Jurassic World: Dominion Dominates Fandom Wikis - The Loop
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|For the Empire|
|Release Date||2019-06-20 |
|Previous||Masters of the Court|
|Next||Bonds of Blood|
|1||Toshi Ranbo||—||Province||Imperial.||This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province. |
Characters played from this province enter play with 1 additional fate on them.
|11||Shameless Gossip||Dynasty||Character||Courtier.||Action: During a conflict in which this character is participating, choose two characters controlled by the same player – move one status token from one of those characters to the other.|
|15||Moment of Perfect Beauty||Conflict||Event||Philosophy.||Action: During a conflict, if you control more honored participating characters than your opponent – after your opponent's next action opportunity, resolve the conflict as if both players passed consecutively.|
|20||False Loyalties||Conflict||Event||—||Reaction: After an opponent wins a conflict, if he or she is more honorable than you, choose a participating character that opponent controls and a character in that opponent's home – switch those character's locations.|
|19||Command Respect||Conflict||Event||—||Action: During a conflict, if you have fewer cards in your hand than your opponent – as an additional cost for your opponent to play an event during this conflict, that opponent must give you 1 honor. (Max 1 per conflict.)|
|3||Gateway to Meido||—||Province||—||Cannot be a stronghold province.|
During a conflict at this province, you may play characters from your dynasty discard pile into the conflict as if they were in your hand.
|16||Greater Understanding||Conflict||Attachment||—||Attach to a ring.|
Reaction: After fate is placed on attached ring – resolve that ring's effects as if you were the attacking player.
|17||Blade of 10,000 Battles||Conflict||Attachment||Weapon.||Attach to a unique character you control. Limited. Restricted.|
Reaction: After attached character wins a conflict, if you are more honorable than your opponent, choose a card in your conflict discard pile – add that card to your hand.
|21||Adorned Barcha||Conflict||Attachment||Gaijin. Weapon.||Attach to a unique character you control. Limited. Restricted.|
Action: During a conflict in which attached character is not participating, choose a participating character – bow that character and move attached character to the conflict.
|4||Hiruma Signaller||Dynasty||Character||Bushi. Scout.||Action: During a conflict in which this character is defending, sacrifice this character and choose a character you control – ready that character and move it to the conflict.|
|2||Scene of the Crime||—||Province||—||Reaction: After this province is revealed – look at your opponent's hand.|
|8||Magistrate of Reason||Dynasty||Character||Courtier. Magistrate.||As an additional cost for your opponent to trigger a character ability during a conflict in which this character is attacking, that opponent must spend 1 fate to an unclaimed ring.|
|6||Sententious Poet||Dynasty||Character||Courtier.||Reaction: After your opponent spends fate to play a card during a conflict in which this character is participating – gain 1 fate.|
|7||Esteemed Tea House||Dynasty||Holding||Tea House.||Action: During a conflict in which you control a participating Courtier, choose an attachment on a participating character – return that attachment to its owner's hand. That player cannot play copies of that card until the end of the phase.|
|12||Shinjo Kyōra||Dynasty||Character||Bushi. Cavalry.||Disguised Cavalry.|
Action: During a conflict in which this character is participating – switch the contested ring with a ring in the unclaimed ring pool. (The attacking player gains all fate on that ring. Retain the ring's conflict type.)
|13||Hantei Sotorii||Dynasty||Character||Bushi. Imperial. Crown Prince.||Pride.|
Action: During a conflict in which this character is participating, choose a participating character — that character gets +3 glory until the end of the conflict.
|9||Akodo Zentarō||Dynasty||Character||Bushi. Commander.||Disguised Bushi.|
Action: During a conflict in which this character is attacking, choose a non-unique holding in the attacked province – gain control of that holding and move it to one of your unbroken non-stronghold provinces, if able, discarding each other card in that province. Otherwise, discard it.
|22||A Perfect Cut||Conflict||Event||—||Action: During a conflict, choose a participating Bushi character – that character gets +2 until the end of the conflict. If it wins the conflict, honor it.|
|19||Purity of Spirit||Conflict||Event||—||Action: During a conflict, choose a participating Bushi character – honor that character. At the end of the conflict, discard any status tokens on it.|
|10||Shiba Sophist||Dynasty||Character||Bushi. Scholar.||Action: During a conflict in which this character is participating – search the top 5 cards of your conflict deck for a card that shares a Trait with an element of the contested ring, reveal it, and add it to your hand. Shuffle.|
|5||Fifth Tower Watch||Dynasty||Character||Bushi. Army.||No attachments except Weapon.|
Interrupt: When you sacrifice a character, choose an opponent. That opponent must choose a character he or she controls with lower skill than the sacrificed character – bow that character.
|14||Give No Ground||Conflict||Event||Philosophy.||Action: During a conflict, choose a defending character you control – until the end of the conflict, that character gets +2 and cannot have its skills reduced. (This includes by attachments, lasting effects, and status tokens.)|