Template:Stronghold cards

From Legend of the Five Rings Wiki
Jump to: navigation, search
Clan Name Traits Strength Honor fate Influence Text Box
crab Castle of the Forgotten Unique Castle. +2 10 +7 9 Reaction: After you break a province, bow this stronghold – each conflict declared this round is military instead of its normal type.
crane Kyūden Kakita Unique Palace. +1 11 +7 9 Reaction: After a duel resolves, bow this stronghold and choose a character you control which was involved in the duel – honor that character.
phoenix Twin Soul Temple Unique Castle. +2 12 +7 10 Action: Bow this stronghold. Choose an element symbol on a card in play – replace that symbol with the symbol of a different element until the end of the phase.
crane Shizuka Toshi Unique City. +2 11 +7 10 Action: During a Political conflict, bow this stronghold, choose a participating character with Political skill 2 or lower – bow that character.
scorpion Shiro Yogo Unique Castle. +2 10 +7 11 Action: Bow this stronghold. Choose a dishonored character – abilities on that character cannot be triggered this phase.
unicorn Shiro Shinjo Unique Castle. +1 10 +6 10 Reaction: After you collect fate during the dynasty phase, choose an opponent and bow this stronghold – gain 1 fate for each faceup non-stronghold province controlled by that player.
crab Shiro Nishiyama Unique Castle. +3 10 +7 10 Action: During a conflict, bow this stronghold – each defending character you control gets +1military and +1Political until the end of the conflict.
dragon Shiro Kitsuki Unique Castle. +2 10 +7 11 Reaction: After a conflict is declared, name a card – after each time your opponent plays that card during this conflict, choose an unclaimed ring and claim it as a Political ring, gaining all fate from it. (Unlimited.)
phoenix Shiro Gisu Unique Castle. +2 10 +7 11 Action: Bow this stronghold – look at the top X cards of you conflict deck, where X is the number of characters an opponent controls with no fate on them. Add 1 of those cards to your hand and put the rest on the bottom of your conflict deck in a random order.
scorpion Seven Stings Keep Unique Castle. +2 10 +7 10 Interrupt: When you declare a conflict, choose a number greater than 0 and bow this stronghold – your opponent declares defenders for this conflict. Then declare the conflict (choosing attackers, ring, conflict type, and province). You must declare a number of attackers equal to the number you chose.
crane Seven Fold Palace Unique Palace. +1 10 +7 10 Reaction: After an honored character you control wins a conflict as the attacker, bow this stronghold – gains 2 honor.
dragon Mountain's Anvil Castle Unique Castle. +2 11 +7 10 Action: During a conflict, bow this stronghold. Choose a participating character with 1 or more attachments on it – until the end of the conflict, that character gets +1military and +1Political (+2military and +2Political instead if it has 2 or more attachments on it).
phoenix Kyūden Isawa Unique Library. Palace. +1 11 +7 10 Action: During a conflict, bow this stronghold and discard a Spell event from your hand – play a Spell event from your conflict discard pile as if it were in your hand. Remove that spell from the game.
scorpion City of the Open Hand Unique City. +1 10 +7 10 Action: If you are less honorable than an opponent, bow this stronghold – gain 1 honor.
lion Kyūden Ikoma Unique Castle. +1 13 +7 10 Reaction: After a character you control loses a conflict as an attacker, bow this strognhold. Choose a non-Champion character – bow that character.
crab Kyūden Hida Unique Castle. +2 11 +7 10 Action: During the dynasty phase, bow this stronghold – look at the top three cards of your dynasty deck. You may play a character from among those cards as if it were in your provinces. Discard the rest.
scorpion Kyūden Bayushi Unique Palace. +2 9 +7 9 Action: Bow this stronghold and choose a dishonored character you control – ready that character. If you have 6 or fewer honor, that character gets +1military and +1Political until the end of the phase.
phoenix Isawa Mori Seidō Unique Shrine. +2 11 +7 10 Action: Bow this stronghold, choose a character – that character gets +2 glory until the end of the phase.
dragon Iron Mountain Castle Unique Castle. +2 10 +7 10 Each dragon character you control can have an additional restricted attachment.
Interrupt: When you play an attachment on a character you control, bow this stronghold – reduce the cost to play that attachment by 1.
unicorn Hisu Mori Toride (Unicorn Clan) Unique Fort. +1 11 +7 10 Reaction: After you win a military conflict with more participating characters than your opponent, bow this stronghold and sacrifice a (friendly) Cavalry character – you may declare an additional military conflict this phase.
lion Hisu Mori Toride (Lion Clan) Unique Fort. +2 11 +7 9 Reaction: After you win a military conflict by 5 or more skill, bow this stronghold and sacrifice a (friendly) Bushi character – you may declare an additional military conflict this phase.
dragon High House of Light Unique Temple. +3 11 +7 7 Action: During a conflict, bow this stronghold. Choose a participating Monk character you control – that character cannot be chosen as a target of an opponent's event during this conflict. If you have played 5 or more cards in this conflict, also move 1 fate from a ring to that character.
lion Hayaken no Shiro Unique Castle. +2 12 +7 10 Action: Bow this stronghold. Choose a Bushi character with printed cost 2 or lower – ready that character.
unicorn Golden Plains Outpost Unique Outpost. +0 10 +7 10 Action: During a military conflict, bow this stronghold. Choose a Cavalry character you control – move it to that conflict.
neutral Closed Shell Castle Unique Castle. +2 11 +7 - Draft format only
Interrupt: When the game begins, choose a clan – the stronghols gains that clan's symbol. Place 1 honor token on the stronghold.
Action: Bow the stronghold an remove an honor token from it. Choose a character – ready that character.
lion Yōjin no Shiro Unique Castle. +2 12 +7 10 Action: During a conflict, bow this stronghold – each attacking character you control gets +1military until the end of the conflict.