|The Ebb and Flow|
|Release Date||July 19th, 2018 |
|Previous||The Fires Within|
|Next||All and Nothing|
|71||Nezumi Infiltrator||Conflict||Character||Creature. Scout.||Immune to Shadowlands and Mahō card effects. |
Reaction: After this character enters play during a conflict – until the end of the conflict, raise or lower the strength of the attacked province by 1 (to a minimum of 1). (Max 1 per conflict.)
|65||Tireless Sōdan Senzo||Dynasty||Character||Shugenja. Water.||This character does not bow as a result of conflict resolution in conflicts in which it lost.|
|61||Flooded Waste||—||Province||—||Reaction: After this province is revealed – bow each attacking character.|
|68||Hidden Moon Dōjō||Dynasty||Holding||Dōjō.||Limit 1 per deck.|
You may play characters in adjacent provinces as if they were in your hand.
Action: During a conflict – turn a card in an adjacent province faceup.
|66||Asako Azunami||Dynasty||Character||Shugenja. Water. Elemental Master.||Interrupt: When you would resolve the ring – instead of the normal ring effect, you may choose and bow any character and you may choose and ready a different character.|
|70||Yoritomo||Dynasty||Character||Bushi. Champion. Mantis Clan.||This character gets +X and +X. X is equal to the number of fate in your fate pool.|
|62||Seeking the Truth||—||Province||—||This province gets +2 strength while you have a Water role.|
Interrupt: When this province is broken, choose a defending character – move that character home.
|72||Fight On||Conflict||Event||—||Water role only.|
Action: While you are the defending player, choose a bowed character you control – ready that character and move it to the conflict.
|77||My Ancestor's Strength||Conflict||Event||Spell. Water.||Action: During a conflict, choose a participating Shugenja character you control and a character in your dynasty discard pile – until the end of the conflict, set the participating character's base and skill equal to the printed and skill of the other character.|
|64||Volcanic Troll||Dynasty||Character||Creature.||No attachments except Weapon.|
While the ring is unclaimed, this character gets +2 and +2.
|76||Heroic Resolve||Conflict||Attachment||Condition.||Action: If you have 2 or more rings in your claimed ring pool – ready attached character.|
|75||Hawk Tattoo||Conflict||Attachment||Tattoo.||Attach to a character you control.|
Attached character gains Tattooed.
Reaction: After you play this attachment during a conflict – move attached character to the conflict. If attached character is a Monk, you may take another action after this one.
|67||Disguised Protector||Dynasty||Character||Bushi. Shinobi. Yōjimbō.||Action: During a conflict in which this character is participating – each player adds the bid on his or her honor dial to his or her skill total during this conflict's resolution.|
|79||Deceptive Offer||Conflict||Event||—||Action: During a conflict, choose a participating character you control. Your opponent selects one – that character gets +2 and +2 until the end of the conflict, or your opponent gives you 1 honor.|
|74||Soul Beyond Reproach||Conflict||Event||—||Air role only.|
Action: Choose a character you control – honor that character. Then, honor it again.
|73||Menacing Iron Warrior||Conflict||Character||Bushi.||Action: While this character is participating in a conflict – until the end of the conflict, each participating character your opponent controls with equal or lower skill than this character cannot trigger abilities.|
|63||Ikebana Artisan||Dynasty||Character||Courtier.||Interrupt: When you would lose 1 honor for an unopposed conflict – cancel that honor loss. Then, lose 1 fate. (Unlimited.)|
|80||Force of the River||Conflict||Attachment||Spell. Water. Meishōdō.||Attach to a Shugenja character you control.|
Action: During a conflict – put each facedown card in your provinces into play facedown in the conflict as a 1, –, 0 glory character with the Cavalry and Spirit traits. Discard those characters at the end of the conflict.
|69||Master of the Swift Waves||Dynasty||Character||Shugenja. Water. Cavalry.||Action: During a conflict, choose a participating character you control and a character in your home – switch the chosen characters' locations.|
|78||Ofushikai||Conflict||Attachment||Weapon.||Ancestral. Restricted. Attach to a unique character you control. |
If attached character has the Champion trait, it gains: "Action: During a conflict in which this character is participating, choose a participating character – move that character home. It cannot participate as an attacker this phase."