Province cards are not part of any deck and each is associated with a Ring. They only have a strength value () and don't have any traits (except Before the Throne).
Each player has exactly five provinces; one from each ring. The stronghold is placed in one province of the players choice, while the other four provinces contain each one card from the dynasty deck.
In a conflict the attacked province can be broken, if the attacker has equal or higher skill than the defender's skill plus the province strength.
Broken provinces can no longer be attacked and face-up cards in them are automatically discarded in the Regroup Phase. Abilities on broken provinces can no longer be used.
A province with a fivefold tomoe symbol in place of a single element, counts as a province of all five elements at all times and can be selected during deck construction to fulfill the province slot of any element.
Cards[ | ]
Clan | Name | Ring | Text Box | |
---|---|---|---|---|
Abandoning Honor | 3 | This province gets +2 strength while you have a Fire role. Interrupt: When this province is broken, choose a dishonored character – discard that character. | ||
Along the River of Gold | 4 | Water role only. Action: During a conflict at a province, choose a participating character – switch that character’s base and skill until the end of the conflict. | ||
Ancestral Lands | 5 | This province gets +5 strength during conflicts. | ||
Appealing to the Fortunes | 3 | This province gets +2 strength while you have a Void role. Interrupt: When this province is broken – put a character into play from one of your provinces or from your hand. | ||
Before the Throne | 5 | Cannot be a stronghold province. Interrupt: When this province is broken – take 2 honor from your opponent. | ||
Blood Fields | 4 | Reaction: After a conflict is declared against this province – remove 1 fate from each attacking character. | ||
Blood of Onnotangu | 3 | Seeker role only. During conflicts at this province, each player cannot spend fate from his or her fate pool. | ||
Border Fortress | 4 | Action: During a conflict at this province, choose a facedown province – reveal that province. | ||
Breaking In | 5 | Reaction: After this province is revealed – search the top 8 cards of your dynasty deck for a character and put it into this province faceup. If that character has the Cavalry trait, you may put it faceup into any province you control instead. Shuffle. | ||
Brother's Gift Dōjō | 4 | Action: During a conflict, lose 1 honor and choose a participating character you control – move that character home. (Limit twice per round.) | ||
Brushfires | 4 | Reaction: After this province is revealed, choose an attacking character – remove 2 fate from that character. | ||
By Onnotangu's Light | 4 | During conflicts at this province, each character in play is considered to have no fate on it, and fate tokens cannot be moved or removed from those characters. | ||
City of the Rich Frog | 3 | Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.) After setup, fill this province to 3 cards. When you would refill this province, refill it to 3 cards instead of 1. | ||
Conflict Between Kin | 5 | During conflicts at this province, each participating character your opponent controls cannot be chosen as the target of an event and cannot have an attachment played on it if that card shares a clan affiliation with the character. | ||
Courteous Greeting | 4 | Action: During a conflict at an province, choose an attacking character and a defending character – bow those characters. | ||
Cycle of Vengeance | 4 | Interrupt: When this province is broken, choose a character – place 1 fate on that character and honor it. | ||
Defend the Wall | 4 | Reaction: After you win a conflict at this province – resolve the ring effect of that conflict as if you were the attacking player. | ||
Defiled Cavern | 5 | Reaction: After a conflict is declared against this province – place 2 random characters in your dynasty discard pile on the bottom of your dynasty deck. | ||
Demonstrating Excellence | 3 | This province gets +2 strength while you have an Air role. Interrupt: When this province is broken – gain 1 fate and draw 1 card. | ||
Deserted Shrine | 4 | Reaction: After this province is revealed, choose a deck – discard the top 10 cards of that deck. | ||
Dishonorable Assault | 4 | Action: During a conflict at this province, discard one of more cards from your hand. Choose an equal number of attacking characters – dishonor each of those characters. | ||
Driven By Courage | 4 | Action: During a conflict at an province, choose a participating character – that character gets +2 and +2 until the end of the conflict. | ||
Effective Deception | 4 | Interrupt: When the effects of a triggered ability would initiate during a conflict at this province – cancel those effects. | ||
Elemental Fury | 4 | Reaction: After this province is revealed – switch the contested ring with an unclaimed ring. (The conflict retains its type.) | ||
Emperor's Summons | 5 | Seeker role only. Reaction: After this province is revealed – search your dynasty deck for a character card and put it faceup into a non-stronghold province you control, discarding each other card in the province. Shuffle. | ||
Empty Pockets | 4 | Draft format only Reaction: After this province is revealed – your opponent discards 1 card from their hand, loses 1 fate, and loses 1 honor. | ||
Endless Plains | 2 | Reaction: After an attack is declared here, break this province. Your opponent chooses an attacking character – discard that character. | ||
Enticing Wares | 4 | Draft format only Action: During a conflict at this province, spend 1 fate to an attacking character – bow that character. | ||
Entrenched Position | 5 | This province gets +5 strength during conflicts. | ||
Fallen Chrysanthemum Lake | 3 | Reaction: After a conflict is declared against this province – each opponent discards their hand and draws that many cards. | ||
False Lantern Grove | 5 | Reaction: After a conflict is declared against this province, choose an unclaimed ring – resolve the contested ring's effect and claim it. The chosen ring is now the constested ring. | ||
Feast or Famine | 3 | Fire role only. Interrupt: When this province is broken, choose an opponent's character – move 1 fate from that character to a character you control. | ||
Fertile Fields | 4 | Action: During a conflict at this province – draw 1 card. | ||
Festival of the Departed | 4 | Keeper role only. During conflicts at this province, characters cannot have their skills increased by the effects of event cards. | ||
Fields of the Wind | 4 | Action: During a conflict at this province, choose 2 rings you claimed on different provinces you control – move each of those rings to the other chosen ring's province. | ||
Flooded Waste | 2 | Reaction: After this province is revealed – bow each attacking character. | ||
Foothills Keep | 3 | Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.) As an additional cost to attack another province you control, your opponent must spend 1 fate to an unclaimed ring. | ||
Forgotten Tomb of Fu Leng | 4 | Reaction: After a conflict is declared against this province, choose a character in your dynasty discard pile – put that character into play in the conflict as a defender. Place 1 fate on it | ||
Fortified Assembly | 3 | Cannot be a stronghold province. This province gets +2 strength for each honor token on it. Reaction: After an attack is declared against this province – place 1 honor token on it. | ||
Frostbitten Crossing | 4 | Air role only. Action: During a conflict at this province, choose a participating character – discard each attachment on that character. | ||
Fruitful Crossroads | 4 | Draft format only Interrupt: When this province is broken, select one – either ready your stronghold and place 1 honor token on it, or discard any number of cards from your hand to gain that much fate. | ||
Fuchi Mura | 3 | Reaction: After an attack is declared against this province – place 1 fate on each unclaimed ring. | ||
Fury of the Kami | 5 | Interrupt: When a province you control is broken, choose a ring claimed on that province – resolve that ring's effect as if you were the attacking player. | ||
Garden of Corruption | 6 | Reaction: After a conflict is declared against this province – dishonor each attacking tainted character, then taint each attacking character. | ||
Gateway to Meido | 3 | Cannot be a stronghold province. During a conflict at this province, you may play characters from your dynasty discard pile into the conflict as if they were in your hand. | ||
Golden Plains | 4 | While your stronghold is Golden Plains Outpost, each character you control gains the Cavalry trait. Reaction: After an attack is declared against this province, choose another eligible province you control – move the conflict to that province. | ||
Guardians of the Seikitsu | 5 | Earth role only. Reaction: After this province is revealed – bow each character with printed cost 2 or lower. | ||
Haunted Jungles | 3 | Reaction: After a conflict is declared against this province, choose up to 1 characters in your provinces – put those characters into play in the conflict as defenders. | ||
Henshin Mysteries | 5 | Interrupt: During a conflict at this province, if a player would claim the contest ring – return it to the unclaimed ring pool instead. | ||
Honor’s Reward | 5 | Action: During a conflict at a province, choose a participating character – that character gets +3 glory until the end of the conflict. | ||
Illustrious Forge | 4 | Reaction: After this province is revealed – search the top 5 cards of your conflict deck for an attachment and put it into play attached to a character you control. Shuffle. | ||
Into the Forbidden City | 5 | Keeper role only. Action: During a conflict at this province, choose an attachment on an attacking character – discard that attachment. | ||
Kakudaira | 5 | Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.) After each phase begins, reveal each facedown card in this province. | ||
Karmic Teachings | 3 | Interrupt: When this province is broken – move each ring claimed on it to your unclaimed ring pool. | ||
Kenson no Gakka | 5 | Reaction: After you lose a conflict at this province – honor each defending character. | ||
Khan's Ordu | 4 | Reaction: After this province is revealed – if the current conflict is , switch the conflict type. Each conflict declared this phase is instead of its normal type. | ||
Kiku Matsuri | 4 | Action: During a conflict at this province, choose a participating character controlled by each player – honor each of those characters. | ||
Kuni Wasteland | 4 | During conflicts at this province, your opponent cannot trigger character abilities or initiate keywords from character he or she controls. (Covert is initiated before this province is revealed.) | ||
Kuroi Mori | 4 | Cannot be a stronghold province Action: During a conflict at this province, select one – switch the contested ring with an unclaimed ring (the conflict retains its type), or switch the conflict type (the conflict retains its element). | ||
Lord's Ascendancy | 4 | Action: During a conflict at this province, choose a participating character – that character's controller moves 1 fate from their fate pool to the chosen character. | ||
Maddening Emptiness | 2 | Reaction: After a conflict is declared against this province, choose up to 1 attacking character by controlled by each opponent – bow each chosen character. | ||
Magistrate Station | 3 | Action: Choose an honored character – ready that character. | ||
Manicured Garden | 4 | Action: During a conflict at this province – gain 1 fate. | ||
Market of Kaze-no-Kami | 3 | Reaction: After this province is revealed, choose a character that is not honored – bow that character. | ||
Massing at Twilight | 8 | Void role only. While resolving conflicts at this province, each character counts its combined and skill. | ||
Meditations on the Tao | 4 | Action: During a conflict at this province, choose an attacking character – remove 1 fate from that character. | ||
Midnight Revels | 4 | Reaction: After a conflict is declared against this province, choose a character with the highest printed cost among characters in play – bow that character. | ||
Model of Courtesy | 4 | Interrupt: When a province you control is broken, choose an unbroken province you control – move a ring claimed on the broken province to the chosen province. | ||
Night Raid | 4 | Reaction: After this province is revealed – your opponent chooses and discards X cards from his or her hand. X is equal to the number of attacking characters. | ||
Ninkatoshi | 5 | Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.) Each other province gets -1 strength if controlled by an opponent and + 1 strength if controlled by you or a teammate. | ||
Noteworthy Deeds | 4 | Draft format only Interrupt: During a conflict, choose a participating character – that character gains pride until the end of the conflict. (You may trigger this ability during a conflict at any province.) | ||
Offerings to the Kami | 4 | Reaction: After this province is revealed, choose a ring in the unclaimed ring pool – resolve that ring's effects and claim it as a ring, gaining all fate on it. | ||
Overlooked Virtues | 4 | Draft format only Reaction: After this province is revealed, choose a character – honor that character. If that character is bowed, gain 1 honor. | ||
Pilgrimage | 5 | During conflicts at this province, cancel all ring effects. (If this province breaks, resolve ring effects as normal.) | ||
Pledge of Loyalty | 3 | Interrupt: when an honored character you control would leave play – discard its status honored token instead. | ||
Public Forum | 3 | Cannot be a stronghold province. Interrupt: When this province would be broken, if there are no honor tokens on it – place 1 honor token on it instead. | ||
Raging Battleground | 4 | Reaction: After this province is revealed, choose a non-unique character with no fate on it – discard that character. | ||
Rally to the Cause | 4 | Reaction: After this province is revealed – switch the conflict type. (The conflict retains its element.) | ||
Restoration of Balance | 3 | Interrupt: When this province is broken – your opponent chooses and discards cards from his or her hand until that player has 4 or fewer cards in hand. | ||
Retire to the Brotherhood | 4 | Reaction: After this province is revealed – each player discards each character they control with no fate, reveals cards from the top of their dynasty deck until an equal number of characters are revealed, and puts those characters into play. Shuffle. | ||
Riot in the Streets | 4 | Action: During a conflict at this province, if you control 3 or more participating Bushi characters, choose a participating character – bow that character. | ||
Sacred Sanctuary | 2 | Reaction: After an attack has been declared in this province, choose a Monk character you control – ready that character. Until the end of the conflict, that character cannot be bowed by opponents' card effects or as a result of conflict resolution. | ||
Sanpuku Seidō | 1 | Cannot be a stronghold province. While resolving a conflict at this province, characters count their glory instead of their skill and skill. | ||
Scene of the Crime | 4 | Reaction: After this province is revealed – look at your opponent's hand. | ||
Sea of Shadows | 7 | Reaction: After a conflict is declared against this province, choose up to 1 ready character in each opponent's home – move each of those characters to the conflict. | ||
Secret Cache | 4 | Reaction: After a conflict is declared against this province – search the top 5 cards of your conflict deck for a card and add it to your hand. Shuffle. | ||
Seeking Enlightenment | 5 | Reaction: After this province is revealed – your opponent loses X fate, where X is the number of attacking characters. | ||
Seeking the Truth | 3 | This province gets +2 strength while you have a Water role. Interrupt: When this province is broken, choose a defending character – move that character home. | ||
Shadowed Alleyway | 4 | Reaction: After an attack is declared against this province, choose another unbroken non-stronghold province you control – move a claimed ring from this province to the chosen province. | ||
Shameful Display | 3 | Action: During a conflict at this province, choose 2 participating characters – honor one of those characters and dishonor the other. | ||
Sharing Shinsei's Wisdom | 4 | Reaction: After this province is revealed, choose a character – move one fate from that character to another character controlled by the same player. | ||
Shinsei's Last Hope | 3 | Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.) Each character played from this province costs two less to play and enters play dishonored. | ||
Shrug Off Despair | 6 | Cannot be a stronghold province. Action: During a conflict at another province you control – move the contested ring to this province. It is now the attacked province. | ||
Silent Ones Monastery | 5 | Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.) Each opponent cannot gain more than 2 honor each phase. | ||
Slaughtered Village | 5 | Interrupt: When this province is broken – resolve the effect of each ring claimed on it as if you were the attacking player. | ||
Smuggler's Cove | 4 | Seeker role only. During a conflict at this province, choose a character you control and select one – either move that character to the conflict or move it home. | ||
Spectral Visitation | 4 | Reaction: After this province is revealed, discard the top 4 cards of your dynasty deck – choose a character in your dynasty discard pile and put that character into play | ||
Spectral Watchtower | 4 | Reaction: After a conflict is declared against this province – take 1 fate from each opponent. | ||
Strategizing | 5 | Reaction: After a province you control is revealed – redistribute the rings claimed on your provinces among elegible provinces you control. | ||
Teachings of the Elements | 5 | This province gets +1 strength for each claimed ring. | ||
Tears of Amaterasu | 4 | Keeper role only. Reaction: After this province is revealed – gain 1 fate for each attacking character. | ||
Temple of Daikoku | 4 | This province gets +2 strength for each claimed ring. Forced Reaction: After an attack is declared against this province – place 1 fate on each unclaimed ring. | ||
Temple of Jikoju | 4 | This province gets +2 strength for each claimed ring. Forced Reaction: After an attack is declared against this province – place 1 fate on each unclaimed ring. | ||
Temple of Osano-wo | 4 | This province gets +2 strength for each claimed ring. Forced Reaction: After an attack is declared against this province – place 1 fate on each unclaimed ring. | ||
Temple of Shinsei's Wisdom | 4 | This province gets +2 strength for each claimed ring. Forced Reaction: After an attack is declared against this province – place 1 fate on each unclaimed ring. | ||
Temple of the Dragons | 4 | Reaction: After this province is revealed – resolve the contested ring's effects as if you were the attacking player. | ||
Temple of the Thunders | 4 | This province gets +2 strength for each claimed ring. Forced Reaction: After an attack is declared against this province – place 1 fate on each unclaimed ring. | ||
The Art of Peace | 4 | Interrupt: When this province is broken – dishonor each attacking character and honor each defending character. | ||
The Art of War | 3 | Interrupt: When this province is broken – draw 3 cards. | ||
The Eternal Watch | 5 | Action: During a conflict at this province, choose an attacking character. Your opponent selects one – either bow that character or they give you 1 honor. | ||
The Pursuit of Justice | 4 | Action: During a conflict at a province, choose a participating character – ready that character. | ||
The Roar of the Lioness | X | X is equal to half the amount of honor in your honor pool, rounded up. | ||
The Scorpion Clan Coup | 5 | While you control an Imperial character, each character attacking one of your provinces gets –1 and –1 . | ||
The Way of Peace | 3 | Interrupt: When this province is broken, choose up to 3 characters – honor each of those characters. | ||
Toshi Ranbo | 3 | This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province. Characters played from this province enter play with 1 additional fate on them. | ||
Tsuma | 3 | Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.) Each character played from this province enters play honored. | ||
Unbridled Ambition | 3 | Cannot be a stronghold province. Dishonored characters do not count their skill toward the resolution of conflicts at this province. | ||
Untamed Steppe | 6 | Action: During a conflict at this province, choose another unbroken province – turn that province facedown. | ||
Upholding Authority | 3 | This province gets +2 strength while you have an Earth role. Interrupt: When this province is broken – the attacking player reveals his or her hand. Choose a card in their hand and discard any number of copies of that card from their hand. | ||
Vassal Fields | 4 | Action: During a conflict at this province – your opponent loses 1 fate. | ||
Web of Lies | X | X is equal to twice the bid on your honor dial. | ||
Weight of Duty | 4 | Action: During a conflict at a [Void] province, sacrifice a participating character. Choose a non-unique character your opponent controls (or any character your opponent controls, if the sacrificed character was unique) – bow and dishonor the chosen character. | ||
Wind's Path | 5 | Eminent. During conflicts, you may play each character in this province as if it were in your hand. Each character played this way must enter play in the conflict. |