Cards[edit | edit source]
|66||Bonds of Blood (card)||Conflict||Event||Mahō. Spell. Water.||This card’s fate cost can only be paid for with fate on characters you control.|
Action: During a conflict, dishonor a (friendly) participating character. Choose a character – move both the dishonored character and the chosen character home.
|70||Solitary Hero||Dynasty||Character||Bushi. Duelist.||This character cannot be evaded by the covert keyword.|
Action: During a conflict in which this character is participating on your side alone – remove 1 fate from each other participating character with equal or lower skill.
|83||The Skin of Fu Leng||Conflict||Attachment||Black Scroll. Item.||Attach to a unique character you control.|
You may trigger each ability on each character with no fate on it as if you controlled that character. Each opponent cannot trigger those abilities.
|75||Enraged||Conflict||Attachment||Condition.||Fire role only.|
|81||Blessed By Fukurokojin||Conflict||Attachment||Spell. Air.||Attached character cannot receive dishonored status tokens.|
|72||Young Philosopher||Dynasty||Character||Shugenja. Air. Scholar.||—|
|73||Yogo Junzo||Dynasty||Character||Creature. Shadowlands.||Dire – This character gains: “Action: Choose a character – discard all fate from that character.”|
Action: Choose a character you control – move any amount of fate from that character to your fate pool.
|67||Unleashed Experiment||Dynasty||Character||Creature. Shadowlands.||Dire – This character loses each other non-keyword ability. (This character is dire when it has no fate on it.)|
|77||Talented Performer||Dynasty||Character||Courtier.||This character must be chosen as a target of each event if able.|
|78||Promising Youth||Conflict||Character||Monk. Tattooed.||You may play this character as an attachment with the text: “Attached character gets +2 and +2 . Interrupt: When attached character leaves play – detach this attachment and turn it into a character.”|
|16||Superior Authority||Conflict||Event||—||Action: During a conflict – characters without fate do not count their skill toward the resolution of this conflict.|
|71||Meticulous Scout||Dynasty||Character||Bushi. Scout.||Seeker role only.|
Action: If you have gained 2 or more honor this phase, choose a province an opponent controls – place a dishonored status token on that province and reveal it, if able. While a province has a dishonored status token, treat its printed text box as if it were blank (except for Traits).
|74||Iuchi Soulweaver||Dynasty||Character||Shugenja. Water. Cavalry.||Dire – This character is considered to be participating in each conflict in which you control at least 1 other participating character. It does not bow as a result of conflict resolution in conflicts in which it is at home. (This character is dire when it has no fate on it.)|
|68||Arrogant Kakita||Dynasty||Character||Bushi. Duelist.||Pride.|
Forced Reaction: After defenders are declared during a conflict in which this character is participating, initiate a duel – resolve the duel. If this character is the duel's loser, move it home. (Unlimited.)
|82||Whispers of Power||Conflict||Event||Mahō. Spell. Air.||This card’s fate cost can only be paid for with fate on characters you control.|
Action: During a conflict, lose 1 honor. Choose a character – until the end of the conflict, that character gets +3 for each character with no fate your opponent controls.
|85||The Western Wind||Conflict||Event||—||Action: Choose a non-stronghold province you control – search the top 8 cards of your dynasty deck for X characters and put them into the chosen province, where X is the number of faceup non-stronghold provinces an opponent controls. Shuffle.|
|84||Shadow Step||Conflict||Event||Spell. Shadow.||Void role only.|
Action: Choose a non-Mythic character you control – remove it from the game, then put it into play. If that character does not have the Shadow trait, it enters play dishonored.
|80||Reconnaissance||Conflict||Event||Tactic.||Reaction: After the conflict phase begins, choose 3 provinces – look at each of those provinces (if it is facedown). If you have at least 5 more honor than an opponent, you may also discard any number of cards from those provinces.|
|79||Mushin no Shin||Conflict||Event||—||Interrupt: When the effects of a triggered ability would initiate, if that triggered ability chooses a character you control with 2 or more attachments as a target – cancel those effects.|
|76||Untainted||Conflict||Attachment||Condition.||Attach to an unbroken province.|
Reaction: After you win a conflict at attached province, choose a status token on a participating character or on attached province – discard the chosen status token and gain 1 honor.
|8||Revered Ikoma||Dynasty||Character||Courtier.||This character cannot receive dishonored status tokens.|
Action: If you have gained 2 or more honor this phase – gain 1 fate.
|69||An Agreeable Arrangement||Dynasty||Event||—||Action: Give control of a (friendly) ready character with printed cost 2 or higher to an opponent. Choose a non-Champion character that opponent controls – bow the chosen character|
|2||Brushfires||—||Province||—||Reaction: After this province is revealed, choose an attacking character – remove 2 fate from that character.|
|7||Overlooked Community||Dynasty||Holding||Village.||Action: Return a ring from your claimed ring pool to the unclaimed ring pool. Choose a status token on a character – discard it.|
|22||Make Your Case||Conflict||Event||—||Seeker role only.|
Action: During a conflict, initiate a duel against a character your opponent controls of their choice– resolve the duel. Place 1 fate on the duel’s winner.
|19||Heresy!||Conflict||Event||—||Void role only.|
Action: During a conflict, initiate a duel between a character your opponent controls of your choice and a character you control of your opponent's choice – resolve the duel. Remove 1 fate from the duel’s loser.
|14||Guardians of Rokugan||Conflict||Event||—||Rection: After you win a conflict as the defending player – search the top X cards of your dynasty deck for a character with printed cost X or lower and put it into play, where X is the amount of skill by which you won.|
This attachment cannot be chosen as the target of an opponent’s event.
Attached character gains: “Reaction: After this character wins a conflict – resolve the effect of each ring in your claimed ring pool.”
|21||Daughter of War||Conflict||Attachment||Follower.||Void role only.|
Attach to a character you control.
Reaction: When attached character leaves play – search your dynasty deck for a character with lower printed cost than attached character and put it into play. Shuffle.
|13||Chikara||Conflict||Attachment||Weapon.||Attach to a unique character.|
If attached character has the Champion trait, it gains: “Reaction: After this character wins a conflict, choose a participating character – that character’s controller moves all fate from it to their fate pool, then sacrifices it.”
|1||The Scorpion Clan Coup||—||Province||Imperial.||While you control an Imperial character, each character attacking one of your provinces gets –1 and –1 .|
|3||Yasuki Oguri (TL)||Dynasty||Character||Courtier.||Covert|
Action: During a conflict in which this character is defending, spend 1 fate. Choose a character with 1 or more fate on it – move that character to the conflict.
|18||Renowned Singer||Conflict||Character||Courtier. Storyteller.||Water role only.|
Action: If you have gained 2 or more honor this phase, choose an opponent and 2 cards in your conflict discard pile. That opponent chooses 1 of those cards – add the chosen card to your hand and place the other on the bottom of your conflict deck.
|11||Sinister Peacekeeper||Dynasty||Character||Courtier. Imperial.||Keeper role only.|
Reaction: After an opponent gains 1 or more honor – that player loses 1 honor.
Reaction: After you look at 1 or more cards in an opponent’s hand (or those cards are revealed) – draw 2 cards, then place 1 card from your hand on the bottom of your conflict deck.
|10||Asako Maezawa (TL)||Dynasty||Character||Courtier.||Reaction: After this character wins a conflict, choose a character with no fate on it – bow that character. If that character is a character, also dishonor it.|
|20||Kunshu||Conflict||Attachment||Weapon.||Attach to a unique character you control. |
Attached character gains: "Action: During a conflict in which this character is participating, discard the Imperial Favor. Choose an event or attachment in your opponent's conflict discard pile – play that card without paying its fate cost."
|15||Exemplary Etiquette||Conflict||Event||—||Action: During a conflict – abilities on characters cannot be triggered this conflict.|
|5||Diplomatic Gift-Giver||Dynasty||Character||Courtier.||Action: During a conflict in which this character is participating, each player chooses a character controlled by one of their opponents – each player moves 1 fate from their fate pool to the character they chose.|
|12||Khanbulak Benefactor||Dynasty||Character||Courtier. Merchant.||Dire – While this character is participating in a conflict, reduce the cost to play each card in your hand by 1 (to a minimum of 0). (This character is dire when it has no fate on it.)|
Reaction: After this character enters play – draw 2 cards.
|9||Procedural Interference||Dynasty||Event||—||Action: Choose an opponent's province. That opponent selects one – either discard each card in that province, or you gain 2 honor.|
|86||Dark Resurrection||Conflict||Event||Mahō. Spell. Earth.||Earth role only.|
This card's fate cost can only be paid for with fate on characters you control.
Action: During a conflict, choose up to 3 characters, each with printed cost 3 or lower, in your dynasty discard pile – put those characters into play in the conflict dishonored.
|38||Shoshi ni Kie||Conflict||Event||Heresy.||Water role only.|
Action: Reveal a (friendly) facedown province. Choose an ordinary character – ready that character.
|59||Disparaging Challenge||Conflict||Event||—||Action: During a conflict, initiate a duel against a character your opponent controls in their home area – resolve the duel. Move the duel’s loser to the conflict, if able. Otherwise, move it home.|
|58||Tetsubō of Blood||Conflict||Attachment||Mahō. Spell. Earth. Weapon.||This card’s fate cost can only be paid for with fate on characters you control.|
Attached character cannot be honored.
|54||Yogo Paramour||Dynasty||Character||Shugenja. Air.||Dire – This character gains: “Action: Bow this character. Choose another character – dishonor that character.”. (This character is dire when it has no fate on it.)|
|50||Togashi Kazue (ACO)||Dynasty||Character||Monk. Tattooed.||Each character you control gains: “Dire – You may trigger each of this character's triggered abilities an additional time each round (or specified period).”|
|57||Resourceful Mahō-Tsukai||Dynasty||Character||Shugenja. Shadowlands.||No attachments except Shadowlands or Spell.|
While this character is dishonored, reduce the cost to play each Mahō card you play by 1 (to a minimum of 0).
|51||Lion's Pride Paragon||Dynasty||Character||Bushi.||Dire – This character does not bow as a result of conflict resolution. (This character is dire when it has no fate on it.)|
|53||Kaito Mai||Dynasty||Character||Monk.||Dire – This character gets +3 glory.|
Reaction: After 1 or more fate is removed from this character outside the fate phase, choose another character – remove 1 fate from that character.
|56||Iuchi Shahai (ACO)||Dynasty||Character||Shugenja. Water.||While you are the first player, this character gains covert.|
Reaction: After you play a Meishōdō or Mahō card, lose 1 honor – place 1 fate on this character.
|49||Desperate Negotiator||Dynasty||Character||Courtier.||Dire – This character gets +2 and +2. (This character is dire when it has no fate on it.)|
|48||Damned Hida||Dynasty||Character||Bushi. Berserker. Shadowlands.||Dire – This character gets +3. (This character is dire when it has no fate on it.)|
|62||In Harmony||Conflict||Attachment||Condition.||Play only if you have at least 1 ring in your claimed ring pool.|
Fate on attached character cannot be removed by card or ring effects.
|55||Shadowed Village||Dynasty||Holding||Village.||Reaction: After 1 or more fate is removed from a character you control outside the fate phase – draw 1 card (draw 2 cards instead if that character is dishonored)|
|65||Command the Tributary||Conflict||Attachment||Spell. Water. Meishōdō.||Attached character gains: “Action: Choose another character – move 1 fate from this character to the chosen character.”|
|45||The Eternal Watch||—||Province||—||Action: During a conflict at this province, choose an attacking character. Your opponent selects one – either bow that character or they give you 1 honor.|
|46||Seeking Enlightenment||—||Province||—||Reaction: After this province is revealed – your opponent loses X fate, where X is the number of attacking characters.|
|47||By Onnotangu's Light||—||Province||City.||During conflicts at this province, each character in play is considered to have no fate on it, and fate tokens cannot be moved or removed from those characters.|
|64||Seize the Mind||Conflict||Event||Mahō. Spell. Air.||This card’s fate cost can only be paid for with fate on characters you control.|
Action: During a conflict, choose a non-unique character – take control of that character until the end of the conflict. You lose honor equal to the amount of fate on that character.
|63||Sanguine Mastery||Conflict||Event||Mahō. Spell. Fire.||Fire role only.|
This card’s fate cost can only be paid for with fate on characters you control.
Action: Dishonor a (friendly) character. Choose up to X attachments, where X is the dishonored character’s glory – discard each of those attachments.
|60||Ki Alignment||Conflict||Event||Kihō. Void.||Reaction: After you declare a Monk character as an attacker or defender – search the top 8 cards of your conflict deck for up to 2 Kihō cards with different names, reveal them, and add them to your hand. Shuffle.|
|61||Feeding An Army||Conflict||Event||—||Air role only.|
Reaction: After the conflict phase begins, break a faceup (friendly) province – place 1 fate on each character you control with printed cost 3 or lower.
|52||Forward Garrison||Dynasty||Holding||Castle.||While there is a Battlefield in play, fate cannot be removed from characters you control by opponents’ card or ring effects.|
|40||Unhallow||Conflict||Attachment||Mahō. Spell. Earth.||This card's fate cost can only be paid for with fate on characters you control.|
Attach to an unbroken province you control.
Attached province gets +3 strength.
As an additional cost to declare 1 or more defenders during a conflict at attached province, you must lose 1 honor.
|37||Raze to the Ground||Conflict||Event||—||Earth role only.|
Reaction: After you win a conflict against a non-stronghold province, dishonor a participating (friendly) character and break a faceup (friendly) province – break the attacked province.
|26||Silent Skirmisher||Dynasty||Character||Bushi. Berserker.||Action: During a conflict, sacrifice another character – this character gets +2 until the end of the conflict.|
|35||Reserve Tents||Dynasty||Holding||Battlefield.||Action: During a conflict, choose a character you control – move that character to the conflict. (Limit twice per round.)|
|32||Guardian Dōjō||Dynasty||Holding||Dōjō.||Characters played from adjacent provinces enter play honored and you cannot place fate on them when they are played.|
|23||The Way of Peace||—||Province||—||Interrupt: When this province is broken, choose up to 3 characters – honor each of those characters.|
|24||The Roar of the Lioness||—||Province||—||X is equal to half the amount of honor in your honor pool, rounded up.|
|25||Cycle of Vengeance||—||Province||—||Interrupt: When this province is broken, choose a character – place 1 fate on that character and honor it.|
|39||Under Amaterasu's Gaze||Conflict||Attachment||Battlefield.||Attach to an unbroken province. Limit 1 Battlefield attachment per province.|
During conflicts at attached province, increase the cost for each player to play each card from their hand by 1, unless that player has at least 5 more honor than their opponent.
|42||Shape the Flesh||Conflict||Attachment||Mahō. Spell. Water.||This card’s fate cost can only be paid for with fate on characters you control.|
Attached character gains covert and cannot be honored.
|44||Curse of Misfortune||Conflict||Attachment||Condition. Curse.||Each other attachment on attached character gains restricted.|
|29||Perfect Land Believer||Dynasty||Character||Peasant. Heretic.||While this character is ordinary, it gets +2 and +2 .|
|31||Steward of Cryptic Lore||Dynasty||Character||Shugenja. Earth. Scholar.||Dire – This character gets +3. (This character is dire when it has no fate on it.)|
Action: During an conflict, select one – the attacked province gets +3 strength or -3 strength until the end of the conflict.
|41||Messenger of Misfortune||Conflict||Character||Courtier.||Courtesy. (When this character leaves play, gain 1 fate.)|
|27||Master of Jade||Dynasty||Character||Shugenja. Earth.||Keeper role only.|
Action: Lose 2 honor. Choose a character – place 1 fate on that character.
|28||Daidoji Uji (HiF)||Dynasty||Character||Bushi. Daimyō. Shinobi.||While this character is honored, you may play each card underneath it as if it were in your hand.|
Reaction: After this character enters play – search your conflict deck for 4 cards and place them underneath this character facedown (out of play). When this character leaves play, remove each facedown card underneath it from the game.
|30||Commander of the Legions||Dynasty||Character||Bushi. Commander.||Each other character you control gets +1 .|
During the fate phase, if you have at least 5 more honor than an opponent, fate cannot be removed from characters you control with printed cost 3 or lower.
|36||Darkness Rising||Conflict||Event||Mahō. Spell. Water.||Water role only.|
This card's fate cost can only be paid for with fate on characters you control.
Action: During a conflict, dishonor a (friendly) participating character – bow each participating character with lower skill than that of the dishonored character.
|34||Nimble Noyan||Dynasty||Character||Bushi. Cavalry. Commander.||Keeper role only.|
Dire – While this character is participating in a conflict, bowed participating characters contribute their skill toward the resolution of the conflict. (This character is dire when it has no fate on it.)
|43||Shadow Steed||Conflict||Attachment||Creature. Mahō. Spell. Water.||This card's fate cost can only be paid for with fate on characters you control.|
Attached character gains the Cavalry trait.
Action: If attached character has no fate on it, lose 1 honor – ready attached character.
|33||Shoju's Diviner||Dynasty||Character||Shugenja. Air. Imperial.||Dire – This character gains: "Action: Look at the top 8 cards of your conflict deck. Then, discard any number of those cards and put the rest back on top in any order". (This character is dire when it has no fate on it.)|
|4||Watchtower of Sun's Shadow||Dynasty||Holding||Kaiu Wall.||Limit 1 per deck.|
Each character attacking a province you control with a Kaiu Wall holding gets –1 and –1 for each fate on that character.
Forced Interrupt: When this holding’s province is broken – you lose 2 fate.
References[edit | edit source]