|This article is about the Dynasty Pack. For the card and lore, see Into the Forbidden City (card).|
|Into the Forbidden City|
|Release Date||2017-11-23 |
|Previous||For Honor and Glory|
|Next||The Chrysanthemum Throne|
|58||Chasing the Sun||Conflict||Event||—||Seeker role only.|
Action: During a conflict in which you are the attacking player – move the contested ring to another eligible province and reveal it, if able. That province is now the attacked province.
|48||Child of the Plains||Dynasty||Character||Cavalry. Scout.||Reaction: After a province this character is attacking is revealed – the attacker has the first action opportunity this conflict.|
|59||Tattered Missive||Conflict||Attachment||Item.||Attach to a Courtier character you control.|
Action: Bow attached character – search the top 5 cards of your conflict deck for a card, reveal it, and add it to your hand. Shuffle.
|54||Test of Courage||Conflict||Event||—||Action: During a conflict, if your honor bid is lower than your opponent's, choose a character you control – move that character to the conflict. Then, honor it.|
|53||Ageless Crone||Conflict||Character||Courtier.||During a conflict in which this character is participating, increase the cost for each player to play each event by 1.|
|52||Mantra of Water||Conflict||Event||Kihō. Water.||Reaction: After your opponent declares a conflict, choose a Monk character or a character with a Monk attachment – ready that character and draw 1 card.|
|51||Seal of the Crab||Conflict||Attachment||Item. Seal.||Attached character gains the clan symbol and the Berserker trait.|
|50||Hiruma Skirmisher||Conflict||Character||Bushi. Scout.||Reaction: After you play this character – it gains covert until the end of the phase.|
|49||War Dog Master||Dynasty||Character||Bushi.||Reaction: After this character is declared as an attacker, discard the top card of your dynasty deck – this character gets +X until the end of the conflict. X is the printed cost of the discarded card.|
|57||Misinformation||Conflict||Event||—||Action: During a conflict, if your honor bid is at least 2 higher than your opponent's – each participating character your opponent controls gets -1 and -1 until the end of the conflict.|
|41||Feast or Famine||—||Province||—||Fire role only.|
Interrupt: When this province is broken, choose an opponent's character – move 1 fate from that character to a character you control.
|56||Bayushi Kachiko||Conflict||Character||Courtier. Imperial.||Action: While this character is participating in a conflict, choose a participating character with lower skill than this character – move the chosen character home. Then, you may bow it.|
|46||Prodigy of the Waves||Dynasty||Character||Shugenja. Water.||Action: While the ring is claimed – ready this character.|
|45||Enigmatic Magistrate||Dynasty||Character||Bushi. Imperial. Magistrate.||While this character is attacking, only characters that have an odd printed cost count their skill toward the resolution of this conflict.|
|47||Back-Alley Hideaway||Dynasty||Holding||City.||Interrupt: When a character you control leaves play – attach that character to this holding facedown instead of placing it in its owner's discard pile.|
Action: Play an attached facedown character from this holding as if it were in this province. Then, sacrifice this holding.
|55||Benten's Touch||Conflict||Event||Spell. Air.||Action: During a conflict, bow a (friendly) Shugenja character. Choose a participating character you control – honor that character.|
|44||Chisei District||Dynasty||Holding||Imperial.||Limit 1 per deck.|
conflicts cannot be declared against this holding's province.
|43||Kakita Yoshi||Dynasty||Character||Courtier. Daimyō. Imperial.||Action: While this character is participating in a conflict, discard the Imperial Favor – draw 3 cards. Reduce the cost of each event you play during this conflict by 2.|
|42||Public Forum||—||Province||—||Cannot be a stronghold province.|
Interrupt: When this province would be broken, if there are no honor tokens on it – place 1 honor token on it instead.
|60||Censure||Conflict||Event||Imperial.||Play only if you have the Imperial Favor.|
Interrupt: When the effects of an event would initiate – cancel those effects.