|Warriors of the Wind|
|Release Date||2019-04-11 |
|Previous||Children of the Empire|
|Next||Masters of the Court|
|This article is about the Clan Pack. For the card and lore, see Warriors of the Wind.|
|6||Shinjo Trailblazer||Dynasty||Character||Bushi. Cavalry.||Reaction: After an opponent's province is revealed during a conflict – this character gets +2 and +2 until the end of the conflict.|
|18||Visiting Advisor||Conflict||Character||Courtier. Cavalry.||Action: During a conflict in which this character is participating, choose up to 1 other character you control – move this character and that character home.|
|8||Saadiyah al-Mozedu||Dynasty||Character||Courtier. Gaijin. Scholar.||Sincerity.|
Action: Discard a card from your hand and choose an unbroken province not currently being attacked – turn that province facedown.
|10||Moto Chagatai||Dynasty||Character||Bushi. Cavalry.||This character does not bow during the conflict resolution of conflicts in which a province your opponent controls was broken.|
|15||Kaito Nobukai||Dynasty||Character||Courtier. Daimyō.||Action: During a conflict in which this character is participating, sacrifice this character – bow each participating character. Characters cannot be moved to this conflict.|
|14||Agasha Taiko||Dynasty||Character||Bushi.||Reaction: After you play this character, choose a non-strnoghold province – that province cannot be attacked this round.|
|26||Ikoma Anakazu||Conflict||Character||Bushi. Daimyō.||During each conflict in which this character is participating, it gets +3 and +3 if your opponent has broken one or more of your provinces this phase.|
|17||Ivory Kingdoms Unicorn||Dynasty||Character||Creature. Gaijin.||No attachments.|
Reaction: After the resolution of a conflict in which this character was attacking, if a province was broken in the conflict – immediately declare your next conflict for the phase. That conflict is instead of its normal type.
|13||Kakita Ryoku||Dynasty||Character||Courtier. Imperial.||Reaction: After a phase begins, if you have the Imperial Favor, choose a character – honor that character.|
|16||Shosuro Hyobu||Dynasty||Character||Courtier.||Action: After an opponent discards 1 or more cards from his or her hand due to the cost or effect of a card ability, choose a character – dishonor that character.|
|11||Aranat||Dynasty||Character||Creature. Air. Mythic. Spirit.||No attachments.|
Reaction: After you play this character, choose an opponent – that player may reveal any number of his or her facedown non-stronghold provinces. Then, place 1 fate on this character for each facedown province that player controls (including their stronghold province).
|25||Warriors of the Wind||Conflict||Event||—||Action: During a conflict – move each participating Cavalry character you control home. Then, choose any number of Cavalry characters you control and move them to the conflict.|
|19||Shinomen Wayfinders||Conflict||Character||Bushi. Cavalry. Scout.||No attachments except Weapon|
Action: During a conflict, reduce the cost to play this character by 1 for each participating character you control.
|2||Khan's Ordu||—||Province||—||Reaction: After this province is revealed – if the current conflict is , switch the conflict type. Each conflict declared this phase is instead of its normal type.|
|12||Hida Tsuru||Dynasty||Character||Bushi. Cavalry.||Reaction: After a character is moved to or played into a conflict in which this character is participating – until the end of the conflict, this character gets +1 and +1. (Unlimited.)|
|21||Ring of Binding||Conflict||Attachment||Item. Meishōdō.||During the fate phase, if you are the first player, attached character cannot lose fate or be discarded.|
|28||Trading on the Sand Road||Conflict||Event||Gaijin.||Interrupt: When the draw phase would begin – skip the draw phase. Each player removes the top 4 cards of his or her conflict deck from the game. Until the end of the round, either player may play the removed cards as if they were in his or her hand.|
|20||Curved Blade||Conflict||Attachment||Weapon. Gaijin.||Attach to a character. Restricted.|
While attached character is attacking, it gets an additional +2.
|22||Utaku Battle Steed||Conflict||Attachment||Mount.||Attach to a character.|
Attached character gains the Cavalry trait.
Reaction: After the attached character wins a conflict – honor attached character.
|27||Compass||Conflict||Attachment||Gaijin. Item.||Reaction: After an opponent's province is revealed during a conflict in which attached character is participating – look at the top 3 cards of one of your decks. You may put any number of those cards on the bottom of that deck and the rest on top in any order.|
|7||Iuchi Farseer||Dynasty||Character||Shugenja. Water.||Reaction: After this character enters play, choose an opponent's facedown province – reveal that province.|
|3||Support of the Unicorn||—||Role||Unicorn.||Increase your deckbuilding influence value by 8. You may only spend influence on clan cards.|
|4||Wild Stallion||Dynasty||Character||Creature.||No attachments.|
Action: During a conflict in which this character is not participating, choose up to 1 other character you control – move this character and that character to the conflict.
|23||Speak to the Heart||Conflict||Event||—||Action: During a conflict, choose a character – that character gets +1 until the end of the conflict for each faceup non-stronghold province your opponent controls. (Max 1 per conflict.)|
|1||Shiro Shinjo||—||Stronghold||Castle.||Reaction: After you collect fate during the dynasty phase, choose an opponent and bow this stronghold – gain 1 fate for each faceup non-stronghold province controlled by that player.|
|5||Young Warrior||Dynasty||Character||Bushi. Cavalry. Battle Maiden.||This character must be declared as an attacker or defender on the first conflict declared each round.|
|9||Iuchi Daiyu||Dynasty||Character||Shugenja. Water. Cavalry. Daimyō.||Action: During a conflict, choose a character – that character gets +1 until the end of the conflict for each faceup non-stronghold provinces your opponent controls.|
|24||Spoils of War||Conflict||Event||—||Reaction: After you win a conflict as the attacker – draw 3 cards. Then, choose and discard 1 card from your hand. (Max 1 per conflict.)|