round.) Action: Move a ![]() |
![]() |
All and Nothing | Spell. Void. | 0 | 2 | Interrupt: When you would resolve the ![]() |
![]() |
Backhanded Compliment | — | 1 | 1 | Keeper role only. Action: Choose a player – that player draws 1 card and loses 1 honor. |
![]() |
At His Command | — | 4 | — | This event's effects cannot be canceled. Action: Select one – either place 1 fate on each character you control, or put your warlord into play in the conflict with 3 fate on it. |
![]() |
At Any Cost | Philosophy. | 0 | 4 | Limited. Action: Lose 3 honor. Choose a character – place 2 fate on that character. |
![]() |
Assassination | — | 0 | — | Action: During a conflict, lose 3 honor. Choose a character with printed cost 2 or lower – discard that character. (Max 1 per round.) |
![]() |
Appeal to Sympathy | — | 2 | 2 | Support. (Another player may help pay this card's fate cost.) Interrupt: When the effects of an event would initiate – cancel those effects and put that event on top of its owner's conflict deck. |
![]() |
Ambush | — | 3 | 1 | Action: During a conflict, choose up to 2 ![]() |
![]() |
All Out Assault | Tactic. | 1 | 2 | Reaction: After the conflict phase begins – each time a player has the opportunity to declare an attack this phase, they must attack with as many of their character as are able. |
![]() |
Battle Meditation | — | 0 | 1 | Reaction: After you break a province during a conflict, if you control a participating Berserker character – draw 3 cards. (Max 1 per conflict.) |
![]() |
Against the Waves | Spell. Water. | 1 | 1 | Action: Choose a Shugenja character you control – bow or ready that character. |
![]() |
Admit Defeat | — | 1 | 2 | Action: Choose a character that is defending alone – bow that character. |
![]() |
Accursed Summoning | Mahō. Spell. Earth. | 1 | — | This card's fate cost can only be paid for with fate on character you control. Action: During a conflict, lose X honor. Choose a non-unique ![]() |
![]() |
A War on Two Fronts | — | 2 | 2 | Limited. Reaction: After you declare a ![]() |
![]() |
A Season of War | — | 1 | — | Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.) Action: Discard each card in each province, refilling each province faceup. End the dynasty phase. Then there is an additional dynasty phase, during which players do not collect fate. |
![]() |
A Perfect Cut | — | 0 | — | Action: During a ![]() ![]() |
![]() |
A Legion of One | — | 0 | 2 | Action: During a ![]() ![]() |
![]() |
Banzai! | — | 0 | — | Action: During a conflict, choose a participating character – that character gets +2![]() |
![]() |
Battlefield Orders | Tactic. | 1 | 1 | If you have at least 5 more honor than an opponent, reduce the cost to play this card by 1. Action: During a ![]() |
![]() |
Censure | Imperial. | 0 | — | Play only if you have the Imperial Favor. Interrupt: When the effects of an event would initiate – cancel those effects. |
![]() |
Called to War | — | 0 | 3 | Action: Choose a Bushi character. Each opponent may give you 1 honor and choose a Bushi character – place 1 fate on each chosen character. |
![]() |
Ceaseless Duty | — | 1 | 3 | Action: When a character with printed cost equal to or lower than the number of unbroken provinces you control would leave play – it remains in play instead. |
![]() |
Cavalry Reserves | — | 3 | 2 | Action: During a ![]() |
![]() |
Captive Audience | — | 0 | 3 | Action: During a ![]() ![]() |
![]() |
Captivating Story | — | 0 | 1 | Water role only. Action: During a conflict, choose a character that is participating alone on your side – that character gets +1 ![]() |
![]() |
Calling the Storm | Spell. Water. | 0 | 3 | Action: Discard your hand – until the end of the phase, you may look at and play the top card of your conflict deck as if it were in your hand. |
![]() |
Calling in Favors | — | 1 | 2 | Action: Dishonor a (friendly) character. Choose an opponent's attachment – take control of that attachment and attach it to that character, if able. Otherwise, discard the attachment. |
![]() |
By Any Means | Tactic. | 0 | 2 | Action: During a conflict, if your honor bid is higher than your opponent's, choose a participating Bushi character you control and a participating character your opponent controls – until the end of the conflict, set your character's base ![]() ![]() |
![]() |
Benten's Touch | Spell. Air. | 0 | 1 | Action: During a conflict, bow a (friendly) ![]() |
![]() |
Breakthrough | — | 0 | 1 | Reaction: After the resolution of your first conflict this phase as the attacking player, if that conflict broke a province – immediately declare your second conflict for this phase. |
![]() |
Breach of Etiquette | — | 0 | — | Action: During a ![]() |
![]() |
Bonds of Blood (card) | Mahō. Spell. Water. | 1 | 3 | This card’s fate cost can only be paid for with fate on characters you control. Action: During a conflict, dishonor a (friendly) participating character. Choose a character – move both the dishonored character and the chosen character home. |
![]() |
Blasphemous Act | — | 5 | — | This event's effects cannot be canceled. Action: Bow each tainted character you do not control and ready each tainted character you control. Each tainted character you control does not bow as a result of this conflict's resolution. |
![]() |
Blackmail | — | 3 | 3 | Play only if you are less honorable than your opponent. Action: During a conflict, choose a character controlled by your opponent with printed cost 2 or lower – take control of that character until the end of the conflict. |
![]() |
Betrayed Vision | Spell. Air. | 2 | 2 | Play only if you control a Shugenja character. Support. Action: During a conflict, choose a participating character an opponent controls and a different non-unique character – the participating character becomes a copy of the non-unique character until the end of the conflict. |
![]() |
Betrayal of Truth | Heresy. | 2 | 2 | Reaction: During a conflict – bow each participating honored or dishonored character. |
![]() |
Disparaging Challenge | — | 1 | 2 | Action: During a conflict, initiate a ![]() |
![]() |
Display of Power | Spell. Fire. | 2 | 3 | Reaction: After you lose an unopposed conflict – cancel the ring effect of that conflict. Then, you resolve that ring effect as if you had won the conflict as the attacking player. Claim that ring. |
![]() |
Know the Terrain | — | 1 | 3 | Interrupt: When an attack is declared against a non-stronghold facedown province you control, before revealing that province – switch it with another facedown non-stronghold province you control. |
![]() |
Hige's Sermon | Heresy. | 0 | — | Limited. (No more than one limited card can be played by each player each round.) Action: During the draw phase, each player in turn order chooses a different character they do not control – bow each of those characters. |
![]() |
I Can Swim | Philosophy. | 2 | 1 | Action: During a conflict, if the bid on your honor dial is higher than an opponent's, choose a participating dishonored character controlled by that opponent – discard that character. |
![]() |
I Am Ready | — | 0 | 1 | Action: Remove 1 fate from a (friendly) ![]() |
![]() |
Hurricane Punch | Kihō. Air. | 0 | 1 | Action: During a conflict, choose a participating Monk character – that character gets +2![]() |
![]() |
Honor in Battle | — | 0 | 2 | Action: If you have claimed a ![]() |
![]() |
Highlight the Flaws | — | 1 | 2 | Fire role only. Interrupt: When the effects of a province's triggered ability would initiate – cancel those effects. |
![]() |
High Kick | Technique. | 1 | 2 | Action: During a ![]() |
![]() |
Heresy! | — | 0 | 2 | Void role only. Action: During a conflict, initiate a ![]() |
![]() |
Impossible Kōan | — | 3 | 3 | Support. (Another player may help pay this card's fate cost.) Action: During a conflict – set each character's base ![]() ![]() |
![]() |
Harmonize | — | 1 | 1 | Keeper role only. Action: During a conflict in which you are the defending player, choose a defending character and an attacking character with equal or lower printed cost – move each chosen character home. |
![]() |
Hand to Hand | — | 0 | 1 | Action: During a ![]() |
![]() |
Guardians of Rokugan | — | 0 | 2 | Rection: After you win a conflict as the defending player – search the top X cards of your dynasty deck for a character with printed cost X or lower and put it into play, where X is the amount of skill by which you won. |
![]() |
Gossip | — | 0 | 3 | Limited. (No more than one limited card can be played by each player each round.) Action: Name a card. Until the end of the phase, each opponent cannot play cards from his or her hand with that name. |
![]() |
Good Omen | — | 0 | — | Play only if your honor bid is lower than an opponent's. Action: Choose a character with printed cost 3 or higher – place 1 fate on that character. |
![]() |
Glorious Victory | — | 3 | 3 | Reaction: After you break a province during a ![]() |
![]() |
Give No Ground | Philosophy. | 0 | 1 | Action: During a ![]() ![]() |
![]() |
Imbued With Shadows | Spell. Air. Shadow. | 0 | 3 | Action: Lose X honor. Choose X characters – discard a status token from each of those characters. |
![]() |
In Defense of Rokugan | — | 1 | 2 | Action: During a conflict, sacrifice a (friendly) defending character and choose an attacking character – set the attacking character's ![]() |
![]() |
Game of Sadane | — | 1 | 2 | Action: During a conflict, choose a participating character you control and a participating character your opponent controls – your character challenges the opponent's character to a ![]() |
![]() |
Jade Strike | Jade. Spell. Earth. | 1 | 3 | Play only if you control a Shugenja character. Action: During a conflict, choose a participating character with 1 or more status tokens on it – set its base ![]() ![]() |
![]() |
Kirei-ko | — | 1 | 3 | Reaction: After a character your opponents control triggers an ability – bow that character. |
![]() |
Ki Alignment | Kihō. Void. | 0 | 1 | Reaction: After you declare a Monk character as an attacker or defender – search the top 8 cards of your conflict deck for up to 2 Kihō cards with different names, reveal them, and add them to your hand. Shuffle. |
![]() |
Karmic Twist | Spell. Void. | 1 | 3 | Action: Choose a non-unique character with 1 or more fate on it – move each fate from that character to a non-unique character with no fate on it controlled by the same player. |
![]() |
Karmic Balance | Philosophy. | 2 | 4 | Play only if your honor bid is equal to an opponent's. Action: Each player shuffles his or her hand and conflict discard pile into his or her conflict deck and draws 4 cards. Remove this card from the game. |
![]() |
Kakita's Final Stance | Technique. | 1 | 2 | Action: During a ![]() |
![]() |
Join the Fray | — | 2 | 1 | Support. Action: During a ![]() |
![]() |
Issue a Challenge | — | 0 | 2 | Reaction: After a Bushi character you control attacks alone – your opponent cannot declare more than 1 character as a defender in this conflict. |
![]() |
In Search of Self | — | 1 | 2 | Action: During a conflict, choose an attacking character with printed cost X or lower, where X is equal to the number of facedown provinces you control – bow that character. |
![]() |
Iron Foundations Stance | Kihō. Earth. | 0 | 1 | Action: During a conflict, choose a participating Monk character you control – until the end of the conflict, that character cannot be bowed or moved home by opponents’ card effects. If you have played another Kihō in this conflict, draw 1 card. |
![]() |
Invoke the Divine | — | 3 | 2 | Action: Play up to 3 Spell cards with printed total cost 5 or less from your hand without paying their costs (This includes costs other than fate costs.) |
![]() |
Insult to Injury | — | 0 | 1 | Reaction: After a Duelist character you control wins a duel – dishonor the losing character. |
![]() |
Indomitable Will | — | 1 | 2 | Reaction: After you win a conflict in which you control only a single participating character – that character does not bow as a result of the conflict's resolution. |
![]() |
In Service to Shadow | — | 1 | — | Action: Bow a participating non-unique (friendly) ![]() |
![]() |
In Service to My Lord | Tactic. | 0 | 2 | This card can be played from your discard pile. Action: Bow a (friendly) non-unique character and choose a unique character – ready the chosen character. Put this card on the bottom of its owner's conflict deck. |
![]() |
In Search of Self (PaP) | — | 1 | 2 | Skirmish format only. Action: During a conflict, choose an attacking character with printed cost X or lower, where X is equal to the number of facedown provinces you control – bow that character. |
![]() |
Gift of Amaterasu | Spell. Fire. | 1 | 3 | Reaction: After you win a conflict by 5 or more skill, chose a character you control – honor that character. |
![]() |
Gaijin Customs | — | 1 | 1 | Action: If you control a ![]() ![]() |
![]() |
Diversionary Maneuver | Tactic. | 2 | 2 | Action: During a ![]() |
![]() |
Embrace Death | Philosophy. | 1 | 4 | Reaction: After a Bushi character you control loses a conflict as the attacker, sacrifice it. Choose a character controlled by your opponent – if that character has no fate on it, discard it. Otherwise, remove 1 fate from it. |
![]() |
Exploit Weakness | — | 0 | — | Action: Choose a participating non-![]() ![]() |
![]() |
Exemplary Etiquette | — | 1 | 1 | Action: During a conflict – abilities on characters cannot be triggered this conflict. |
![]() |
Evil Portents | — | 0 | — | Action: Until the end of the conflict, each participating tainted ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Even the Odds | Tactic. | 0 | 2 | Action: During a conflict, if you control fewer participating characters than your opponent, choose a character you control – move that character to the conflict. If that character is a Commander, honor it. |
![]() |
Ethereal Alignment | Spell. Void. | 5 | 4 | Interrupt: When the conflict phase ends, choose a broken province that shares an element with a ring in your claimed ring pool – restore that province. Remove this card from the game. |
![]() |
Enlightenment | Kihō. | 5 | — | Action: Resolve the effect of each ring in your claimed ring pool as if you were the attacking player. Then, if all five rings are in your claimed ring pool, you win the game. |
![]() |
Elemental Inversion | Spell. Void. | 0 | 1 | Action: During a conflict, choose a ring – move all fate from the chosen ring to the contested ring and switch them. (The chosen ring is now contested.) |
![]() |
Fair Accord | — | 0 | 2 | Action: During the dynasty phase, discard the Imperial Favor – gain 2 fate. |
![]() |
Elegance and Grace | — | 2 | 3 | Action: Choose up two honored characters with total printed gold cost 6 or less – ready each of those characters. |
![]() |
Earth Becomes Sky | Spell. Earth. | 1 | 1 | Earth role only. Reaction: After a character an opponent controls is readied – bow that character. |
![]() |
Duty's Cost | — | 1 | — | This event's effects cannot be canceled. Action: Each opponent must select one – either taint each of your unbroken provinces or reveal your hand and discard each card with printed cost 0 from it. |
![]() |
Duty | Philosophy. | 0 | — | Limit 1 per deck. Interrupt: When the effect of a card ability, ring effect, or framework step would cause you to lose your last honor – cancel that effect, then gain 1 honor. |
![]() |
Duel to the Death | — | 1 | 3 | Action: During a conflict, initiate a ![]() |
![]() |
Drawn to Blood | — | 1 | — | Action: If the attacked province is tainted, resolve the contested ring's effect. Otherwise, taint each attacked province. |
![]() |
Divine Ancestry | — | 1 | 2 | Earth role only. Reaction: After a phase begins – you cannot lose honor this phase. |
![]() |
Exposed Secrets | — | 0 | — | Action: During a ![]() ![]() |
![]() |
Fallen in Battle | — | 1 | — | Reaction: After you win a ![]() |
![]() |
Fury of the Damned | — | 2 | 1 | Fire role only. Action: During a conflict, choose any number of participating Bushi characters you control – double the base ![]() |
![]() |
For Shame! | — | 0 | — | Action: During a conflict, if you control a participating Courtier character, choose a participating character controlled by your opponent. Your opponent must select one – dishonor the chosen character or bow it. |
![]() |
Fulfill Your Duty | — | 2 | 3 | Action: During a conflict, sacrifice a (friendly) character – the attacked province gets +X strength until the end of the conflict, where X is the sacrificed character’s [Military] skill (including modifiers). |
![]() |
Fruitful Respite | — | 0 | 3 | Reaction: After an opponent passes on declaring a conflict, if he or she controls 1 or more ready characters – gain 2 fate. |
![]() |
From the Shadows | — | 0 | 1 | Play only if you are less honorable than an opponent. Action: During a conflict – put a Shinobi character into play from your hand or provinces in the conflict. That character enters play dishonored. |
![]() |
Forgery | — | 1 | 3 | Interrupt: When the effects of an event would initiate, if you are less honorable than the player initiating those effects – cancel those effects. |
![]() |
Forged Edict | — | 0 | 2 | Interrupt: When the effects of an event would initiate, dishonor a (friendly) Courtier character – cancel those effects. |
![]() |
Forebearer's Echoes | Spell. Air. | 2 | 1 | Air role only. Action: During a ![]() |
![]() |
For Greater Glory | — | 1 | 3 | Reaction: After you break a province during a ![]() |
![]() |
False Loyalties | — | 1 | 3 | Reaction: After an opponent wins a conflict, if he or she is more honorable than you, choose a participating character that opponent controls and a character in that opponent's home – switch those character's locations. |
![]() |
Flank the Enemy | Tactic. | 1 | 3 | Action: During a conflict in which you control more participating characters than your opponent, your opponent chooses a participating character they control – bow that character. |
![]() |
Final Whisper | Poison. Shadowlands. | 0 | 2 | Air role only. Reaction: After an opponent's character receives a status token, that opponent chooses another character they control – the chosen character receives the same status token as well. |
![]() |
Fight On | — | 1 | 2 | Water role only. Action: While you are the defending player, choose a bowed character you control – ready that character and move it to the conflict. |
![]() |
Fiery Vengeance | — | 1 | — | Reaction: After a province you control is broken, choose a character – ready and honor that character. |
![]() |
Festival for the Fortunes | Festival. | 3 | 1 | Action: Honor each character. |
![]() |
Feeding An Army | — | 0 | 2 | Air role only. Reaction: After the conflict phase begins, break a faceup (friendly) province – place 1 fate on each character you control with printed cost 3 or lower. |
![]() |
Favorable Alliance | — | X | 2 | Support Action: Set aside cards from the top of up to two conflict decks, yours and that of the player who supports you, until X cards are set aside. Those cards are faceup and out of play. Both you and the player who supports you may play those cards as if they were in their hand. |
![]() |
Written in the Stars | Omen. | 1 | 2 | Action: Select one – place 1 fate on each unclaimed ring with no fate or remove 1 fate from each unclaimed ring. |