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Print and Play are those cards designed to be prize cards, but never printed. [1]

Heroes of Legend[ | ]

The nine “Heroes of Legend” cards portray the protagonists of the Scorpion Clan Coup's conclusion, and carry the following special rules:

  • Each Hero of Legend has four abilities available, only two of which can be used.
  • In deckbuilding, a player must check off (or fill in) two of the boxes in a character's text box to indicate which abilities they have selected. Once marked, the selections cannot be changed. A card with more than or fewer than two selections is invalid for play.
  • A Hero of Legend's printed text box contains each ability that has been selected, and does not contain any unselected ability.
  • Multiple copies of the same character in the same deck do not need to all share the same selections. As with any other card, no more than 3 copies of a character can be included in a player's deck by title.
  • Toturi's constant ability restricting the use of Akodo Toturi is active regardless of which abilities are selected for his card.

Cards[ | ]

ID Name Clan Deck Type Traits Text Box
1 Tides of War neutral Conflict Event Reaction: After the conflict phase begins – set each non-stronghold province's base strength to 0 until the end of the phase, including provinces that are revealed this phase.
- Speak to the Heart (PaP) unicorn Conflict Event Skirmish format only.
Action: During a conflict, choose a unicorn character – that character gets +1Political until the end of the conflict for each faceup non-stronghold province your opponent controls. (Max 1 per conflict.)
- Ornate Fan (PaP) neutral Conflict Attachment Item. Restricted.
- In Search of Self (PaP) dragon Conflict Event Skirmish format only.
Action: During a conflict, choose an attacking character with printed cost X or lower, where X is equal to the number of facedown provinces you control – bow that character.
2 Fiery Vengeance neutral Conflict Event Reaction: After a province you control is broken, choose a character – ready and honor that character.
- Cloud the Mind (PaP) neutral Conflict Attachment Spell. Air. Play only if you control a Shugenja character.
Treat attached character as if its printed text box were blank (except for Traits).
D09 Toturi Unique neutral Dynasty Character Bushi. Rōnin. Your deck cannot include Akodo Toturi.
Square Reduce the cost to play this character by 1.
Square Rally.
Square Each character controlled by an opponent loses all keywords and cannot gain keywords.
Square Action: During a conflict this character is in, choose a status token – discard it and drain 1 card.
D08 Katsuo Unique neutral Dynasty Character Peasant. Unexpected Hero. Square Reduce the cost to play this character by 1.
Square Reduce the cost to play each attachment on this character by 1.
Square Action: Spend 1 fate to an unclaimed ring – that ring cannot be used to declare conflicts this phase.
Square Reaction: After fate is placed on this character – it gets +3military and +3Political until the end of the round.
D07 Shinjo Altansarnai (PaP) Unique unicorn Dynasty Character Bushi. Cavalry. Champion. Square Reduce the cost to play this character by 1.
Square Each province controlled by an opponent cannot have its strength increased.
Square Action: Ready this character.
Square Reaction: After you break a province – you may declare an additional military conflict this phase in which only this character can be declared as an attacker.
D06 Bayushi Kachiko (PaP) Unique scorpion Dynasty Character Courtier. Square Reduce the cost to play this character by 1.
Square Each character an opponent controls gets -1Political.
Square Action: Choose another character participating in a Political conflict with this character – dishonor it.
Square Interrupt: When the effect of an event would initiate, dishonor this character – cancel those effects.
D05 Shiba Tsukune (PaP) Unique phoenix Dynasty Character Bushi. Champion. Square Reduce the cost to play this character by 1.
Square During conflicts in which this character is attacking, the contested ring gains each element.
Square During conflicts in which this character is defending, the contested ring loses each element.
Square Reaction: After the conflict phase begins, choose a ring – discard all fate on it and claim it as a Political ring.
D04 Ikoma Tsanuri (PaP) Unique lion Dynasty Character Bushi. Commander. Square Reduce the cost to play this character by 1.
Square Each other character you control gets +1military.
Square Reaction: After an opponent breaks one of your provinces, choose a character – ready it.
Square Reaction: After this character is declared as an attacker or defender – add a random card in your conflict discard pile to your hand.
D03 Mirumoto Hitomi (PaP) Unique dragon Dynasty Character Bushi. Duelist. Square Reduce the cost to play this character by 1.
Square Each attachment on this character gains all abilities printed on it. (It has those abilities twice.)
Square Action: During a conflict, this character initiates a military duel against a character with 1 or fewer fate on it – resolve the duel. Discard the duel's loser.
Square Reaction: After you lose honor – draw 1 card.
D02 Doji Hotaru (PaP) Unique crane Dynasty Character Bushi. Champion. Duelist. Square Reduce the cost to play this character by 1.
Square Action: During a conflict, this character initiates a military duel – resolve the duel. Bow the duel's loser.
Square Reaction: After this character enters play – honor it.
Square Reaction: After this character is declared as an attacker or defender – your opponent discards 1 random card from their hand.
D01 Kuni Yori (PaP) Unique crab Dynasty Character Shugenja. Earth. Daimyō. Shadowlands. Square Reduce the cost to play this character by 1.
Square Covert.
Square Action: During a conflict, lose 1 honor. Choose a participating character – until the end of the conflict, that character gets +3military and +3Political.
Square Action: Sacrifice another (friendly) character – each opponent discards 1 random card from their hand.

References[ | ]

  1. Heroes of Legend (FFG News)
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