Rokugan at War | |
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Product Code | L5C29 |
Release Date | 2020-03-06 [1] |
Previous | Clan War |
Next | Spreading Shadows |
Cycle | Dominion Cycle |
Rokugan at War is the first Dynasty Pack of the Dominion Cycle and contains three copies of eighteen new cards, plus one copy of six new cards. [2]
The cover art of this set by Imad Awan is from the card White Horde Vanguard.
Cards[ | ]
ID | Name | Clan | Deck | Type | Traits | Text Box |
---|---|---|---|---|---|---|
1 | Shrug Off Despair | — | Province | — | Cannot be a stronghold province. Action: During a conflict at another province you control – move the contested ring to this province. It is now the attacked province. | |
5 | Kakudaira | — | Province | City. | Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.) After each phase begins, reveal each facedown card in this province. | |
4 | Ninkatoshi | — | Province | City. | Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.) Each other province gets -1 strength if controlled by an opponent and + 1 strength if controlled by you or a teammate. | |
6 | City of the Rich Frog | — | Province | City. | Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.) After setup, fill this province to 3 cards. When you would refill this province, refill it to 3 cards instead of 1. | |
8 | Kakita Yoshi (RaW) | Dynasty | Character | Courtier. Daimyō. Imperial. | Reaction: After this character wins a conflict as the attacker, choose up to X characters, where X is the number of faceup provinces you control – dishonor each of those characters. | |
21 | Paralyzing Delicacy | Conflict | Event | — | Action: During a conflict, choose a participating character – that character gets -1 until the end of the conflict for each facedown card in its controller's provinces. | |
17 | Educated Heimin | Conflict | Attachment | Follower. | Attach to an unbroken province you control. Each time you would refill attached province with a card, instead look at the top 2 cards of your dynasty deck (4 cards instead if attached province is facedown), refill the province with 1 of those cards and discard the rest. | |
14 | A Season of War | Dynasty | Event | — | Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.) Action: Discard each card in each province, refilling each province faceup. End the dynasty phase. Then there is an additional dynasty phase, during which players do not collect fate. | |
2 | Pledge of Loyalty | — | Province | — | Interrupt: when an honored character you control would leave play – discard its status honored token instead. | |
3 | Sharing Shinsei's Wisdom | — | Province | — | Reaction: After this province is revealed, choose a character – move one fate from that character to another character controlled by the same player. | |
7 | Recalled Defenses | Dynasty | Event | — | Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.) Action: Move a card from one of your provinces to the stronghold's province. | |
9 | Cycle of Rebirth | Dynasty | Event | — | Action: Choose a card in a province – shuffle this card and that card into their owner's decks. Refill each province emptied by this effect faceup. (Max 1 per round.) | |
10 | Akodo Reserve Company | Dynasty | Character | Bushi. Army. | No attachments except Weapon. Rally. Action: During a conflict, if there is a Battlefield in play, choose a participating character you control – move this character to the conflict. If you do, move the chosen character home. | |
11 | Garanto Guardian | Dynasty | Character | Bushi. | Keeper role only. Reaction: After this character wins a conflict as the defender – resolve a ring effect that matches the aattcked province's element as if you were the attacking player. | |
12 | Governor's Spy | Dynasty | Character | Courtier. | Action: During a conflict in which this character is participating, choose a player – turn each card in that player's provinces facedown. Then, look at them and put each of those cards into one of that player's provinces, such that each province ends up with at least one card. | |
13 | White Horde Vanguard | Dynasty | Character | Bushi. Cavalry. Army. | No attachments except Weapon. During the first conflict each round, opponents' card effects cannot bow this character or move it. | |
15 | Our Foe Does Not Wait | Conflict | Event | — | Earth role only. Reaction: After you pass on declaring a conflict, choose an unbroken non-stronghold province you control – search the top 8 cards of your dynasty deck for a card and put it into that province faceup. Shuffle. (Max 1 per conflict opportunity.) | |
16 | Captivating Story | Conflict | Event | — | Water role only. Action: During a conflict, choose a character that is participating alone on your side – that character gets +1 until the end of the conflict for each faceup province you control. You may remove 1 fate from that character. If you do, honor it. | |
18 | Serene Ise Zumi | Dynasty | Character | Monk. Tattooed. | Sincerity. (When this character leaves play, draw 1 card.) You may play this character as an attachment on a character you control, reducing its cost to play by 2. If you do, it loses sincerity and gains the text: “Action: During a conflict – move attached character home.” | |
19 | Prepared Ambush | Conflict | Attachment | Battlefield. | Attach to an unbroken province. Limit 1 Battlefield attachment per province. During conflicts at attached province, you may play each character in your provinces as if it were in your hand. Each character played this way must enter play in the conflict. | |
24 | Field of Ruin | Conflict | Attachment | Battlefield. | Reduce the cost to play this card by 1 if it is played on a broken province. Attach to a province. Limit 1 Battlefield attachment per province. Reaction: After the conflict phase begins – discard each card in attached province. | |
20 | Wandering Mediator | Conflict | Character | Courtier. | Air role only. Action: During a conflict at an province, select one – either move this character to the conflict, or move it home. | |
22 | Countryside Trader | Conflict | Character | Courtier. Merchant. | Action: During a conflict in which this character is attacking, spend 1 fate and choose a triggered ability printed on the attacked province – resolve that ability as if you controlled the province, ignoring all triggering conditions. | |
23 | Scouted Terrain | Conflict | Event | — | Void role only. Action: Choose an opponent. If that opponent controls at least 4 faceup provinces – you may attack that player's stronghold this phase. |
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