|Fate Has No Secrets|
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|Next||Meditations on the Ephemeral|
|93||Test of Skill||Conflict||Event||—||Seeker role only.|
Action: Name a card type. Reveal the top 3 cards of your conflict deck (top 4 cards instead if you control a Duelist character) – add up to 2 revealed cards of that type to your hand and discard the rest.
|90||Seppun Ishikawa||Dynasty||Character||Bushi. Imperial.||This character gets +1 and +1 for each other Imperial card you control.|
|81||Massing at Twilight||—||Province||—||Void role only.|
While resolving conflicts at this province, each character counts its combined and skill.
|91||Fair Accord||Conflict||Event||—||Action: During the dynasty phase, discard the Imperial Favor – gain 2 fate.|
|89||Moto Juro||Dynasty||Character||Bushi. Cavalry.||Action: Select one – move this character into a conflict or move this charcter home from a conflict. (Limit twice per round.)|
|88||Master of Gisei Toshi||Dynasty||Character||Shugenja. Earth.||Reaction: After the conflict phase begins, chose a ring – while that ring is contested this phase, non-Spell events cannot be played.|
|87||Henshin Disciple||Dynasty||Character||Monk. Scholar.||While you have claimed or are contesting:
|100||Waning Hostilities||Conflict||Event||—||Reaction: After the conflict phase begins – each player has only one opportunity to declare a conflict this phase.|
|95||Seal of the Lion||Conflict||Attachment||Item. Seal.||Attached character gains the clan symbol and the Commander trait.|
|97||Cunning Magistrate||Conflict||Character||Bushi. Imperial. Magistrate.||While this character is participating in a conflict, each other character that is dishonored does not count its skill toward the resolution of this conflict.|
|82||Crisis Breaker||Dynasty||Character||Bushi. Berserker.||Keeper role only.|
Action: During a conflict, if your opponent counts more current skill than you, choose a Berserker character you control – ready that character and move it to the conflict.
|85||Itinerant Philosopher||Dynasty||Character||Monk.||Action: While this character is participating in a conflict, discard the Imperial Favor. Choose an opponent's participating character with 1 or more attachments – bow that character.|
|92||Young Harrier||Conflict||Character||Bushi. Scout. Shinobi.||Action: Dishonor this character – each character you control cannot be dishonored until the end of the phase.|
|99||Ride Them Down||Conflict||Event||—||Action: During a conflict, discard the Imperial Favor – set the base strength of the attacked province to 1 until the end of the conflict.|
|96||Consumed by Five Fires||Conflict||Event||Spell. Fire.||Seeker role only.|
Action: If you control a Shugenja character – remove up to 5 fate from among characters an opponent controls.
|98||A Fate Worse Than Death||Conflict||Event||—||Action: During a conflict, choose a participating character – bow that character, move it home, dishonor it, and remove 1 fate from it. Until the end of the phase, treat its printed text box as if it were blank (except for Traits).|
|84||Origami Master||Dynasty||Character||Shugenja. Air.||Pride.|
Action: Choose another character you control – move an honored status token from this character to the chosen character.
|83||Yasuki Taka||Dynasty||Character||Wily Trader. Daimyō.||Reaction: After a character leaves play during the conflict phase – gain 1 fate. (Unlimited.)|
|94||The Stone of Sorrows||Conflict||Attachment||Item.||Seeker role only.|
While attached character is ready, opponents cannot remove or gain fate from rings.
|86||Miwaku Kabe Guard||Dynasty||Character||Bushi.||Pride. (After this character wins a conflict, honor it. After this character loses a conflict, dishonor it.)|