Legend of the Five Rings Wiki
Peace at Any Cost
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Product Code L5C41
Release Date 2021-05-21 [1]
Previous Coils of Power
Next Under Fu Leng's Shadow
Cycle Temptations Cycle

Peace at Any Cost is the sixth Dynasty Pack of the Temptations Cycle.

The cover art of this set from Surya Prasetya is from the card Ikoma Ujiaki.


ID Name Clan Deck Type Traits Text Box
127 A War on Two Fronts lion Conflict Event Limited.
Reaction: After you declare a military conflict, if you are more honorable than your opponent, choose an eligible province not currently being attacked – reveal it, if able. The conflict is also at that province.
115 Furtive Sympathizer dragon Dynasty Character Monk. Heretic. Keeper role only.
Action: During a conflict in which this character is participating, if this character is ordinary – switch each participating character's base military skill with its base Political skill until the end of the conflict.
111 Lord's Ascendancy neutral Province Action: During a conflict at this province, choose a participating character – that character's controller moves 1 fate from their fate pool to the chosen character.
110 Golden Plains unicorn Province While your stronghold is Golden Plains Outpost, each character you control gains the Cavalry trait.
Reaction: After an attack is declared against this province, choose another eligible province you control – move the conflict to that province.
120 Underhanded Samurai scorpion Dynasty Character Bushi. Covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.)
119 Relentless Inquisitor phoenix Dynasty Character Courtier. Seeker role only.
Action: During a conflict in which this character is participating, choose a participating character your opponent controls. They must select one – either remove 1 fate from that character or bow it.
121 Moto Conqueror unicorn Dynasty Character Bushi. Cavalry.
112 Midnight Builder crab Dynasty Character Bushi. Engineer. Dire – You may trigger the ability on each holding you control an additional time each round (or specified period). (This character is dire when it has no fate on it.)
Each holding you control gets +2 bonus strength.
118 Inquisitorial Initiate phoenix Dynasty Character Courtier. Reaction: After this character wins a conflict – your opponent reveals X cards in their hand, where X is the number of characters they control with no fate on them. Choose and discard 1 of the revealed cards.
117 Ikoma Ujiaki (PaAC) Unique lion Dynasty Character Bushi. Courtier. Reaction: During a conflict in which this character is participating, lose 2 honor – switch the conflict type (the conflict retains its element).
114 Daidoji Iron Warrior crane Dynasty Character Bushi. Reaction: After this character wins a conflict – each player discards cards from their hand until they have 4 or fewer cards in hand.
122 At Any Cost crab Conflict Event Philosophy. Limited.
Action: Lose 3 honor. Choose a character – place 2 fate on that character.
124 Setting the Standard crane Conflict Attachment Technique. Air role only.
Attached character gains: "Reaction: After this character wins a conflict – draw 2 cards, then discard 1 card from your hand."
123 Dutiful Assistant crane Conflict Attachment Follower. Ancestral. (When attached card leaves play, return this card to your hand.)
While attached character is honored, it gets +2 glory.
125 Belief in the Little Teacher dragon Conflict Attachment Condition. Heresy. Ancestral
Attached character gains: "Action: Discard a status token from this character."
113 Doom Thrower crab Dynasty Holding Siege Weapon. During a conflict, sacrifice a character – the attacked province gets -2 strength until the end of the conflict (-5 strength instead if the sacrificed character had 1 or more fate on it).
116 Adorned Temple dragon Dynasty Holding Temple. Reaction: After 1 or more fate is placed on a character you control by a card effect – draw 1 card (draw 2 cards instead if that character is ordinary).
126 Ujiaki's Offer lion Conflict Event Tactic. Action: During a conflict, choose a participating character with printed cost equal to or lower than that of another participating character you control – place 1 fate on the chosen character. If you do, bow it, move it home, and dishonor it.
129 Subterfuge scorpion Conflict Event Interrupt: When an opponent would draw 1 or more cards outside the draw phase, if you are less honorable than that opponent – discard up to 3 of those cards instead.
130 Ride On unicorn Conflict Event Tactic. Action: During a conflict, choose a Cavalry character you control. Select one – either move that character to the conflict or move it home.
128 Cleanse the Empire phoenix Conflict Event After you win a conflict as the attacking player – remove 1 fate from each character your opponent controls. Then, choose a character with no fate on it controlled by that opponent and bow it.
109 Shiro Gisu Unique phoenix Stronghold Castle. Action: Bow this stronghold – look at the top X cards of you conflict deck, where X is the number of characters an opponent controls with no fate on them. Add 1 of those cards to your hand and put the rest on the bottom of your conflict deck in a random order.