watch 01:25
Jurassic World: Dominion Dominates Fandom Wikis - The Loop
Do you like this video?
Play Sound
For the Empire | |
---|---|
![]() | |
![]() | |
Product Code | L5C19 |
Release Date | 2019-06-20 [1] |
Previous | Masters of the Court |
Next | Bonds of Blood |
Cycle | Inheritance Cycle |
For the Empire is the first Dynasty Pack of the Inheritance Cycle. [2]
The cover art of this set by Leo Avero is from the card Hantei Sotorii.
Cards[]
ID | Name | Clan | Deck | Type | Traits | Text Box |
---|---|---|---|---|---|---|
1 | Toshi Ranbo ![]() |
![]() |
— | Province | Imperial. | This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province. Characters played from this province enter play with 1 additional fate on them. |
11 | Shameless Gossip | ![]() |
Dynasty | Character | Courtier. | Action: During a conflict in which this character is participating, choose two characters controlled by the same player – move one status token from one of those characters to the other. |
15 | Moment of Perfect Beauty | ![]() |
Conflict | Event | Philosophy. | Action: During a conflict, if you control more honored participating characters than your opponent – after your opponent's next action opportunity, resolve the conflict as if both players passed consecutively. |
20 | False Loyalties | ![]() |
Conflict | Event | — | Reaction: After an opponent wins a conflict, if he or she is more honorable than you, choose a participating character that opponent controls and a character in that opponent's home – switch those character's locations. |
19 | Command Respect | ![]() |
Conflict | Event | — | Action: During a conflict, if you have fewer cards in your hand than your opponent – as an additional cost for your opponent to play an event during this conflict, that opponent must give you 1 honor. (Max 1 per conflict.) |
3 | Gateway to Meido | ![]() |
— | Province | — | Cannot be a stronghold province. During a conflict at this province, you may play characters from your dynasty discard pile into the conflict as if they were in your hand. |
16 | Greater Understanding | ![]() |
Conflict | Attachment | — | Attach to a ring. Reaction: After fate is placed on attached ring – resolve that ring's effects as if you were the attacking player. |
17 | Blade of 10,000 Battles | ![]() |
Conflict | Attachment | Weapon. | Attach to a unique character you control. Limited. Restricted. Reaction: After attached character wins a conflict, if you are more honorable than your opponent, choose a card in your conflict discard pile – add that card to your hand. |
21 | Adorned Barcha | ![]() |
Conflict | Attachment | Gaijin. Weapon. | Attach to a unique character you control. Limited. Restricted. Action: During a ![]() |
4 | Hiruma Signaller | ![]() |
Dynasty | Character | Bushi. Scout. | Action: During a conflict in which this character is defending, sacrifice this character and choose a character you control – ready that character and move it to the conflict. |
2 | Scene of the Crime | ![]() |
— | Province | — | Reaction: After this province is revealed – look at your opponent's hand. |
8 | Magistrate of Reason | ![]() |
Dynasty | Character | Courtier. Magistrate. | As an additional cost for your opponent to trigger a character ability during a conflict in which this character is attacking, that opponent must spend 1 fate to an unclaimed ring. |
6 | Sententious Poet | ![]() |
Dynasty | Character | Courtier. | Reaction: After your opponent spends fate to play a card during a conflict in which this character is participating – gain 1 fate. |
7 | Esteemed Tea House | ![]() |
Dynasty | Holding | Tea House. | Action: During a conflict in which you control a participating Courtier, choose an attachment on a participating character – return that attachment to its owner's hand. That player cannot play copies of that card until the end of the phase. |
12 | Shinjo Kyōra ![]() |
![]() |
Dynasty | Character | Bushi. Cavalry. | Disguised Cavalry. Action: During a conflict in which this character is participating – switch the contested ring with a ring in the unclaimed ring pool. (The attacking player gains all fate on that ring. Retain the ring's conflict type.) |
13 | Hantei Sotorii ![]() |
![]() |
Dynasty | Character | Bushi. Imperial. Crown Prince. | Pride. Action: During a ![]() |
9 | Akodo Zentarō ![]() |
![]() |
Dynasty | Character | Bushi. Commander. | Disguised Bushi. Action: During a conflict in which this character is attacking, choose a non-unique holding in the attacked province – gain control of that holding and move it to one of your unbroken non-stronghold provinces, if able, discarding each other card in that province. Otherwise, discard it. |
22 | A Perfect Cut | ![]() |
Conflict | Event | — | Action: During a ![]() ![]() |
19 | Purity of Spirit | ![]() |
Conflict | Event | — | Action: During a conflict, choose a participating Bushi character – honor that character. At the end of the conflict, discard any status tokens on it. |
10 | Shiba Sophist | ![]() |
Dynasty | Character | Bushi. Scholar. | Action: During a conflict in which this character is participating – search the top 5 cards of your conflict deck for a card that shares a Trait with an element of the contested ring, reveal it, and add it to your hand. Shuffle. |
5 | Fifth Tower Watch | ![]() |
Dynasty | Character | Bushi. Army. | No attachments except Weapon. Interrupt: When you sacrifice a character, choose an opponent. That opponent must choose a character he or she controls with lower ![]() |
14 | Give No Ground | ![]() |
Conflict | Event | Philosophy. | Action: During a ![]() ![]() |
References[]
|