|The Chrysanthemum Throne|
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|76||Guard Duty||Conflict||Attachment||—||Keeper role only.|
Action: If attached character is defending – honor it.
|72||The Imperial Palace||Dynasty||Holding||Imperial.||Limit 1 per deck.|
This holding adds +3 to your side during each glory count.
|66||Mountaintop Statuary||Dynasty||Holding||Temple.||Reaction: After this holding is turned faceup – move it onto your stronghold province.|
Action: During a conflict at this province, sacrifice this holding. Choose and attacking character with printed cost 2 or lower – move that character home.
|63||Kaiu Inventor||Dynasty||Character||Bushi. Engineer.||Action: Choose a holding you control – you may trigger each of that holding's triggered abilities an additional time this round (or specified period).|
|68||Implacable Magistrate||Dynasty||Character||Bushi. Imperial. Magistrate.||While this character is attacking, only this character and honored characters count their skill toward the resolution of this conflict.|
|69||Haughty Magistrate||Dynasty||Character||Bushi. Imperial. Magistrate.||While this character is attacking, characters with lower glory than this character do not count their skill toward the resolution of this conflict.|
|71||Utaku Mediator||Dynasty||Character||Courtier.||This character gets +1 and +1 while you do not have the Imperial Favor.|
|70||Fawning Diplomat||Dynasty||Character||Courtier.||Interrupt: When this character leaves play – claim the Imperial Favor.|
|65||Agasha Sumiko||Dynasty||Character||Bushi. Champion.||While you have the Imperial Favor, this character does not bow as a result of conflict resolution while attacking.|
|74||Curry Favor||Conflict||Event||—||Reaction: After a character you control bows as a result of conflict resolution from a second conflict you declared this round – ready that character.|
|64||Doji Shizue||Dynasty||Character||Courtier. Storyteller.||During the fate phase, if you have the Imperial Favor, this character cannot lose fate or be discarded.|
|75||Centipede Tattoo||Conflict||Attachment||Tattoo.||Monk character only. Attached character gains the Tattooed trait.|
Attached character does not bow as a result of conflict resolution in conflicts which it lost.
|77||Seal of the Phoenix||Conflict||Attachment||Item. Seal.||Attached character gains the clan symbol and the Scholar trait.|
|79||Gaijin Customs||Conflict||Event||—||Action: If you control a card, choose a non- character – ready the chosen character.|
|78||Backhanded Compliment||Conflict||Event||—||Keeper role only.|
Action: Choose a player – that player draws 1 card and loses 1 honor.
|73||Pit Trap||Conflict||Attachment||Item. Trap.||Attach to a character.|
Play only on an attacking character.
Attached character does not ready during the regroup phase.
|80||Way of the Chrysanthemum||Conflict||Event||Imperial. Philosophy.||Reaction: After 1 or more honor is given to you from an honor bid – gain that much honor. (Max 1 per round.)|
|67||Akodo Toshiro||Dynasty||Character||Bushi.||Action: While this character is attacking – it gets +5 until the end of the conflict. Provinces cannot be broken during this conflict. At the end of the conflict, if you do not control a Commander character, discard this character.|
|61||Before the Throne||—||Province||Imperial.||Cannot be a stronghold province.|
Interrupt: When this province is broken – take 2 honor from your opponent.
|62||Guardians of the Seikitsu||—||Province||—||Earth role only.|
Reaction: After this province is revealed – bow each character with printed cost 2 or lower.