|Peace at Any Cost|
|Release Date||2021-05-21 |
|Previous||Coils of Power|
|Next||Under Fu Leng's Shadow|
|127||A War on Two Fronts||Conflict||Event||—||Limited.|
Reaction: After you declare a conflict, if you are more honorable than your opponent, choose an eligible province not currently being attacked – reveal it, if able. The conflict is also at that province.
|115||Furtive Sympathizer||Dynasty||Character||Monk. Heretic.||Keeper role only.|
Action: During a conflict in which this character is participating, if this character is ordinary – switch each participating character's base skill with its base skill until the end of the conflict.
|111||Lord's Ascendancy||—||Province||—||Action: During a conflict at this province, choose a participating character – that character's controller moves 1 fate from their fate pool to the chosen character.|
|110||Golden Plains||—||Province||—||While your stronghold is Golden Plains Outpost, each character you control gains the Cavalry trait.|
Reaction: After an attack is declared against this province, choose another eligible province you control – move the conflict to that province.
|120||Underhanded Samurai||Dynasty||Character||Bushi.||Covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.)|
|119||Relentless Inquisitor||Dynasty||Character||Courtier.||Seeker role only.|
Action: During a conflict in which this character is participating, choose a participating character your opponent controls. They must select one – either remove 1 fate from that character or bow it.
|121||Moto Conqueror||Dynasty||Character||Bushi. Cavalry.||—|
|112||Midnight Builder||Dynasty||Character||Bushi. Engineer.||Dire – You may trigger the ability on each holding you control an additional time each round (or specified period). (This character is dire when it has no fate on it.)|
Each holding you control gets +2 bonus strength.
|118||Inquisitorial Initiate||Dynasty||Character||Courtier.||Reaction: After this character wins a conflict – your opponent reveals X cards in their hand, where X is the number of characters they control with no fate on them. Choose and discard 1 of the revealed cards.|
|117||Ikoma Ujiaki (PaAC)||Dynasty||Character||Bushi. Courtier.||Reaction: During a conflict in which this character is participating, lose 2 honor – switch the conflict type (the conflict retains its element).|
|114||Daidoji Iron Warrior||Dynasty||Character||Bushi.||Reaction: After this character wins a conflict – each player discards cards from their hand until they have 4 or fewer cards in hand.|
|122||At Any Cost||Conflict||Event||Philosophy.||Limited.|
Action: Lose 3 honor. Choose a character – place 2 fate on that character.
|124||Setting the Standard||Conflict||Attachment||Technique.||Air role only.|
Attached character gains: "Reaction: After this character wins a conflict – draw 2 cards, then discard 1 card from your hand."
|123||Dutiful Assistant||Conflict||Attachment||Follower.||Ancestral. (When attached card leaves play, return this card to your hand.)|
While attached character is honored, it gets +2 glory.
|125||Belief in the Little Teacher||Conflict||Attachment||Condition. Heresy.||Ancestral|
Attached character gains: "Action: Discard a status token from this character."
|113||Doom Thrower||Dynasty||Holding||Siege Weapon.||During a conflict, sacrifice a character – the attacked province gets -2 strength until the end of the conflict (-5 strength instead if the sacrificed character had 1 or more fate on it).|
|116||Adorned Temple||Dynasty||Holding||Temple.||Reaction: After 1 or more fate is placed on a character you control by a card effect – draw 1 card (draw 2 cards instead if that character is ordinary).|
|126||Ujiaki's Offer||Conflict||Event||Tactic.||Action: During a conflict, choose a participating character with printed cost equal to or lower than that of another participating character you control – place 1 fate on the chosen character. If you do, bow it, move it home, and dishonor it.|
|129||Subterfuge||Conflict||Event||—||Interrupt: When an opponent would draw 1 or more cards outside the draw phase, if you are less honorable than that opponent – discard up to 3 of those cards instead.|
|130||Ride On||Conflict||Event||Tactic.||Action: During a conflict, choose a Cavalry character you control. Select one – either move that character to the conflict or move it home.|
|128||Cleanse the Empire||Conflict||Event||—||After you win a conflict as the attacking player – remove 1 fate from each character your opponent controls. Then, choose a character with no fate on it controlled by that opponent and bow it.|
|109||Shiro Gisu||—||Stronghold||Castle.||Action: Bow this stronghold – look at the top X cards of you conflict deck, where X is the number of characters an opponent controls with no fate on them. Add 1 of those cards to your hand and put the rest on the bottom of your conflict deck in a random order.|