|Honor in Flames|
|Release Date||2020-12-04 |
|Next||A Crimson Offering|
Honor in Flames is the second Dynasty Pack of the Temptations Cycle and features 60 brand-new cards (three copies each of nineteen different cards and one copy each of three different cards) to enhance your favorite decks and introduce new mechanics to the game, such as the Dire keyword that opens up new abilities when a character has no fate on them! 
|40||Unhallow||Conflict||Attachment||Mahō. Spell. Earth.||This card's fate cost can only be paid for with fate on characters you control.|
Attach to an unbroken province you control.
Attached province gets +3 strength.
As an additional cost to declare 1 or more defenders during a conflict at attached province, you must lose 1 honor.
|44||Curse of Misfortune||Conflict||Attachment||Condition. Curse.||Each other attachment on attached character gains restricted.|
|37||Raze to the Ground||Conflict||Event||—||Earth role only.|
Reaction: After you win a conflict against a non-stronghold province, dishonor a participating (friendly) character and break a faceup (friendly) province – break the attacked province.
|35||Reserve Tents||Dynasty||Holding||Battlefield.||Action: During a conflict, choose a character you control – move that character to the conflict. (Limit twice per round.)|
|32||Guardian Dōjō||Dynasty||Holding||Dōjō.||Characters played from adjacent provinces enter play honored and you cannot place fate on them when they are played.|
|23||The Way of Peace||—||Province||—||Interrupt: When this province is broken, choose up to 3 characters – honor each of those characters.|
|24||The Roar of the Lioness||—||Province||—||X is equal to half the amount of honor in your honor pool, rounded up.|
|25||Cycle of Vengeance||—||Province||—||Interrupt: When this province is broken, choose a character – place 1 fate on that character and honor it.|
|39||Under Amaterasu's Gaze||Conflict||Attachment||Battlefield.||Attach to an unbroken province. Limit 1 Battlefield attachment per province.|
During conflicts at attached province, increase the cost for each player to play each card from their hand by 1, unless that player has at least 5 more honor than their opponent.
|42||Shape the Flesh||Conflict||Attachment||Mahō. Spell. Water.||This card’s fate cost can only be paid for with fate on characters you control.|
Attached character gains covert and cannot be honored.
|26||Silent Skirmisher||Dynasty||Character||Bushi. Berserker.||Action: During a conflict, sacrifice another character – this character gets +2 until the end of the conflict.|
|31||Steward of Cryptic Lore||Dynasty||Character||Shugenja. Earth. Scholar.||Dire – This character gets +3. (This character is dire when it has no fate on it.)|
Action: During an conflict, select one – the attacked province gets +3 strength or -3 strength until the end of the conflict.
|29||Perfect Land Believer||Dynasty||Character||Peasant. Heretic.||While this character is ordinary, it gets +2 and +2 .|
|41||Messenger of Misfortune||Conflict||Character||Courtier.||Courtesy. (When this character leaves play, gain 1 fate.)|
|27||Master of Jade||Dynasty||Character||Shugenja. Earth.||Keeper role only.|
Action: Lose 2 honor. Choose a character – place 1 fate on that character.
|28||Daidoji Uji (HiF)||Dynasty||Character||Bushi. Daimyō. Shinobi.||While this character is honored, you may play each card underneath it as if it were in your hand.|
Reaction: After this character enters play – search your conflict deck for 4 cards and place them underneath this character facedown (out of play). When this character leaves play, remove each facedown card underneath it from the game.
|30||Commander of the Legions||Dynasty||Character||Bushi. Commander.||Each other character you control gets +1 .|
During the fate phase, if you have at least 5 more honor than an opponent, fate cannot be removed from characters you control with printed cost 3 or lower.
|36||Darkness Rising||Conflict||Event||Mahō. Spell. Water.||Water role only.|
This card's fate cost can only be paid for with fate on characters you control.
Action: During a conflict, dishonor a (friendly) participating character – bow each participating character with lower skill than that of the dishonored character.
|34||Nimble Noyan||Dynasty||Character||Bushi. Cavalry. Commander.||Keeper role only.|
Dire – While this character is participating in a conflict, bowed participating characters contribute their skill toward the resolution of the conflict. (This character is dire when it has no fate on it.)
|43||Shadow Steed||Conflict||Attachment||Creature. Mahō. Spell. Water.||This card's fate cost can only be paid for with fate on characters you control.|
Attached character gains the Cavalry trait.
Action: If attached character has no fate on it, lose 1 honor – ready attached character.
|33||Shoju's Diviner||Dynasty||Character||Shugenja. Air. Imperial.||Dire – This character gains: "Action: Look at the top 8 cards of your conflict deck. Then, discard any number of those cards and put the rest back on top in any order". (This character is dire when it has no fate on it.)|
|38||Shoshi ni Kie||Conflict||Event||Heresy.||Water role only.|
Action: Reveal a (friendly) facedown province. Choose an ordinary character – ready that character.