The Inheritance Cycle is the third cycle published for the L5R LCG. [1]
Promotional cards with full extended art were released with the Inheritance Cycle icon .
Cards[ | ]
ID | Name | Clan | Deck | Type | Traits | Text Box |
---|---|---|---|---|---|---|
103 | Withstand the Darkness | Conflict | Event | — | Reaction: After an opponent plays an event that chooses a character you control as a target – place 1 fate on that character (Max 1 per phase.) | |
93 | Strategic Weakpoint | Dynasty | Holding | Trap. | Interrupt: When this holding's province is broken, your opponent chooses an attacking character – discard that character. | |
89 | Shiro Kitsuki | — | Stronghold | Castle. | Reaction: After a conflict is declared, name a card – after each time your opponent plays that card during this conflict, choose an unclaimed ring and claim it as a ring, gaining all fate from it. (Unlimited.) | |
110 | Outflank | Conflict | Event | Tactic. | Reaction: After an opponent's province is revealed during a conflict, choose a non-unique character – that character cannot be declared as a defender in this conflict. (Max 1 per conflict.) | |
92 | Frontline Engineer | Dynasty | Character | Bushi. Engineer. | This character gets +1 glory for each holding in play. Action: During a conflict in which this character is defending – search the top 5 cards of your dynasty deck for a holding and put it into play in the attacked province, discarding each other card in that province. Shuffle. | |
105 | Deduction | Conflict | Event | — | Action: During a conflict, return a ring from your claimed ring pool to the unclaimed ring pool. Choose a participating character with printed cost 3 or lower – bow that character. | |
108 | By Any Means | Conflict | Event | Tactic. | Action: During a conflict, if your honor bid is higher than your opponent's, choose a participating Bushi character you control and a participating character your opponent controls – until the end of the conflict, set your character's base skill to the current skill of your opponent's character. | |
96 | Army of the Rising Wave | Dynasty | Character | Bushi. Army. | No attachment except Weapon. Reaction: After this character enters play – place 1 fate on each unclaimed ring. | |
91 | Smuggler's Cove | — | Province | — | Seeker role only. During a conflict at this province, choose a character you control and select one – either move that character to the conflict or move it home. | |
90 | Henshin Mysteries | — | Province | — | Interrupt: During a conflict at this province, if a player would claim the contest ring – return it to the unclaimed ring pool instead. | |
94 | Court Musician | Dynasty | Character | Courtier. | Action: During a conflict in which this character is participating – during each player's next action opportunity in this conflict, decrease the cost to play cards by 1. | |
95 | Daidoji Kageyu | Dynasty | Character | Courtier. Shinobi. | Disguised Courtier. Action: During a conflict in which this character is participating – draw 1 card for each card you opponent has played in this conflict. | |
97 | Quarrelsome Youth | Dynasty | Character | Bushi. | Reaction: After this character loses a conflict as an attacker, if you have fewer cards in your hand than your opponent – your opponent discards 1 random card from his or her hand. | |
98 | Unified Company | Dynasty | Character | Bushi. Army. | No attachments except Weapon. Reaction: After this character wins a conflict, if you have fewer cards in you hand than your opponent – put a non-unique Bushi character with printed cost 2 or less into play from your dynasty discard pile. | |
99 | Asako Takahiro | Dynasty | Character | Courtier. | Pride. During a conflict in which this character is participating, it gains +2 for each other participating dishonored character and +2 for each other participating honored character. | |
100 | Palace Guard | Dynasty | Character | Bushi. Imperial. | This character cannot be declared as an attacker against a less honorable player than you. | |
102 | Keeper of Secret Names | Dynasty | Character | Shugenja. Water. | Action: During a conflict, choose an unbroken province – resolve that province's action ability as if the conflict were at that province. | |
104 | Shukujo | Conflict | Attachment | Weapon. | Attach to a unique character you control. Ancestral. Restricted. If attached character has the Champion trait, it gains "Action: during a conflict in which this character is participating – switch the conflict type." | |
106 | Fan of Command | Conflict | Attachment | Item. | Action: During a conflict in which attached character is participating, choose a participating Bushi character – ready that character. | |
107 | Erudite Prestige | Conflict | Attachment | Condition. | Attach to a Courtier character. Reaction: After you play a card during a conflict – attached character gets +1 until the end of the conflict. (Unlimited.) | |
109 | Current of the Beryt | Conflict | Attachment | Spell. Water. Meishōdō. | Attach to a Shugenja character. Action: During a conflict – take two actions. | |
101 | Petal Village Estate | Dynasty | Holding | Imperial. | Each Imperial character you control gets +1 and +1. | |
30 | Yogo Preserver | Dynasty | Character | Shugenja. Air. | Each dishonored character you control gains sincerity. | |
43 | Softskin | Conflict | Attachment | Poison. | Attached character cannot ready unless its controller discards the top 3 cards of his or her conflict deck. | |
40 | Isawa Tadaka | Conflict | Character | Shugenja. Earth. Elemental Master. | and clan only. Disguised Shugenja. Action: During a conflict, remove one or more characters in your dynasty discard pile from the game – look at that many random cards from your opponent's hand. Choose and discard one of those cards. | |
25 | Festival of the Departed | — | Province | Festival. | Keeper role only. During conflicts at this province, characters cannot have their skills increased by the effects of event cards. | |
41 | Earth Becomes Sky | Conflict | Event | Spell. Earth. | Earth role only. Reaction: After a character an opponent controls is readied – bow that character. | |
36 | Duel to the Death | Conflict | Event | — | Action: During a conflict, initiate a duel – your opponent may dishonor his or her character to refuse the duel. Otherwise, resolve the duel. Discard the duel's loser. | |
34 | Arbiter of Authority | Conflict | Character | Courtier. Duelist. | Action: During a conflict, initiate a duel – your opponent may dishonor his or her character to refuse the duel. Otherwise, resolve the duel. Bow and move home the duel's loser. | |
23 | Dishonorable Assault | — | Province | Battlefield. | Action: During a conflict at this province, discard one of more cards from your hand. Choose an equal number of attacking characters – dishonor each of those characters. | |
24 | Untamed Steppe | — | Province | Battlefield. | Action: During a conflict at this province, choose another unbroken province – turn that province facedown. | |
26 | Hiruma Yoshino | Dynasty | Character | Bushi. Daimyō. Scout. | Disguised Bushi. Action: During a conflict in which this character is participating, choose a character card in the attacked province – that character contributes its printed skill towards your side during the resolution of this conflict. | |
28 | Akodo Kaede | Dynasty | Character | Shugenja. Void. | Immune to opponents' ring effects. Interrupt: When another character would leave play – remove 1 fate from this character instead. | |
32 | Utaku Rumaru | Dynasty | Character | Bushi. Cavalry. Battle Maiden. Daimyō. | Each honored character you control gets +1 glory. Each dishonored character you control gets -1 glory. Reaction: After this character wins a conflict, discard a card from your hand. Choose another participating character – honor that character. | |
35 | A New Name | Conflict | Attachment | — | Void role only. Attached character gains the Bushi and Courtier traits. | |
39 | Forebearer's Echoes | Conflict | Event | Spell. Air. | Air role only. Action: During a conflict, choose a character in your dynasty discard pile – put that character into play in the conflict. If that character is still in play at the end of the conflict, put it on the bottom of your dynasty deck. | |
42 | Alluring Patron | Conflict | Character | Courtier. | Fire role only. Action: During a conflict in which this character is participating, choose a character your opponent controls in his or her home. Your opponent selects one – either move that character to the conflict, or dishonor it. | |
44 | Unfulfilled Duty | Conflict | Event | — | Earth role only. Action: Choose any number of characters with no fate that have a total printed cost of 6 or lower – ready each of those characters. | |
38 | Two-Heavens Technique | Conflict | Attachment | Technique. | Attach to a Bushi character. While there are exactly 2 Weapon attachments on attached character, attached character gains covert. | |
33 | Fury of the Damned | Conflict | Event | — | Fire role only. Action: During a conflict, choose any number of participating Bushi characters you control – double the base skill of each of those characters until the end of the conflict. At the end of the conflict, sacrifice each of those characters. | |
31 | Benevolent Ambassador | Dynasty | Character | Courtier. | Courtesy. (When this character leaves play, gain 1 fate.) Reaction: After this character wins a conflict – you and your opponent each gain 1 honor. | |
29 | Valiant Oathkeeper | Dynasty | Character | Bushi. | — | |
27 | Kitsuki Yuikimi | Dynasty | Character | Bushi. Champion. | Reaction: After you gain a fate from a ring during a conflict in which this character is participating – this character cannot be chosen as the target of your opponent's triggered abilities until the end of the conflict. | |
37 | Niten Pupil | Conflict | Character | Bushi. Duelist. | Water role only. Reaction: After honor dials are revealed for a duel, if this character is involved in the duel – double this character's base and skills until the end of the phase. | |
1 | Toshi Ranbo | — | Province | Imperial. | This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province. Characters played from this province enter play with 1 additional fate on them. | |
8 | Magistrate of Reason | Dynasty | Character | Courtier. Magistrate. | As an additional cost for your opponent to trigger a character ability during a conflict in which this character is attacking, that opponent must spend 1 fate to an unclaimed ring. | |
5 | Fifth Tower Watch | Dynasty | Character | Bushi. Army. | No attachments except Weapon. Interrupt: When you sacrifice a character, choose an opponent. That opponent must choose a character he or she controls with lower skill than the sacrificed character – bow that character. | |
10 | Shiba Sophist | Dynasty | Character | Bushi. Scholar. | Action: During a conflict in which this character is participating – search the top 5 cards of your conflict deck for a card that shares a Trait with an element of the contested ring, reveal it, and add it to your hand. Shuffle. | |
19 | Purity of Spirit | Conflict | Event | — | Action: During a conflict, choose a participating Bushi character – honor that character. At the end of the conflict, discard any status tokens on it. | |
22 | A Perfect Cut | Conflict | Event | — | Action: During a conflict, choose a participating Bushi character – that character gets +2 until the end of the conflict. If it wins the conflict, honor it. | |
9 | Akodo Zentarō | Dynasty | Character | Bushi. Commander. | Disguised Bushi. Action: During a conflict in which this character is attacking, choose a non-unique holding in the attacked province – gain control of that holding and move it to one of your unbroken non-stronghold provinces, if able, discarding each other card in that province. Otherwise, discard it. | |
13 | Hantei Sotorii | Dynasty | Character | Bushi. Imperial. Crown Prince. | Pride. Action: During a conflict in which this character is participating, choose a participating character — that character gets +3 glory until the end of the conflict. | |
12 | Shinjo Kyōra | Dynasty | Character | Bushi. Cavalry. | Disguised Cavalry. Action: During a conflict in which this character is participating – switch the contested ring with a ring in the unclaimed ring pool. (The attacking player gains all fate on that ring. Retain the ring's conflict type.) | |
7 | Esteemed Tea House | Dynasty | Holding | Tea House. | Action: During a conflict in which you control a participating Courtier, choose an attachment on a participating character – return that attachment to its owner's hand. That player cannot play copies of that card until the end of the phase. | |
6 | Sententious Poet | Dynasty | Character | Courtier. | Reaction: After your opponent spends fate to play a card during a conflict in which this character is participating – gain 1 fate. | |
2 | Scene of the Crime | — | Province | — | Reaction: After this province is revealed – look at your opponent's hand. | |
11 | Shameless Gossip | Dynasty | Character | Courtier. | Action: During a conflict in which this character is participating, choose two characters controlled by the same player – move one status token from one of those characters to the other. | |
4 | Hiruma Signaller | Dynasty | Character | Bushi. Scout. | Action: During a conflict in which this character is defending, sacrifice this character and choose a character you control – ready that character and move it to the conflict. | |
21 | Adorned Barcha | Conflict | Attachment | Gaijin. Weapon. | Attach to a unique character you control. Limited. Restricted. Action: During a conflict in which attached character is not participating, choose a participating character – bow that character and move attached character to the conflict. | |
17 | Blade of 10,000 Battles | Conflict | Attachment | Weapon. | Attach to a unique character you control. Limited. Restricted. Reaction: After attached character wins a conflict, if you are more honorable than your opponent, choose a card in your conflict discard pile – add that card to your hand. | |
16 | Greater Understanding | Conflict | Attachment | — | Attach to a ring. Reaction: After fate is placed on attached ring – resolve that ring's effects as if you were the attacking player. | |
3 | Gateway to Meido | — | Province | — | Cannot be a stronghold province. During a conflict at this province, you may play characters from your dynasty discard pile into the conflict as if they were in your hand. | |
18 | Command Respect | Conflict | Event | — | Action: During a conflict, if you have fewer cards in your hand than your opponent – as an additional cost for your opponent to play an event during this conflict, that opponent must give you 1 honor. (Max 1 per conflict.) | |
20 | False Loyalties | Conflict | Event | — | Reaction: After an opponent wins a conflict, if he or she is more honorable than you, choose a participating character that opponent controls and a character in that opponent's home – switch those character's locations. | |
15 | Moment of Perfect Beauty | Conflict | Event | Philosophy. | Action: During a conflict, if you control more honored participating characters than your opponent – after your opponent's next action opportunity, resolve the conflict as if both players passed consecutively. | |
14 | Give No Ground | Conflict | Event | Philosophy. | Action: During a conflict, choose a defending character you control – until the end of the conflict, that character gets +2 and cannot have its skills reduced. (This includes by attachments, lasting effects, and status tokens.) | |
65 | Shosuro Miyako | Conflict | Character | Bushi. Shinobi. | Disguised non- character. This character can only be played by the disguised keyword. Reaction: After you play this character, choose a non-unique character an opponent controls – dishonor that character. | |
59 | Wayfarer's Camp | Dynasty | Holding | Battlefield. | Action: During the dynasty phase – play two characters from your provinces. Then, turn a card in your provinces faceup. | |
66 | Ujik Tactics | Conflict | Event | Gaijin. Tactic. | Action: During a conflict – each non-unique character you control gets +1 until the end of the conflict. | |
54 | Steward of the Rich Frog | Dynasty | Character | Courtier. | While you have fewer cards in your hand than an opponent, characters you control cannot receive dishonored status tokens. | |
58 | Shinjo Gunsō | Dynasty | Character | Bushi. Cavalry. | Reaction: After you play this character from your provinces – look at the top 5 cards of your dynasty deck. You may put a character with cost 2 or lower from among those cards into play. Discard the rest. | |
63 | Sharpen the Mind | Conflict | Attachment | Technique. | Action: During a conflict, discard a card from your hand – attached character gets +3 and +3 until the end of the conflict. | |
53 | Matsu Swiftspear | Dynasty | Character | Bushi. | While you have fewer cards in your hand than an opponent, this character gets +2. | |
47 | Into the Forbidden City | — | Province | Imperial. | Keeper role only. Action: During a conflict at this province, choose an attachment on an attacking character – discard that attachment. | |
57 | Shosuro Ibuki | Dynasty | Character | Bushi. Yōjimbō. | Disguised Courtier. Reaction: After this character wins a conflict – remove 1 fate from each other participating character. | |
50 | Doji Kuwanan | Dynasty | Character | Bushi. Champion. | If you control Doji Hotaru, discard her. Action: During a conflict in which this character is participating, choose a participating character with lower skill than this character – bow that character. | |
49 | Doji Hotaru (JfS) | Dynasty | Character | Bushi. Courtier. Champion. | If you control Doji Kuwanan, discard him. Reaction: After an opponent plays a card during a conflict in which this character is participating – gain 1 honor. (Unlimited.) | |
46 | Effective Deception | — | Province | — | Interrupt: When the effects of a triggered ability would initiate during a conflict at this province – cancel those effects. | |
45 | Conflict Between Kin | — | Province | — | During conflicts at this province, each participating character your opponent controls cannot be chosen as the target of an event and cannot have an attachment played on it if that card shares a clan affiliation with the character. | |
62 | Justicar's Approach | Conflict | Attachment | Technique. | Attach to a Courtier character. Attached character gains "Action: During a conflict, initiate a duel – resolve the duel. Dishonor the duel's loser. If that character is already dishonored, bow it. If it is already bowed and dishonored, discard it." | |
48 | Hida Sugi | Dynasty | Character | Bushi. | Reaction: After this character wins a conflict, choose a card in a dynasty discard pile – put that card on the bottom of its owner's dynasty deck. | |
51 | Trusted Advisor | Dynasty | Character | Courtier. | Reaction: After you gain fate from a ring during a conflict in which this character is participating – draw 1 card. | |
52 | Court of Justice | Dynasty | Holding | — | Reaction: After you win a conflict – look at 3 random cards in your opponent's hand. | |
55 | Acolyte of Koyane | Dynasty | Character | Shugenja. Air. | Action: During a conflict, choose a participating character and select one – that character either gains or loses pride until the end of the conflict. | |
56 | Isawa Heiko | Dynasty | Character | Shugenja. Water. | Reaction: After you play a Water card during a conflict, choose a participating character – swap the base and stats of that character. | |
60 | Warden of the Damned | Conflict | Character | Monk. | Forced Interrupt: When the conflict phase ends – each player must sacrifice a dishonored character, if able. | |
61 | Callous Ashigaru | Conflict | Attachment | Follower. | Attach to a unique character. Restricted. Reaction: After you break a province during a conflict in which attached character is attacking – discard each card from each of your opponent's provinces. | |
64 | Stride the Waves | Conflict | Attachment | Spell. Water. | Attach to a character you control. Action: During a conflict, if you have the ring claimed – move attached character to the conflict or home from the conflict (limit twice per round.) | |
119 | Inferno Guard Invoker | Dynasty | Character | Shugenja. Fire. | Action: During a conflict, choose a participating character you control – honor that character. If a province is broken during this conflict, sacrifice this character at the end of the conflict. | |
129 | Castigated | Conflict | Attachment | Condition. Imperial. | Play only during a conflict, only on a participating character, and only if you control an Imperial character. If attached character's } skill is 0, discard it. (Do not discard if its skill is a dash.) | |
121 | Bayushi Shoju (SD) | Dynasty | Character | Courtier. Champion. Imperial. | Your opponent cannot have the Imperial Favor. Forced Reaction: After the conflict phase begins – each player draws 2 cards and loses 1 honor. | |
118 | Student of Esoterica | Dynasty | Character | Shugenja. Earth. Scholar. | You may spend fate from this character to pay for Spell cards. | |
112 | Yasuki Hatsu | Dynasty | Character | Courtier. | Action: During a conflict in which this character is participating, if you are less honorable than your opponent – search the top 5 cards of your conflict deck for an attachment, reveal it, and add it to your hand. Shuffle. | |
111 | Gallant Quartermaster | Dynasty | Character | Courtier. | Interrupt: When this character is sacrificed – gain 2 fate. | |
120 | Chrysanthemum Steward | Dynasty | Character | Courtier. Imperial. | Action: During a conflict in which this character is participating, choose a card in your opponent's conflict discard pile – put that card on top of its owner's conflict deck. | |
124 | Root Out Heresy | Conflict | Event | — | Action: During a conflict – discard a random card from your opponent's hand. Until the end of the conflict, reduce the strength of the attacked province by X, where X is the cost discarded card. | |
114 | Hitsu-do Disciple | Dynasty | Character | Monk. Tattooed. | Action: During a conflict in which this character is participating, if you have played 3 or more cards during this conflict, choose another participating character – dishonor that character. | |
113 | Daidoji Harrier | Dynasty | Character | Bushi. Shinobi. | Reaction: After this character wins a conflict, your opponent chooses 2 cards in his or her hand – reveal those cards. You choose and discard one of them. | |
115 | Togashi Ichi | Dynasty | Character | Monk. Tattooed. | Disguised Monk. Action: During a conflict in which this character is attacking, if 10 or more cards have been played during this conflict and if the attacked province is not a stronghold province – break that province. | |
116 | Hero of Three Trees | Dynasty | Character | Bushi. | Action: During a conflict in which this character is participating, if you have fewer cards in your hand than your opponent, select one – either gain 1 honor, or the attacked province gets -1 strength until the end of the conflict (to a minimum of 0.) | |
117 | Persuasive Counselor | Dynasty | Character | Courtier. | Action: During a conflict in which this character is participating – each event you play during this conflict cannot have its effects canceled. | |
122 | Golden Plains Raider | Dynasty | Character | Bushi. | Action: After this character wins a conflict as an attacker, choose a faceup card in a province controlled by your opponent – discard that card. | |
123 | Moto Outrider | Dynasty | Character | Bushi. Cavalry. | Action: During a conflict in which this character is participating – ready this character. | |
125 | Kakita's Final Stance | Conflict | Event | Technique. | Action: During a conflict, choose a participating character – until the end of the conflict, that character cannot be bowed by opponent's card effects. If it is involved in a duel during this conflict, it does not bow as a result of this conflict's resolution. | |
126 | Mantra of Air | Conflict | Event | Kihō. Air. | Reaction: After an opponent declares an conflict, choose a Monk character or a character with a Monk attachment – honor that character and draw 1 card. | |
127 | In Service to My Lord | Conflict | Event | Tactic. | This card can be played from your discard pile. Action: Bow a (friendly) non-unique character and choose a unique character – ready the chosen character. Put this card on the bottom of its owner's conflict deck. | |
128 | Cloak of Night | Conflict | Event | Spell. Air. | Play only if you control a Shugenja character. Action: During a conflict, choose a participating character – until the end of the conflict, that character gets +3 glory and cannot be chosen as the target of opponent's card abilities. | |
130 | Know the Terrain | Conflict | Event | — | Interrupt: When an attack is declared against a non-stronghold facedown province you control, before revealing that province – switch it with another facedown non-stronghold province you control. | |
80 | Hantei Daisetsu | Dynasty | Character | Courtier. Imperial. Crown Prince. | Sincerity Action: During a conflict in which this character is participating, choose a participating character – until the end of the conflict, treat that character as if its printed text box were blank (except for Traits). | |
68 | Emperor's Summons | — | Province | — | Seeker role only. Reaction: After this province is revealed – search your dynasty deck for a character card and put it faceup into a non-stronghold province you control, discarding each other card in the province. Shuffle. | |
77 | Emissary of Lies | Dynasty | Character | Courtier. | Action: During a conflict in which this character is participating, choose a participating character controlled by your opponent – your opponent guesses the name of a card. You may reveal your hand. If you do, and the named card is not in your hand, move the chosen character home. | |
88 | Overhear | Conflict | Event | — | Action: During a conflict – your opponent reveals a random card from his or her hand and puts it on top of his or her conflict deck. If you control a participating Courtier character, you may give your opponent 1 honor to resolve this ability twice. | |
83 | Rising Stars Kata | Conflict | Event | Technique. | Action: During a conflict, choose a participating unique character – that character gets +3 until the end of the conflict (+5 instead if that character has won a duel this conflict). (Max 1 per conflict.) | |
72 | Togashi Yoshi | Dynasty | Character | Monk. Tattooed. | Reaction: After this character wins a conflict – gain 1 fate from an unclaimed ring. | |
73 | Truthseeker | Dynasty | Character | Courtier. | Reaction: After this character enters play, choose a deck – look at the top 3 cards of that deck and put them back in any order. | |
86 | Unspoken Etiquette | Conflict | Event | — | Action: During a conflict – dishonor each participating non-Courtier character. | |
69 | Student of Anatomies | Dynasty | Character | Shugenja. Earth. | Action: Sacrifice a (friendly) character. Choose a character – until the end of the phase, treat that character as if its printed text box were blank (except for Traits). | |
67 | Fortified Assembly | — | Province | — | Cannot be a stronghold province. This province gets +2 strength for each honor token on it. Reaction: After an attack is declared against this province – place 1 honor token on it. | |
74 | Ikoma Kiyono | Dynasty | Character | Courtier. Storyteller. | Interrupt: When a glory count would begin, if you are more honorable than your opponent – ready this character. | |
75 | Righteous Delegate | Dynasty | Character | Courtier. | Action: While this character is participating in a conflict – each participating Bushi character gets -1 and -1 and each participating non-Bushi character gets +1 and +1 until the end of the conflict. | |
76 | Starry Heaven Sanctuary | Dynasty | Holding | Temple. Void. | Limit 1 per deck. Reaction: After fate is removed from characters in the fate phase. If 4 or more fate was removed – gain 2 fate. | |
78 | Licensed Quarter | Dynasty | Holding | City. | Reaction: After you win a conflict – your opponent discards the top card of his or her conflict deck. (Unlimited.) | |
79 | Ide Ryōma | Dynasty | Character | Courtier. Cavalry. | Action: During a conflict in which this character is participating, choose a character and a non- character controlled by the same player – bow one of the characters. If you do, ready the other. | |
81 | Sharpened Tsuruhashi | Conflict | Attachment | Weapon. | Interrupt: When attached character is sacrificed – return this card to your hand. | |
82 | Issue a Challenge | Conflict | Event | — | Reaction: After a Bushi character you control attacks alone – your opponent cannot declare more than 1 character as a defender in this conflict. | |
84 | Regal Bearing | Conflict | Event | — | Action: During a conflict in which you control a participating Courtier character – set the bid on your honor dial to 1. Then, draw cards equal to the difference between your honor bid and that of your opponent. (Max 1 per conflict.) | |
85 | Invoke the Divine | Conflict | Event | — | Action: Play up to 3 Spell cards with printed total cost 5 or less from your hand without paying their costs (This includes costs other than fate costs.) | |
87 | Natural Negotiator | Conflict | Attachment | Technique. | Attach to a Courtier character you control. Action: During a conflict, give your opponent 1 honor – switch attached character's base and skills until the end of the conflict. | |
70 | Graceful Guardian | Dynasty | Character | Bushi. | Action: During a conflict in which this character is participating – during each player's next action opportunity in this conflict, increase the cost to play cards by 1. | |
71 | Iron Crane Legion | Dynasty | Character | Bushi. Army. | No attachments except Weapon. During conflicts in which you are the attacking or defending player, X is equal to the number of cards in your opponent's hand. (Otherwise, X is zero.) |
References[ | ]
|