Print and Play are those cards designed to be prize cards, but never printed. [1]
Heroes of Legend[ | ]
The nine “Heroes of Legend” cards portray the protagonists of the Scorpion Clan Coup's conclusion, and carry the following special rules:
- Each Hero of Legend has four abilities available, only two of which can be used.
- In deckbuilding, a player must check off (or fill in) two of the boxes in a character's text box to indicate which abilities they have selected. Once marked, the selections cannot be changed. A card with more than or fewer than two selections is invalid for play.
- A Hero of Legend's printed text box contains each ability that has been selected, and does not contain any unselected ability.
- Multiple copies of the same character in the same deck do not need to all share the same selections. As with any other card, no more than 3 copies of a character can be included in a player's deck by title.
- Toturi's constant ability restricting the use of Akodo Toturi is active regardless of which abilities are selected for his card.
Cards[ | ]
ID | Name | Clan | Deck | Type | Traits | Text Box |
---|---|---|---|---|---|---|
1 | Tides of War | Conflict | Event | — | Reaction: After the conflict phase begins – set each non-stronghold province's base strength to 0 until the end of the phase, including provinces that are revealed this phase. | |
- | Speak to the Heart (PaP) | Conflict | Event | — | Skirmish format only. Action: During a conflict, choose a character – that character gets +1 until the end of the conflict for each faceup non-stronghold province your opponent controls. (Max 1 per conflict.) | |
- | Ornate Fan (PaP) | Conflict | Attachment | Item. | Restricted. | |
- | In Search of Self (PaP) | Conflict | Event | — | Skirmish format only. Action: During a conflict, choose an attacking character with printed cost X or lower, where X is equal to the number of facedown provinces you control – bow that character. | |
2 | Fiery Vengeance | Conflict | Event | — | Reaction: After a province you control is broken, choose a character – ready and honor that character. | |
- | Cloud the Mind (PaP) | Conflict | Attachment | Spell. Air. | Play only if you control a Shugenja character. Treat attached character as if its printed text box were blank (except for Traits). | |
D09 | Toturi | Dynasty | Character | Bushi. Rōnin. | Your deck cannot include Akodo Toturi. Reduce the cost to play this character by 1. Rally. Each character controlled by an opponent loses all keywords and cannot gain keywords. Action: During a conflict this character is in, choose a status token – discard it and drain 1 card. | |
D08 | Katsuo | Dynasty | Character | Peasant. Unexpected Hero. | Reduce the cost to play this character by 1. Reduce the cost to play each attachment on this character by 1. Action: Spend 1 fate to an unclaimed ring – that ring cannot be used to declare conflicts this phase. Reaction: After fate is placed on this character – it gets +3 and +3 until the end of the round. | |
D07 | Shinjo Altansarnai (PaP) | Dynasty | Character | Bushi. Cavalry. Champion. | Reduce the cost to play this character by 1. Each province controlled by an opponent cannot have its strength increased. Action: Ready this character. Reaction: After you break a province – you may declare an additional conflict this phase in which only this character can be declared as an attacker. | |
D06 | Bayushi Kachiko (PaP) | Dynasty | Character | Courtier. | Reduce the cost to play this character by 1. Each character an opponent controls gets -1. Action: Choose another character participating in a conflict with this character – dishonor it. Interrupt: When the effect of an event would initiate, dishonor this character – cancel those effects. | |
D05 | Shiba Tsukune (PaP) | Dynasty | Character | Bushi. Champion. | Reduce the cost to play this character by 1. During conflicts in which this character is attacking, the contested ring gains each element. During conflicts in which this character is defending, the contested ring loses each element. Reaction: After the conflict phase begins, choose a ring – discard all fate on it and claim it as a ring. | |
D04 | Ikoma Tsanuri (PaP) | Dynasty | Character | Bushi. Commander. | Reduce the cost to play this character by 1. Each other character you control gets +1. Reaction: After an opponent breaks one of your provinces, choose a character – ready it. Reaction: After this character is declared as an attacker or defender – add a random card in your conflict discard pile to your hand. | |
D03 | Mirumoto Hitomi (PaP) | Dynasty | Character | Bushi. Duelist. | Reduce the cost to play this character by 1. Each attachment on this character gains all abilities printed on it. (It has those abilities twice.) Action: During a conflict, this character initiates a duel against a character with 1 or fewer fate on it – resolve the duel. Discard the duel's loser. Reaction: After you lose honor – draw 1 card. | |
D02 | Doji Hotaru (PaP) | Dynasty | Character | Bushi. Champion. Duelist. | Reduce the cost to play this character by 1. Action: During a conflict, this character initiates a duel – resolve the duel. Bow the duel's loser. Reaction: After this character enters play – honor it. Reaction: After this character is declared as an attacker or defender – your opponent discards 1 random card from their hand. | |
D01 | Kuni Yori (PaP) | Dynasty | Character | Shugenja. Earth. Daimyō. Shadowlands. | Reduce the cost to play this character by 1. Covert. Action: During a conflict, lose 1 honor. Choose a participating character – until the end of the conflict, that character gets +3 and +3. Action: Sacrifice another (friendly) character – each opponent discards 1 random card from their hand. |
References[ | ]
- ↑ Heroes of Legend (FFG News)
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