Seekers of Wisdom
|Seekers of Wisdom|
|Release Date||2019-12-06 |
|Previous||Defenders of Rokugan|
Cards[edit | edit source]
|23||Dragon Tattoo||Conflict||Attachment||Tattoo.||Attach to a character you control. Attached character gains the Tattooed trait.|
Reaction: After you play an event that chooses attached character as a target – play that event again (paying all costs). You may choose new targets. Remove that event from the game.
|16||Bayushi Gensato||Dynasty||Character||Bushi. Duelist.||Action: During a conflict, initiate a duel – resolve the duel, ignoring the skill modifiers of attachments until the end of the duel. Bow the duel's loser and dishonor the duel’s winner.|
|10||Togashi Mitsu||Dynasty||Character||Monk. Tattooed.||This character cannot be evaded by the covert keyword.|
Action: During a conflict in which this character is participating, if you have played 5 or more cards in the conflict, choose a ring – resolve that ring's effects as if you were the attacking player.
|19||Togashi Acolyte||Dynasty||Character||Monk. Tattooed.||You may play this character as an attachment with the text: “Reaction: After you play a card during a conflict in which attached character is participating – attached character gets +1 and +1 until the end of the conflict. (Unlimited.)”|
|4||Taoist Adept||Dynasty||Character||Bushi. Monk. Duelist.||Action: During a conflict, initiate a duel – resolve the duel. The controller of the duel's winner may place 1 fate on an unclaimed ring.|
|12||Shintao Monastery||Dynasty||Holding||Temple.||You are considered to have played an additional card in each conflict.|
|9||Monastery Protector||Dynasty||Character||Monk. Tattooed.||No attachments except Monk or Tattoo.|
As an additional cost to choose a Tattooed character you control as the target of an event, the opponent playing that event must pay 1 fate.
|14||Matsu Koso||Dynasty||Character||Bushi. Berserker.||Action: During a conflict in which this character is participating – each participating character gets –X until the end of the conflict, where X is that character’s printed skill.|
|17||Iuchi Rimei||Dynasty||Character||Shugenja. Water.||Action: Choose an attachment an opponent controls with printed cost 1 or less – move it from the character it is on to another character controlled by the same player.|
|24||Iron Foundations Stance||Conflict||Event||Kihō. Earth.||Action: During a conflict, choose a participating Monk character you control – until the end of the conflict, that character cannot be bowed or moved home by opponents’ card effects. If you have played another Kihō in this conflict, draw 1 card.|
|2||Fuchi Mura||—||Province||Village.||Reaction: After an attack is declared against this province – place 1 fate on each unclaimed ring.|
|28||Four Temples Advisor||Conflict||Attachment||Brotherhood. Follower.||Restricted.|
Reaction: After you gain fate from a ring – draw 1 card. (Unlimited.)
|27||Elegant Tessen||Conflict||Attachment||Weapon.||Restricted. (No more than two restricted attachments per character.)|
Reaction: After this attachment enters play, if it is on a character with printed cost 2 or less – ready attached character.
|13||Asahina Maeko||Dynasty||Character||Shugenja. Air.||Action: During a conflict – increase the cost for each player to play cards by 1 until the end of the conflict.|
|20||Vine Tattoo||Conflict||Attachment||Tattoo.||Attach to a character you control. Attached character gains the Tattooed trait.|
Attached character cannot be chosen as the target of keywords or abilities triggered from characters with an equal or higher printed cost.
|21||An Ocean in a Drop||Conflict||Attachment||Spell. Water.||Action: During a conflict in which attached character is participating, sacrifice this attachment and choose a player – that player puts his or her hand on the bottom of his or her conflict deck in a random order and draws that many cards.|
|3||Support of the Dragon||—||Role||Dragon.||Increase your deckbuilding influence value by 8. You may only spend influence on clan cards.|
|8||Mirumoto Masashige||Dynasty||Character||Bushi. Daimyō. Duelist.||Reaction: After the conflict phase begins, if an opponent controls more characters than you, choose a character you control – honor that character.|
|26||Hida Kotoe||Conflict||Character||Bushi.||Reaction: After this character wins a conflict as the defender, choose an attachment – discard it.|
|22||Niten||Conflict||Attachment||Item. Philosophy.||Attach to a character.|
Action: During a conflict in which attached character is participating, return this attachment to your hand – put an attachment from your hand into play attached to the same character. (Max 1 per round.)
|18||Ichirō||Dynasty||Character||Bushi. Heretic. Rōnin.||Each character with 1 or more attachments cannot be honored or dishonored.|
|5||Perceptive Kitsuki||Dynasty||Character||Courtier.||Action: During a conflict in which this character is participating,return a ring in your claimed ring pool to the unclaimed ring pool – look at your opponent's hand.|
|6||Austere Exemplar||Dynasty||Character||Monk. Tattooed.||Action: During a conflict in which this character is attacking, spend 1 fate to an unclaimed ring – take 3 actions (Max 1 per conflict.)|
|1||High House of Light||—||Stronghold||Temple.||Action: During a conflict, bow this stronghold. Choose a participating Monk character you control – that character cannot be chosen as a target of an opponent's event during this conflict. If you have played 5 or more cards in this conflict, also move 1 fate from a ring to that character.|
|7||Togashi Gaijutsu||Dynasty||Character||Monk. Tattooed.||Reaction: After you play a Tattoo attachment on a character – ready that character.|
|15||Asako Togama||Dynasty||Character||Courtier. Daimyō. Scholar.||Action: During a conflict in which this character is participating, choose an unclaimed ring – switch the ring with a ring in your claimed ring pool and gain all fate on it. (Retain the ring's conflict type.)|
|11||Togashi Hoshi||Dynasty||Character||Monk. Creature. Fire. Mythic.||No attachments except Monk or Tattoo.|
Action: Detach an attachment from a character you control and turn it into a character. If that card has the printed attachment card type, its and skills are equal to its printed and skill modifiers and it has 0 glory.
|25||Wildfire Kick||Conflict||Event||Kihō. Fire.||Action: During a conflict in which you have played 3 or more cards, choose a participating Monk character you control – each participating character your opponent controls with skill equal to or lower than the chosen character gets –2 and –2 until the end of the conflict.|
References[edit | edit source]