Temptations Cycle

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The Temptations Cycle is the fifth cycle published for the L5R LCG.

Cards[edit | edit source]

ID Name Clan Deck Type Traits Text Box
66 Bonds of Blood (card) unicorn Conflict Event Mahō. Spell. Water. This card’s fate cost can only be paid for with fate on characters you control.
Action: During a conflict, dishonor a (friendly) participating character. Choose a character – move both the dishonored character and the chosen character home.
121 Moto Conqueror unicorn Dynasty Character Bushi. Cavalry.
68 Arrogant Kakita crane Dynasty Character Bushi. Duelist. Pride.
Forced Reaction: After defenders are declared during a conflict in which this character is participating, initiate a military duel – resolve the duel. If this character is the duel's loser, move it home. (Unlimited.)
82 Whispers of Power phoenix Conflict Event Mahō. Spell. Air. This card’s fate cost can only be paid for with fate on characters you control.
Action: During a conflict, lose 1 honor. Choose a character – until the end of the conflict, that character gets +3 Political for each character with no fate your opponent controls.
85 The Western Wind unicorn Conflict Event Action: Choose a non-stronghold province you control – search the top 8 cards of your dynasty deck for X characters and put them into the chosen province, where X is the number of faceup non-stronghold provinces an opponent controls. Shuffle.
84 Shadow Step scorpion Conflict Event Spell. Shadow. Void role only.
Action: Choose a non-Mythic character you control – remove it from the game, then put it into play. If that character does not have the Shadow trait, it enters play dishonored.
80 Reconnaissance lion Conflict Event Tactic. Reaction: After the conflict phase begins, choose 3 provinces – look at each of those provinces (if it is facedown). If you have at least 5 more honor than an opponent, you may also discard any number of cards from those provinces.
79 Mushin no Shin dragon Conflict Event Interrupt: When the effects of a triggered ability would initiate, if that triggered ability chooses a character you control with 2 or more attachments as a target – cancel those effects.
86 Dark Resurrection unicorn Conflict Event Mahō. Spell. Earth. Earth role only.
This card's fate cost can only be paid for with fate on characters you control.
Action: During a military conflict, choose up to 3 characters, each with printed cost 3 or lower, in your dynasty discard pile – put those characters into play in the conflict dishonored.
69 An Agreeable Arrangement crane Dynasty Event Action: Give control of a (friendly) ready character with printed cost 2 or higher to an opponent. Choose a non-Champion character that opponent controls – bow the chosen character.
109 Shiro Gisu Unique phoenix Stronghold Castle. Action: Bow this stronghold – look at the top X cards of you conflict deck, where X is the number of characters an opponent controls with no fate on them. Add 1 of those cards to your hand and put the rest on the bottom of your conflict deck in a random order.
111 Lord's Ascendancy neutral Province Action: During a conflict at this province, choose a participating character – that character's controller moves 1 fate from their fate pool to the chosen character.
110 Golden Plains unicorn Province While your stronghold is Golden Plains Outpost, each character you control gains the Cavalry trait.
Reaction: After an attack is declared against this province, choose another eligible province you control – move the conflict to that province.
120 Underhanded Samurai scorpion Dynasty Character Bushi. Covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.)
119 Relentless Inquisitor phoenix Dynasty Character Courtier. Seeker role only.
Action: During a conflict in which this character is participating, choose a participating character your opponent controls. They must select one – either remove 1 fate from that character or bow it.
112 Midnight Builder crab Dynasty Character Bushi. Engineer. Dire – You may trigger the ability on each holding you control an additional time each round (or specified period). (This character is dire when it has no fate on it.)
Each holding you control gets +2 bonus strength.
71 Meticulous Scout lion Dynasty Character Bushi. Scout. Seeker role only.
Action: If you have gained 2 or more honor this phase, choose a province an opponent controls – place a dishonored status token on that province and reveal it, if able. While a province has a dishonored status token, treat its printed text box as if it were blank (except for Traits).
118 Inquisitorial Initiate phoenix Dynasty Character Courtier. Reaction: After this character wins a conflict – your opponent reveals X cards in their hand, where X is the number of characters they control with no fate on them. Choose and discard 1 of the revealed cards.
117 Ikoma Ujiaki (PaAC) Unique lion Dynasty Character Bushi. Courtier. Reaction: During a conflict in which this character is participating, lose 2 honor – switch the conflict type (the conflict retains its element).
115 Furtive Sympathizer dragon Dynasty Character Monk. Heretic. Keeper role only.
Covert
Action: During a conflict in which this character is participating, if this character is ordinary – switch each participating character's base military skill with its base Political skill until the end of the conflict.
114 Daidoji Iron Warrior crane Dynasty Character Bushi. Reaction: After this character wins a conflict – each player discards cards from their hand until they have 4 or fewer cards in hand.
124 Setting the Standard crane Conflict Attachment Technique. Air role only.
Restricted.
Attached character gains: "Reaction: After this character wins a conflict – draw 2 cards, then discard 1 card from your hand."
123 Dutiful Assistant crane Conflict Attachment Follower. Ancestral. (When attached card leaves play, return this card to your hand.)
While attached character is honored, it gets +2 glory.
125 Belief in the Little Teacher dragon Conflict Attachment Condition. Heresy. Ancestral
Attached character gains: "Action: Discard a status token from this character."
113 Doom Thrower crab Dynasty Holding Siege Weapon. During a conflict, sacrifice a character – the attacked province gets -2 strength until the end of the conflict (-5 strength instead if the sacrificed character had 1 or more fate on it).
116 Adorned Temple dragon Dynasty Holding Temple. Reaction: After 1 or more fate is placed on a character you control by a card effect – draw 1 card (draw 2 cards instead if that character is ordinary).
126 Ujiaki's Offer lion Conflict Event Tactic. Action: During a conflict, choose a participating character with printed cost equal to or lower than that of another participating character you control – place 1 fate on the chosen character. If you do, bow it, move it home, and dishonor it.
129 Subterfuge scorpion Conflict Event Interrupt: When an opponent would draw 1 or more cards outside the draw phase, if you are less honorable than that opponent – discard up to 3 of those cards instead.
130 Ride On unicorn Conflict Event Tactic. Action: During a conflict, choose a Cavalry character you control. Select one – either move that character to the conflict or move it home.
128 Cleanse the Empire phoenix Conflict Event After you win a conflict as the attacking player – remove 1 fate from each character your opponent controls. Then, choose a character with no fate on it controlled by that opponent and bow it.
74 Iuchi Soulweaver unicorn Dynasty Character Shugenja. Water. Cavalry. Dire – This character is considered to be participating in each conflict in which you control at least 1 other participating character. It does not bow as a result of conflict resolution in conflicts in which it is at home. (This character is dire when it has no fate on it.)
78 Promising Youth dragon Conflict Character Monk. Tattooed. You may play this character as an attachment with the text: “Attached character gets +2 military and +2 Political. Interrupt: When attached character leaves play – detach this attachment and turn it into a character.”
127 A War on Two Fronts lion Conflict Event Limited.
Reaction: After you declare a military conflict, if you are more honorable than your opponent, choose an eligible province not currently being attacked – reveal it, if able. The conflict is also at that province.
20 Kunshu Unique scorpion Conflict Attachment Weapon. Attach to a unique character you control.
Ancestral. Restricted
Attached character gains: "Action: During a conflict in which this character is participating, discard the Imperial Favor. Choose an event or attachment in your opponent's conflict discard pile – play that card without paying its fate cost."
7 Overlooked Community dragon Dynasty Holding Village. Action: Return a ring from your claimed ring pool to the unclaimed ring pool. Choose a status token on a character – discard it.
22 Make Your Case neutral Conflict Event Seeker role only.
Action: During a conflict, initiate a Political duel against a character your opponent controls of their choice– resolve the duel. Place 1 fate on the duel’s winner.
19 Heresy! phoenix Conflict Event Void role only.
Action: During a conflict, initiate a Political duel between a character your opponent controls of your choice and a character you control of your opponent's choice – resolve the duel. Remove 1 fate from the duel’s loser.
14 Guardians of Rokugan crab Conflict Event Rection: After you win a conflict as the defending player – search the top X cards of your dynasty deck for a character with printed cost X or lower and put it into play, where X is the amount of skill by which you won.
17 Self-Understanding dragon Conflict Attachment Condition. Restricted.
This attachment cannot be chosen as the target of an opponent’s event.
Attached character gains: “Reaction: After this character wins a conflict – resolve the effect of each ring in your claimed ring pool.”
21 Daughter of War unicorn Conflict Attachment Follower. Void role only.
Attach to a character you control.
Reaction: When attached character leaves play – search your dynasty deck for a character with lower printed cost than attached character and put it into play. Shuffle.
13 Chikara Unique crab Conflict Attachment Weapon. Attach to a unique crab character.
Ancestral. Restricted.
If attached character has the Champion trait, it gains: “Reaction: After this character wins a conflict, choose a participating character – that character’s controller moves all fate from it to their fate pool, then sacrifices it.”
1 The Scorpion Clan Coup scorpion Province Imperial. While you control an Imperial character, each character attacking one of your provinces gets –1 military and –1 Political.
2 Brushfires neutral Province Reaction: After this province is revealed, choose an attacking character – remove 2 fate from that character.
3 Yasuki Oguri (TL) Unique crab Dynasty Character Courtier. Covert
Action: During a conflict in which this character is defending, spend 1 fate. Choose a character with 1 or more fate on it – move that character to the conflict.
11 Sinister Peacekeeper scorpion Dynasty Character Courtier. Imperial. Keeper role only.
Reaction: After an opponent gains 1 or more honor – that player loses 1 honor.
6 Keen Warrior dragon Dynasty Character Bushi. Sincerity
Reaction: After you look at 1 or more cards in an opponent’s hand (or those cards are revealed) – draw 2 cards, then place 1 card from your hand on the bottom of your conflict deck.
10 Asako Maezawa (TL) Unique phoenix Dynasty Character Courtier. Reaction: After this character wins a conflict, choose a character with no fate on it – bow that character. If that character is a phoenix character, also dishonor it.
15 Exemplary Etiquette crane Conflict Event Action: During a conflict – abilities on characters cannot be triggered this conflict.
70 Solitary Hero dragon Dynasty Character Bushi. Duelist. This character cannot be evaded by the covert keyword.
Action: During a conflict in which this character is participating on your side alone – remove 1 fate from each other participating character with equal or lower military skill.
5 Diplomatic Gift-Giver crane Dynasty Character Courtier. Action: During a conflict in which this character is participating, each player chooses a character controlled by one of their opponents – each player moves 1 fate from their fate pool to the character they chose.
12 Khanbulak Benefactor unicorn Dynasty Character Courtier. Merchant. Dire – While this character is participating in a conflict, reduce the cost to play each card in your hand by 1 (to a minimum of 0). (This character is dire when it has no fate on it.)
Reaction: After this character enters play – draw 2 cards.
9 Procedural Interference lion Dynasty Event Action: Choose an opponent's province. That opponent selects one – either discard each card in that province, or you gain 2 honor.
18 Renowned Singer lion Conflict Character Courtier. Storyteller. Water role only.
Action: If you have gained 2 or more honor this phase, choose an opponent and 2 cards in your conflict discard pile. That opponent chooses 1 of those cards – add the chosen card to your hand and place the other on the bottom of your conflict deck.
8 Revered Ikoma lion Dynasty Character Courtier. This character cannot receive dishonored status tokens.
Action: If you have gained 2 or more honor this phase – gain 1 fate.
16 Superior Authority crane Conflict Event Action: During a conflict – characters without fate do not count their skill toward the resolution of this conflict.
76 Untainted crab Conflict Attachment Condition. Attach to an unbroken province.
Reaction: After you win a conflict at attached province, choose a status token on a participating character or on attached province – discard the chosen status token and gain 1 honor.
83 The Skin of Fu Leng scorpion Conflict Attachment Black Scroll. Item. Attach to a unique character you control.
Restricted.
You may trigger each ability on each character with no fate on it as if you controlled that character. Each opponent cannot trigger those abilities.
75 Enraged crab Conflict Attachment Condition. Fire role only.
81 Blessed By Fukurokojin phoenix Conflict Attachment Spell. Air. Attached character cannot receive dishonored status tokens.
72 Young Philosopher Unique phoenix Dynasty Character Shugenja. Air. Scholar.
73 Yogo Junzo Unique scorpion Dynasty Character Creature. Shadowlands. Dire – This character gains: “Action: Choose a character – discard all fate from that character.”
Action: Choose a character you control – move any amount of fate from that character to your fate pool.
67 Unleashed Experiment crab Dynasty Character Creature. Shadowlands. Dire – This character loses each other non-keyword ability. (This character is dire when it has no fate on it.)
77 Talented Performer crane Dynasty Character Courtier. This character must be chosen as a target of each event if able.
122 At Any Cost crab Conflict Event Philosophy. Limited.
Action: Lose 3 honor. Choose a character – place 2 fate on that character.
38 Shoshi ni Kie dragon Conflict Event Heresy. Water role only.
Action: Reveal a (friendly) facedown province. Choose an ordinary character – ready that character.
59 Disparaging Challenge crane Conflict Event Action: During a conflict, initiate a Political duel against a character your opponent controls in their home area – resolve the duel. Move the duel’s loser to the conflict, if able. Otherwise, move it home.
57 Resourceful Mahō-Tsukai neutral Dynasty Character Shugenja. Shadowlands. No attachments except Shadowlands or Spell.
While this character is dishonored, reduce the cost to play each Mahō card you play by 1 (to a minimum of 0).
90 Repentant Legion crab Dynasty Character Bushi. Army. Berserker. No attachments except Weapon.
Reaction: After you break a province during a conflict in which this character is participating – fill each of your non-stronghold provinces with 1 facedown dynasty card.
96 Shosuro Deceiver scorpion Dynasty Character Courtier. Shinobi. While this character is participating in a conflict it gains each triggered ability on each other participating dishonored character.
98 Open Field Skirmisher unicorn Dynasty Character Bushi. Action: During a conflict in which this character is attacking, remove 1 fate from this character – the attacked province gets -3 strength until the end of the conflict.
93 Militant Faithful dragon Dynasty Character Peasant. Heretic. Army. No attachments except Heresy or Weapon.
This character does not bow as the result of conflict resolution during conflicts in which an opponent controls a participating honored or dishonored character.
95 Kami of Ancient Wisdom phoenix Dynasty Character Spirit. No attachments except Spell or Spirit.
Reaction: After 1 or more fate is removed from a character outside the fate phase, choose a character and select one – either place 1 fate on the chosen character or remove 1 fate from it.
99 Higashi Kaze Company unicorn Dynasty Character Bushi. Army. Cavalry. No attachments except Weapon.
Reaction: After this character wins a conflict, choose another participating character with no fate on it – that character does not bow as the result of this conflict's resolution.
94 Conduit of Heroes lion Dynasty Character Shugenja. Water. Action: During a conflict, bow this character unless you have at least 5 more honor than an opponent. Choose another character – until the end of the conflict, that character gets +3 military, +1 Political and +1 glory.
91 Asahina Peacekeeper crane Dynasty Character Shugenja. Air. Seeker role only.
Limited.
As an additional cost for a player to declare a character as an attacker during a military conflict, that player must discard 1 card from their hand.
104 Ancestral Sight lion Conflict Attachment Spell. Water. Attach to a Shugenja character.
Attached character gains: "Action: Put a character in your discard pile on the bottom of your dynasty deck. Choose a copy of that character in play – move 1 fate from your fate pool to that character."
55 Shadowed Village neutral Dynasty Holding Village. Reaction: After 1 or more fate is removed from a character you control outside the fate phase – draw 1 card (draw 2 cards instead if that character is dishonored)
52 Forward Garrison lion Dynasty Holding Castle. While there is a Battlefield in play, fate cannot be removed from characters you control by opponents’ card or ring effects.
54 Yogo Paramour scorpion Dynasty Character Shugenja. Air. Dire – This character gains: “Action: Bow this character. Choose another character – dishonor that character.”. (This character is dire when it has no fate on it.)
50 Togashi Kazue (ACO) Unique dragon Dynasty Character Monk. Tattooed. Each character you control gains: “Dire – You may trigger each of this character's triggered abilities an additional time each round (or specified period).”
51 Lion's Pride Paragon lion Dynasty Character Bushi. Dire – This character does not bow as a result of conflict resolution. (This character is dire when it has no fate on it.)
101 Tsangusuri Ward crane Conflict Attachment Item. Spell. Air. Play only on a character you control, and only if your control a Shugenja character.
Opponents cannot play attachments on attached character.
53 Kaito Mai Unique phoenix Dynasty Character Monk. Dire – This character gets +3 glory.
Reaction: After 1 or more fate is removed from this character outside the fate phase, choose another character – remove 1 fate from that character.
56 Iuchi Shahai (ACO) Unique unicorn Dynasty Character Shugenja. Water. While you are the first player, this character gains covert.
Reaction: After you play a Meishōdō or Mahō card, lose 1 honor – place 1 fate on this character.
49 Desperate Negotiator crane Dynasty Character Courtier. Dire – This character gets +2military and +2Political. (This character is dire when it has no fate on it.)
48 Damned Hida crab Dynasty Character Bushi. Berserker. Shadowlands. Dire – This character gets +3military. (This character is dire when it has no fate on it.)
58 Tetsubō of Blood crab Conflict Attachment Mahō. Spell. Earth. Weapon. This card’s fate cost can only be paid for with fate on characters you control.
Limited. Restricted.
Attached character cannot be honored.
62 In Harmony phoenix Conflict Attachment Condition. Play only if you have at least 1 ring in your claimed ring pool.
Ancestral.
Fate on attached character cannot be removed by card or ring effects.
65 Command the Tributary unicorn Conflict Attachment Spell. Water. Meishōdō. Attached character gains: “Action: Choose another character – move 1 fate from this character to the chosen character.”
45 The Eternal Watch crab Province Action: During a conflict at this province, choose an attacking character. Your opponent selects one – either bow that character or they give you 1 honor.
46 Seeking Enlightenment dragon Province Reaction: After this province is revealed – your opponent loses X fate, where X is the number of attacking characters.
47 By Onnotangu's Light neutral Province City. During conflicts at this province, each character in play is considered to have no fate on it, and fate tokens cannot be moved or removed from those characters.
64 Seize the Mind scorpion Conflict Event Mahō. Spell. Air. This card’s fate cost can only be paid for with fate on characters you control.
Action: During a conflict, choose a non-unique character – take control of that character until the end of the conflict. You lose honor equal to the amount of fate on that character.
63 Sanguine Mastery phoenix Conflict Event Mahō. Spell. Fire. Fire role only.
This card’s fate cost can only be paid for with fate on characters you control.
Action: Dishonor a (friendly) character. Choose up to X attachments, where X is the dishonored character’s glory – discard each of those attachments.
60 Ki Alignment dragon Conflict Event Kihō. Void. Reaction: After you declare a Monk character as an attacker or defender – search the top 8 cards of your conflict deck for up to 2 Kihō cards with different names, reveal them, and add them to your hand. Shuffle.
61 Feeding An Army lion Conflict Event Air role only.
Reaction: After the conflict phase begins, break a faceup (friendly) province – place 1 fate on each character you control with printed cost 3 or lower.
102 Phoenix Tattoo dragon Conflict Attachment Tattoo. Fire role only.
Attach to a character you control. Attached character gains the Tattooed trait.
Restricted.
While attached character is participating in a conflict, each other participating character gains pride.
100 Battle Meditation crab Conflict Event Reaction: After you break a province during a conflict, if you control a participating Berserker character – draw 3 cards. (Max 1 per conflict.)
37 Raze to the Ground crane Conflict Event Earth role only.
Reaction: After you win a military conflict against a non-stronghold province, dishonor a participating (friendly) character and break a faceup (friendly) province – break the attacked province.
30 Commander of the Legions lion Dynasty Character Bushi. Commander. Each other lion character you control gets +1 military.
During the fate phase, if you have at least 5 more honor than an opponent, fate cannot be removed from lion characters you control with printed cost 3 or lower.
35 Reserve Tents unicorn Dynasty Holding Battlefield. Action: During a conflict, choose a character you control – move that character to the conflict. (Limit twice per round.)
32 Guardian Dōjō phoenix Dynasty Holding Dōjō. Characters played from adjacent provinces enter play honored and you cannot place fate on them when they are played.
23 The Way of Peace crane Province Interrupt: When this province is broken, choose up to 3 characters – honor each of those characters.
24 The Roar of the Lioness lion Province X is equal to half the amount of honor in your honor pool, rounded up.
25 Cycle of Vengeance neutral Province Interrupt: When this province is broken, choose a character – place 1 fate on that character and honor it.
39 Under Amaterasu's Gaze lion Conflict Attachment Battlefield. Attach to an unbroken province. Limit 1 Battlefield attachment per province.
During conflicts at attached province, increase the cost for each player to play each card from their hand by 1, unless that player has at least 5 more honor than their opponent.
42 Shape the Flesh scorpion Conflict Attachment Mahō. Spell. Water. This card’s fate cost can only be paid for with fate on characters you control.
Attached character gains covert and cannot be honored.
44 Curse of Misfortune neutral Conflict Attachment Condition. Curse. Each other attachment on attached character gains restricted.
26 Silent Skirmisher crab Dynasty Character Bushi. Berserker. Action: During a conflict, sacrifice another character – this character gets +2 military until the end of the conflict.
29 Perfect Land Believer dragon Dynasty Character Peasant. Heretic. While this character is ordinary, it gets +2 military and +2 Political.
41 Messenger of Misfortune scorpion Conflict Character Courtier. Courtesy. (When this character leaves play, gain 1 fate.)
27 Master of Jade crab Dynasty Character Shugenja. Earth. Keeper role only.
Action: Lose 2 honor. Choose a character – place 1 fate on that character.
28 Daidoji Uji (HiF) Unique crane Dynasty Character Bushi. Daimyō. Shinobi. While this character is honored, you may play each card underneath it as if it were in your hand.
Reaction: After this character enters play – search your conflict deck for 4 cards and place them underneath this character facedown (out of play). When this character leaves play, remove each facedown card underneath it from the game.
36 Darkness Rising crab Conflict Event Mahō. Spell. Water. Water role only.
This card's fate cost can only be paid for with fate on characters you control.
Action: During a conflict, dishonor a (friendly) participating character – bow each participating character with lower military skill than that of the dishonored character.
105 Battlefield Orders lion Conflict Event Tactic. If you have at least 5 more honor than an opponent, reduce the cost to play this card by 1.
Action: During a military conflict, choose an action ability on a participating character – that character's controller resolves that ability.
34 Nimble Noyan unicorn Dynasty Character Bushi. Cavalry. Commander. Keeper role only.
Dire – While this character is participating in a conflict, bowed participating characters contribute their skill toward the resolution of the conflict. (This character is dire when it has no fate on it.)
43 Shadow Steed unicorn Conflict Attachment Creature. Mahō. Spell. Water. This card's fate cost can only be paid for with fate on characters you control.
Ancestral.
Attached character gains the Cavalry trait.
Action: If attached character has no fate on it, lose 1 honor – ready attached character.
33 Shoju's Diviner scorpion Dynasty Character Shugenja. Air. Imperial. Dire – This character gains: "Action: Look at the top 8 cards of your conflict deck. Then, discard any number of those cards and put the rest back on top in any order". (This character is dire when it has no fate on it.)
31 Steward of Cryptic Lore phoenix Dynasty Character Shugenja. Earth. Scholar. Dire – This character gets +3Political. (This character is dire when it has no fate on it.)
Action: During an earth conflict, select one – the attacked province gets +3 strength or -3 strength until the end of the conflict.
40 Unhallow phoenix Conflict Attachment Mahō. Spell. Earth. This card's fate cost can only be paid for with fate on characters you control.
Attach to an unbroken province you control.
Attached province gets +3 strength.
As an additional cost to declare 1 or more defenders during a conflict at attached province, you must lose 1 honor.
92 Fū Sui Temple crane Dynasty Holding Temple. During Politicalconflicts, each participating character gains pride.
88 Offerings to the Kami phoenix Province Shrine. Reaction: After this province is revealed, choose a ring in the unclaimed ring pool – resolve that ring's effects and claim it as a ring, gaining all fate on it.
89 Deserted Shrine neutral Province Shrine. Reaction: After this province is revealed, choose a deck – discard the top 10 cards of that deck.
87 Castle of the Forgotten Unique crab Stronghold Castle. Reaction: After you break a province, bow this stronghold – each conflict declared this round is military instead of its normal type.
108 Overrun unicorn Conflict Event Limited.
Reaction: After you break a province, choose a province controlled by the same opponent – place a dishonored status token on that province and reveal it, if able. While a province has a dishonored status token, treat its printed text box as if it were blank (except for Traits).
107 Final Whisper scorpion Conflict Event Poison. Shadowlands. Air role only.
Reaction: After an opponent's character receives a status token, that opponent chooses another character they control – the chosen character receives the same status token as well.
97 Display of Loyalty scorpion Dynasty Event Action: Choose a character with the most fate on it among characters in play – dishonor that character.
106 Calling the Storm phoenix Conflict Event Spell. Water. Action: Discard your hand – until the end of the phase, you may look at and play the top card of your conflict deck as if it were in your hand.
103 Betrayal of Truth dragon Conflict Event Heresy. Reaction: During a conflict – bow each participating honored or dishonored character.
4 Watchtower of Sun's Shadow Unique crab Dynasty Holding Kaiu Wall. Limit 1 per deck.
Each character attacking a province you control with a Kaiu Wall holding gets –1 military and –1 Political for each fate on that character.
Forced Interrupt: When this holding’s province is broken – you lose 2 fate.

References[edit | edit source]