Each Seeker role card provides two effects:
- You may replace 1 province of any element with an additional <ring> province while deckbuilding.
- Reaction: After a <ring> province you control is revealed – gain 1 fate.
Cards[edit | edit source]
Various cards require you to have a seeker role to use them.
|Coils of Power||Asahina Peacekeeper||Dynasty||Character||Shugenja. Air.||Seeker role only.|
As an additional cost for a player to declare a character as an attacker during a conflict, that player must discard 1 card from their hand.
|The Temptation of the Scorpion||Meticulous Scout||Dynasty||Character||Bushi. Scout.||Seeker role only.|
Action: If you have gained 2 or more honor this phase, choose a province an opponent controls – place a dishonored status token on that province and reveal it, if able. While a province has a dishonored status token, treat its printed text box as if it were blank (except for Traits).
|Tears of Amaterasu||Time for War||Conflict||Event||—||Seeker role only.|
Reaction: After you lose a conflict, choose a Bushi character you control – put a Weapon attachment with printed cost 3 or lower into play from your hand or conflict discard pile, attached to that character.
|Fate Has No Secrets||The Stone of Sorrows||Conflict||Attachment||Item.||Seeker role only.|
While attached character is ready, opponents cannot remove or gain fate from rings.
|Fate Has No Secrets||Test of Skill||Conflict||Event||—||Seeker role only.|
Action: Name a card type. Reveal the top 3 cards of your conflict deck (top 4 cards instead if you control a Duelist character) – add up to 2 revealed cards of that type to your hand and discard the rest.
|A Champion's Foresight||Smuggler's Cove||—||Province||—||Seeker role only.|
During a conflict at this province, choose a character you control and select one – either move that character to the conflict or move it home.
|Core Set||Seeker Initiate||Dynasty||Character||Monk.||Seeker role only.|
Reaction: After you claim a ring that matches the element of your role – search the top 5 cards of your conflict deck for a card and add it to your hand. Shuffle.
|Peace at Any Cost||Relentless Inquisitor||Dynasty||Character||Courtier.||Seeker role only.|
Action: During a conflict in which this character is participating, choose a participating character your opponent controls. They must select one – either remove 1 fate from that character or bow it.
|For Honor and Glory||Pathfinder's Blade||Conflict||Attachment||Weapon.||Seeker role only.|
Interrupt: When the effects of a triggered ability on the attacked province would initiate, if attached character is attacking, sacrifice this attachment – cancel those effects.
|Meditations on the Ephemeral||Oni Mask||Conflict||Attachment||Item. Mask.||Seeker role only.|
Attach to a character you control.
Action: During a conflict, remove 1 fate from attached character. Choose a participating character – treat that character as if its printed text box were blank (except Traits) until the end of the conflict.
|As Honor Demands||Master of Many Lifetimes||Dynasty||Character||Monk. Tattooed.||Seeker role only.|
Interrupt: When a character you control would leave play, choose a facedown province you control - put that character into that province instead, adding each attachment on it to its owner's hand.
|In Pursuit of Truth||Blatant Swindler||Dynasty||Character||Courtier. Merchant.||Seeker role only.|
Action: During a conflict in which this character is participating, give your opponent 1 honor. That player chooses a participating character they control – move that character home.
|Twisted Loyalties||Make Your Case||Conflict||Event||—||Seeker role only.|
Action: During a conflict, initiate a duel against a character your opponent controls of their choice– resolve the duel. Place 1 fate on the duel’s winner.
|Disciples of the Void||Kami Unleashed||Conflict||Character||Spirit.||Seeker role only.|
Action: While this character is attacking, sacrifice it – resolve the ring effect of the contested ring as if you won the the conflict as the attacking player. (Max 1 per conflict.)
|The Emperor's Legion||Insolent Outcast||Dynasty||Character||Bushi. Rōnin.||Seeker role only.|
This character gets +1 and +1 for each honored character an opponent controls.
|Children of the Empire||Humble Magistrate||Dynasty||Character||Courtier. Imperial. Magistrate.||Seeker role only.|
While this character is attacking, each character with printed cost 4 or higher does not count its skill towards the resolution of this conflict.
|The Children of Heaven||Emperor's Summons||—||Province||—||Seeker role only.|
Reaction: After this province is revealed – search your dynasty deck for a character card and put it faceup into a non-stronghold province you control, discarding each other card in the province. Shuffle.
|In Pursuit of Truth||Cursecatcher||Dynasty||Character||Shugenja. Air.||Seeker role only.|
Interrupt: When the effects of a province's triggered ability would initiate, if that province has any facedown cards in it – cancel those effects.
|Fate Has No Secrets||Consumed by Five Fires||Conflict||Event||Spell. Fire.||Seeker role only.|
Action: If you control a Shugenja character – remove up to 5 fate from among characters an opponent controls.
|Into the Forbidden City||Chasing the Sun||Conflict||Event||—||Seeker role only.|
Action: During a conflict in which you are the attacking player – move the contested ring to another eligible province and reveal it, if able. That province is now the attacked province.
|Tears of Amaterasu||Blood of Onnotangu||—||Province||Shrine.||Seeker role only.|
During conflicts at this province, each player cannot spend fate from his or her fate pool.
|Children of the Empire||Unveiled Destiny||Conflict||Attachment||Weapon.||Seeker role only.|
Reaction: While attached character is attacking, the contested ring gains the element of your role. (If attached character wins the conflict as an attacker, you may choose which of its ring effects to resolve.)