|For Honor and Glory|
|Release Date||2017-11-16 |
|Previous||Tears of Amaterasu|
|Next||Into the Forbidden City|
|25||Northern Wall Sensei||Dynasty||Character||Bushi.||Keeper role only.|
Action: While this character is participating in a conflict, choose a participating character you control with 1 or more attachments – until the end of the conflict, that character is immune to events.
|30||Miwaku Kabe||Dynasty||Holding||Imperial.||Limit 1 per deck.|
Interrupt: When this holding's province is broken – shuffle this card back into your dynasty deck.
|38||Seal of the Scorpion||Conflict||Attachment||Item. Seal.||Attached character gains the clan symbol and the Shinobi trait.|
|40||Policy Debate||Conflict||Event||—||Action: During a conflict, choose a participating character you control and a participating character your opponent controls – your character challenges the opponent's character to a duel. The controller of the losing character reveals his or her hand. That player's opponent chooses and discards 1 card from it.|
|37||Harmonize||Conflict||Event||—||Keeper role only.|
Action: During a conflict in which you are the defending player, choose a defending character and an attacking character with equal or lower printed cost – move each chosen character home.
|35||Kamayari||Conflict||Attachment||Weapon.||Bushi character only. Restricted.|
Reaction: After a character triggers an ability during a conflict in which attached character is participating – bow that character.
|34||High Kick||Conflict||Event||Technique.||Action: During a conflict, bow a (friendly) participating Monk character. Choose a participating character controlled by your opponent – bow that character. It cannot trigger abilities during this conflict.|
Attached character gets +2 while it is involved in a duel.
Reaction: After attached character wins a duel – gain 1 honor.
|32||Raise the Alarm||Conflict||Event||—||Action: During a conflict in which you are the defending player – turn a dynasty card in the attacked province faceup. Then, if that card is a character, put it into play as a defender.|
|29||Ide Tadaji||Dynasty||Character||Courtier. Daimyō.||Action: While this character is participating in a conflict, choose a ready non-participating character with printed cost 2 or lower controlled by each player – move each chosen character to the conflict.|
|31||Pathfinder's Blade||Conflict||Attachment||Weapon.||Seeker role only.|
Interrupt: When the effects of a triggered ability on the attacked province would initiate, if attached character is attacking, sacrifice this attachment – cancel those effects.
|28||Bayushi Yojiro||Dynasty||Character||Bushi. Imperial. Magistrate.||While this character is participating in a conflict, ignore the effects of each status token on each participating character.|
|36||Shrine Maiden||Conflict||Character||Monk.||Reaction: After this character enters play, reveal the top 3 cards of your conflict deck – add each Spell and each Kihō card revealed by this ability to your hand and discard the rest.|
|27||Magnificent Lighthouse||Dynasty||Holding||Landmark.||Action: Look at the top 3 cards of an opponent's deck. Discard 1 of those cards, place another on top of that deck, and the other on the bottom of that deck.|
|26||Ikoma Ujiaki||Dynasty||Character||Bushi. Courtier.||Action: While this character is participating in a conflict, discard the Imperial Favor – turn each facedown card in each of your provinces faceup. Then, put up to 2 characters from your provinces into play participating in this conflict.|
|24||Kabuki Hero||Dynasty||Character||Courtier. Actor.||Action: Spend 1 fate – this character gets +X until the end of the conflict. X is equal to its skill.|
|23||Stoic Magistrate||Dynasty||Character||Bushi. Imperial. Magistrate.||While this character is defending, each character with printed cost 2 or lower does not count its skill toward the resolution of this conflict.|
|22||Riot in the Streets||—||Province||—||Action: During a conflict at this province, if you control 3 or more participating Bushi characters, choose a participating character – bow that character.|
|21||Frostbitten Crossing||—||Province||—||Air role only.|
Action: During a conflict at this province, choose a participating character – discard each attachment on that character.
|39||Shinjo Saddle||Conflict||Attachment||Item.||Cavalry character only.|
Action: Choose a Cavalry character you control – attach this card to that character.